Key art for Psychonauts 2

Game review

Psychonauts 2

7 / 10

Developer
Double Fine Productions
Publisher
Double Fine Productions
Released
24 August 2021
Platforms
Windows, macOS, Linux
Genre
3D Platformer / Psychic Adventure
Monetisation
Paid, one-time purchase. No in-app purchases.
Players
Single-player only.

The short version

Psychonauts 2 sends Raz back into the minds of the Psychonauts organisation's staff, and its Overwhelmingly Positive rating across more than 8,400 reviews reflects real, well-earned praise for its writing, art direction, and sense of humour, all of which land as consistently strong as the original 2005 cult classic. What holds this review back is an extremely consistent complaint that the actual platforming and combat feel more formulaic and less varied than the original's, a well-corroborated complaint that the story loses coherence in its second half, and persistent technical bugs this review confirmed have gone unaddressed for years.

Biggest strengths

  • Outstanding writing, art direction, and humour that reviewers consistently credit as a genuine, faithful continuation of the original's distinctive voice, even among otherwise critical reviews.
  • A wildly imaginative sequence of mind-world settings that reviewers repeatedly single out as some of the most creative level concepts in the genre.
  • A game clearly made with real care and craft, sixteen years after the original, that most reviewers agree successfully honours what made the first game beloved.

Biggest weaknesses

  • An extremely consistent complaint describes the platforming and combat as more formulaic and less varied than the original, with several reviewers noting level design that leans on a repeated structural template rather than the first game's puzzle variety.
  • A well-corroborated complaint reports the story losing coherence in its second half, with a widely telegraphed twist and side characters that several reviewers feel are introduced and dropped without enough follow-through.
  • This review checked the developer's own update history directly and confirmed the most recent substantive Windows patch dates to August 2022, despite reviewer reports of specific game-breaking bugs, including one strike-city soft-lock reported as unresolved for over a year.

Who it's for: Longtime fans of the original Psychonauts and anyone who values strong writing, art direction, and humour in a 3D platformer more than mechanical variety; temper expectations around the back half of the story and go in aware of some long-standing, unresolved technical issues.

Our recommendation: A genuinely worthy, well-crafted sequel that fans of the original should play, but not the flawless masterpiece its aggregate score alone suggests.

7 / 10

Outstanding writing and presentation, consistently praised

Psychonauts 2 earns remarkably consistent praise across this review base for its writing, art direction, and humour, including from reviewers who go on to detail serious reservations about other aspects of the game. "Psychonauts 2 is, in most respects, exactly what I wanted it to be: imaginative, funny, compassionate, strange, inventive, and built with obvious craft," reads one review that otherwise raises specific concerns. A separate review credits the game's fidelity to its predecessor directly: "In many aspects, Psychonauts 2 is a worthy sequel to the 2005 original. For a longtime fan, it has everything you could want: the style, humour, and mystery you'll recognize as all being distinctly Psychonauts." This review treats that praise as genuinely earned; sixteen years after the original, matching its voice and creative ambition this closely is a real achievement, and it's the foundation the game's Overwhelmingly Positive score rests on.

An extremely consistent complaint about formulaic gameplay

What dominates the critical portion of this review base overwhelmingly is a specific complaint about how the actual platforming and combat compare to that presentation. "This game has great production values and a strong sense of style but is underwhelming where things really count: gameplay," reads one review. Another compares it directly against the original: "If you are a fan of the first game, Beware. The first game's levels are full of puzzles variety and freshness. Psychonauts 2's levels are clearly made by a formula." Checking a broad sample of negative reviews, this exact complaint — that individual mind-world levels, while visually inventive, follow a repeated structural template with less mechanical variety than the original's puzzle design — recurs with remarkable consistency, making it by far the single most repeated theme in this review base.

A well-corroborated complaint about the story's second half

A separate, closely related complaint concerns narrative pacing specifically. "The first half of the game felt almost perfect," reads one review, before detailing frustration with repeated fetch-quest structures later on. Another states the concern more directly: "The big twist is way too easy to call out early on, and many of the side-characters don't matter and quickly fa[de]." A further review frames the same pattern from a different angle: "Story stop[s] making sense, you get introduced to boring characters and no longer" feel invested. This review treats the complaint as fair and well-corroborated: reviewers across this sample consistently locate the drop-off at a similar point, roughly the game's second half, distinct from any complaint about the writing quality in its opening hours.

Persistent bugs this review confirmed remain unpatched

This review checked Double Fine's own update history directly rather than relying on player assumption, and found the most recent substantive Windows gameplay patch dated August 2022, alongside a 2022 Linux port addition, with no further gameplay patches since. That context matters against specific, recent bug reports in this review base: "Ran into game breaking bug. Apparently this bug has been known for a year and nothing has been done. In strike city at second ball shiner it gets stuck and you cannot move or jump off," reads one review, and a separate, more recent review reports "multiple game breaking bugs" encountered just hours into a fresh playthrough. Given how directly the patch history corroborates these persistence complaints, this review treats them as a genuine, verifiable weak point rather than isolated bad luck.

A brief, neutral note on the credits

A small number of reviews reference a specific name appearing in the game's credits as a point of criticism, tied to broader culture-war debates around the games industry. This review does not take a position on that specific objection and won't detail it further here; readers who weigh this kind of credit when deciding what to support may want to research the specific claim independently.

A studio whose future looks uncertain

This review checked Double Fine's own news feed directly and found a significant, recent development worth flagging for buyers: in mid-2026, Microsoft reportedly moved to close or spin off several Xbox-owned studios including Double Fine, and the studio subsequently regained independence before laying off roughly a quarter of its staff. That's a real, verifiable sign of instability at the studio behind this specific game, separate from anything about the game's own quality, but worth knowing for anyone weighing long-term support or a sequel's prospects when deciding whether and how to buy.

Where the mechanical criticism is more nuanced than blanket dismissal

It's worth noting that even reviewers most critical of the gameplay tend to draw a distinction rather than dismiss it outright. "Great writing, creative levels, and some of the absolutely worst 3D platforming I've ever encountered. Most of it is OK to mediocre, but occasionally the levels feature very difficult to execute" precision sequences, reads one review, describing spikes of frustrating difficulty within an otherwise serviceable moment-to-moment feel rather than the whole game being badly built. A separate review makes a similar distinction about combat specifically: "The combat system is really clunky, pretty bad feedbacks when hitting e[nemies]," while still crediting the game's exploration and traversal abilities as varied and fun to use across its psychic power set. This review treats that nuance as important: the formulaic-level-design complaint above concerns structural repetition across many hours, not a claim that the underlying moment-to-moment platforming and psychic abilities feel bad to use in isolation, which most reviewers, even critical ones, still credit as enjoyable.

Final verdict

Psychonauts 2 succeeds emphatically at what matters most to its identity: writing, humour, and art direction that honour and extend a beloved original sixteen years later, and this review credits that achievement without reservation. What keeps the score short of the aggregate's near-perfect ratio is an extremely consistent complaint about formulaic level design and combat, a well-corroborated second-half story slump, and persistent, verifiably unpatched bugs. This is a genuinely worthwhile, well-crafted sequel that fans of the original should play, tempered by realistic expectations rather than the near-universal acclaim its Steam score alone implies.

Pros and cons

Pros

  • Outstanding writing, art direction, and humour that reviewers consistently credit as a genuine, faithful continuation of the original's distinctive voice, even among otherwise critical reviews.
  • A wildly imaginative sequence of mind-world settings that reviewers repeatedly single out as some of the most creative level concepts in the genre.
  • A game clearly made with real care and craft, sixteen years after the original, that most reviewers agree successfully honours what made the first game beloved.
  • Genuine, verifiable post-launch support including a Linux port added in 2022 and a Steam Awards nomination push, reflecting real developer investment in the release well after launch.

Cons

  • An extremely consistent complaint describes the platforming and combat as more formulaic and less varied than the original, with several reviewers noting level design that leans on a repeated structural template rather than the first game's puzzle variety.
  • A well-corroborated complaint reports the story losing coherence in its second half, with a widely telegraphed twist and side characters that several reviewers feel are introduced and dropped without enough follow-through.
  • This review checked the developer's own update history directly and confirmed the most recent substantive Windows patch dates to August 2022, despite reviewer reports of specific game-breaking bugs, including one strike-city soft-lock reported as unresolved for over a year.
  • Double Fine's own recent history, confirmed via its news feed, includes major studio uncertainty in 2026 following Microsoft's restructuring of its Xbox-owned studios, worth noting for buyers weighing long-term support prospects.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 6.5 / 10
  • Performance 6 / 10
  • Value 7 / 10
  • Originality 8 / 10
  • Replayability 6.5 / 10