Game review
South Park: The Stick of Truth
6.5 / 10
- Developer
- Obsidian Entertainment
- Publisher
- Ubisoft
- Released
- 3 March 2014
- Platforms
- Windows
- Genre
- Comedy RPG
- Monetisation
- Paid, one-time purchase. No in-app purchases or DLC beyond the base game.
- Players
- Single-player only.
The short version
South Park: The Stick of Truth is exactly as funny and faithful as its Overwhelmingly Positive, 60,000-plus review count suggests — a turn-based RPG written and voiced by Trey Parker and Matt Stone that translates the show's cutout animation and humor into a genuinely well-built combat and quest system. What keeps this from being an easy, unqualified recommendation more than a decade later is a serious, current technical problem showing up repeatedly in recent reviews: a broken save system that at least one player reports working fine as recently as 2023 and failing entirely on a 2025 replay, alongside Ubisoft Connect login failures that have nothing to do with Obsidian's original work.
Biggest strengths
- Written and voiced by Trey Parker and Matt Stone, reproducing the show's exact humor, pacing and cutout-animation art style rather than a generic licensed approximation.
- A well-built turn-based combat system multiple reviewers compare favourably to Super Mario RPG, layered with genuinely broad character and weapon customisation.
- A large cast of classic South Park characters recruitable as companions, giving the adventure real structural depth beyond a string of jokes.
Biggest weaknesses
- A serious, currently active complaint across multiple 2023-2025 reviews describes the save system failing or refusing to work entirely, with at least one report of it working normally in 2023 and breaking on a 2025 return to the game.
- Multiple reviews describe Ubisoft Connect login failures blocking access to a purchased, installed game.
- The main campaign runs roughly 15 hours, which several 2014 launch reviews specifically criticised against the era's full price, and it hasn't grown any longer since.
Who it's for: South Park fans and RPG players who want a short, extremely funny, faithful adaptation, provided they're prepared to research the current save-system situation before buying rather than assuming a decade-old, well-reviewed game is technically trouble-free today.
Our recommendation: The writing and combat still fully justify a purchase, but read recent reviews for save-system status before buying, and save obsessively and often once you do.
6.5 / 10
A note-perfect adaptation that almost didn't happen
South Park: The Stick of Truth's greatest strength is one that's easy to take for granted a decade on: it doesn't feel like a licensed cash-in wearing South Park's skin, because Trey Parker and Matt Stone wrote and voiced it directly. The store page's own framing — "an epic quest to become... cool," built around a new kid arriving in South Park and being drawn into a backyard war over the titular stick — plays out with exactly the show's rhythm of escalating absurdity, and the game's own official screenshots back that up with the precise cardboard-cutout aesthetic and character designs fans would recognise instantly, right down to a fully armoured Princess Kenny drawing a bow in the foreground of a mock historical battle scene. Underneath the jokes sits a real, competently built turn-based RPG: multiple reviewers independently compare the combat specifically to Super Mario RPG's timing-based attacks and blocks, and the store page confirms genuine depth beyond the humor — "a billion character, clothing and weapon combinations," full companion recruitment across the classic cast of Stan, Kyle, Cartman and Kenny, and real equipment and ability progression rather than a single fixed loadout.
None of that was guaranteed to arrive intact. The game's well-documented production history includes original publisher THQ filing for bankruptcy in December 2012, midway through development, with Ubisoft acquiring the rights and publishing the finished game roughly 15 months later. Games that survive a publisher collapse mid-development frequently ship compromised, and reviewers at launch were pleasantly surprised this one didn't — the near-unanimous praise in the review sample isn't just for the writing, but for a game that came out the other side of real corporate turmoil as a polished, complete product rather than a rushed one.
The complaint from 2014 that's aged into a footnote
The most common criticism from launch-week reviews has stayed remarkably consistent and remarkably minor by comparison to what's emerged more recently: length and price. "15 hours of game play. It came out yesterday, I beat it today. Great story, hilarious, but not worth $60," reads one March 2014 review. Another agrees almost word for word: "at this price, with its current content... about 15 hours total game time." That's a fair, honest complaint about 2014-era full pricing against a short campaign, and it's one that's naturally resolved itself over a decade of sales and price drops — nobody buying this game in 2026 is paying anything close to its 2014 launch price for the same 15 hours of content.
The complaint that hasn't gone away, and appears to be new
Far more serious, and far more current, is a cluster of reviews describing a broken save system — and the timeline matters here more than usual. A March 2025 review states: "I played the game first time in 2023 without any hiccups, no problems at all! Then I tried playing it again in 2025 and..." before describing the game becoming unplayable. A May 2025 review is blunter: "You can not save in the game! It's 2025, the developers haven't fixed the bug on the game that was released a decade ago." A June 2025 review describes losing three to four hours of progress to the exact same failure, and an October 2025 review reports the game freezing entirely on a specific early cutscene, unable to progress past it at all. A November 2023 review adds a third data point predating the others: "the [censored] save system made me loose so much of my progress." Taken together — five separate reports across three years, one of them explicitly framing it as something that started working and then stopped between 2023 and 2025 — this reads less like a launch-era rough edge nobody fixed and more like a regression introduced by a later platform-side change, most plausibly tied to Ubisoft Connect, the mandatory third-party account layer at least two reviews separately report causing login failures on an otherwise correctly installed game. This review can't diagnose the exact technical cause from the outside, but the pattern across independent, dated reports is specific enough to flag as a real, current risk rather than old news.
A censorship footnote worth knowing before buying
One older complaint deserves separate mention because it affects what a buyer actually receives rather than how well it runs: a 2020 review states plainly that the version available to Australian players "had been censored for australian pl[ayers]," referring to specific content cuts made to satisfy that market's classification board at launch. This outlet's own regional check found the game's release-date field returns entirely empty when queried from a New Zealand storefront context, a data gap consistent with — though not conclusive proof of — the kind of regional content restriction Australia is confirmed to have applied. Buyers in markets with stricter content classification rules should check what version their region's storefront actually delivers before assuming it matches the original, uncut release most reviews are describing.
Final verdict
The writing, the combat, and the sheer fidelity to South Park's voice and humor still make this one of the best licensed game adaptations ever made, and that assessment hasn't changed in the twelve years since launch. What has changed is that a game once notable mainly for surviving its publisher's bankruptcy intact now carries a second, more recent risk: a save system that a real cluster of players report failing specifically in the last few years, tied to infrastructure Obsidian's original team had no hand in. The recommendation here is genuine but conditional — this is still very much worth playing for the writing alone, but go in aware that "it worked fine when I checked reviews from 2014" is not the same guarantee it would have been a decade ago, and save your progress compulsively until you've confirmed for yourself that it's holding.
Pros and cons
Pros
- Written and voiced by Trey Parker and Matt Stone, reproducing the show's exact humor, pacing and cutout-animation art style rather than a generic licensed approximation.
- A well-built turn-based combat system multiple reviewers compare favourably to Super Mario RPG, layered with genuinely broad character and weapon customisation.
- A large cast of classic South Park characters recruitable as companions, giving the adventure real structural depth beyond a string of jokes.
- Survived a genuinely difficult production history — publisher THQ's 2012 bankruptcy during development — to ship as a complete, polished game rather than the compromised product that history often produces.
Cons
- A serious, currently active complaint across multiple 2023-2025 reviews describes the save system failing or refusing to work entirely, with at least one report of it working normally in 2023 and breaking on a 2025 return to the game.
- Multiple reviews describe Ubisoft Connect login failures blocking access to a purchased, installed game.
- The main campaign runs roughly 15 hours, which several 2014 launch reviews specifically criticised against the era's full price, and it hasn't grown any longer since.
- At least one review reports the game shipped in a censored form for the Australian market, meaning the exact content a buyer receives can depend on regional classification rules.