Game review
Project Hospital
7 / 10
- Developer
- Oxymoron Games
- Publisher
- Oxymoron Games
- Released
- 30 October 2018
- Platforms
- Windows
- Genre
- Hospital management simulation
- Monetisation
- One-off purchase, with several well-received DLC packs adding new departments and content; no in-game currency or gameplay-affecting purchases
- Players
- None; single-player only
The short version
Project Hospital simulates the actual work of running a hospital — diagnosing patients through real medical logic, staffing departments across shifts, managing insurance and finances, laying out wards and equipment — with a depth reviewers repeatedly call unmatched in its genre. One reviewer with over 440 hours and every achievement earned calls it one of the most consistently engaging management experiences they've played; several others independently call it "the best game in its genre" or "the greatest hospital game ever made." Set against that is an unusually severe, unusually consistent barrier to reaching that experience at all: reviewer after reviewer describes the tutorial as slow, unclear, and genuinely difficult to complete, several reporting they had to consult outside video guides just to learn how to hire staff, and at least one detailed reviewer reports repeated softlocks during onboarding requiring multiple tutorial restarts. A separate, specific, heavily-upvoted bug report describes a late-game save-breaking issue where adding new departments can strand existing night-shift staff in an unfixable assignment state. The game underneath all of this friction is genuinely excellent by its own most dedicated fans' account; whether a given buyer ever experiences that excellence depends heavily on how much patience they have for one of the roughest onboarding experiences in the genre.
Biggest strengths
- Unusually deep, realistic hospital simulation covering medical diagnosis logic, staffing, finances, insurance, and facility design, described by multiple dedicated reviewers as the best in its genre
- Extraordinary long-term engagement for players who get past the learning curve, with one reviewer logging over 440 hours and completing every achievement including DLC content
- Real, active modding community adds new hospital departments and content beyond the base game
Biggest weaknesses
- An unusually severe, near-unanimous critical theme across the review sample describes the tutorial as slow, confusing, and insufficient, with multiple independent reviewers reporting they had to consult external YouTube guides just to learn basic systems like staff hiring
- At least one detailed reviewer reports repeated softlocks during the tutorial itself, requiring multiple restarts just to get through onboarding
- A specific, heavily-upvoted bug report describes a late-game issue where building new departments can strand existing night-shift staff in a broken assignment state with no clear fix, affecting saves with 40 or more hours invested
Who it's for: Management-sim veterans with real patience for a steep, poorly-explained learning curve, and anyone specifically drawn to a hospital simulation with genuine medical and administrative depth. Less suited to players who need a clear, well-paced tutorial to get invested, or anyone unwilling to consult external guides just to learn basic systems like staff hiring.
Our recommendation: Worth the real effort for management-sim fans willing to push through a genuinely difficult tutorial, ideally with a community guide open in a second window from the start rather than relying on the in-game teaching alone.
7 / 10
Project Hospital hands players an empty lot and asks them to become, in the store page's own words, "an ace doctor, an aspiring architect and a successful manager at the same time" — designing wards, hiring and scheduling staff across shifts, treating patients through genuine diagnostic logic, and keeping the whole operation financially solvent. Released in October 2018, it built a devoted following — 88% Very Positive across 3,391 English reviews — anchored in real, specific praise for how deep and realistic its simulation actually is. Reading closely through the sample reveals a game whose fans and critics agree on almost nothing except one thing: getting into it in the first place is unusually, specifically hard.
Depth its fans call unmatched
The praise for what's actually being simulated is consistent and specific. One reviewer with over 440 hours invested writes plainly: "the game has delivered one of the most consistently engaging management experiences I've played... The progression felt smooth, the systems remained" engaging throughout a full completionist run including every DLC challenge. Another calls it directly "the best game in its genre," specifically crediting "the ability" to engage with medical mechanics "other hospital sims just don't have." A third, simpler but no less definitive: "The greatest hospital game ever made." This isn't generic enthusiasm — reviewers repeatedly cite specific systems (realistic diagnosis logic, detailed staff scheduling, genuine insurance and finance mechanics) as the source of that praise, suggesting the underlying simulation genuinely delivers on its ambitious scope.
A tutorial reviewers describe with unusual, matching frustration
What makes this review sample distinctive is how consistently critical reviewers converge on the exact same complaint, almost word for word. One writes: "I've never had a game make me angry. It has the absolute worst tutorial. You've gotta go to YouTube in order to figure out how to buy staff." Another, independently: "no recent tutorial videos and the game buttons have obviously changed. Never made it past the tutorial." A third reports something more severe than confusion: "There are so many weird softlocks you can get yourself into and I had to restart the tutorials multiple times to get through them." A fourth sums up the shared experience bluntly: "This is way too complex trying to hire staff." Four independent reviewers, all naming the same specific early system — staff hiring — as the point where the game's own teaching breaks down, is about as strong a convergence as this research encountered anywhere, and it's worth stating plainly: this isn't a matter of some players preferring more hand-holding, it's a specific, reproducible failure in how the game introduces its own core mechanics.
A debilitating bug in long-term saves
Beyond onboarding, one heavily-upvoted review (195 votes) raises a serious, specific bug affecting players who do push past the early hours: "After you've built up the first few departments if you try to add anything else it unassigns all nightshift staff from their workplaces... that slot then becomes" unusable, described as "debilitating" after 40 hours invested across multiple saves. A specific, detailed technical account like this, describing a reproducible failure at a particular stage of hospital growth rather than a vague late-game slowdown, is worth treating as an accurate account of a real, serious issue rather than an isolated fluke.
Real technical instability for some players
A smaller number of reviewers report more basic stability problems: one writes simply, "Was really fun, but froze/crashed my PC multiple times. I don't think a game like this should do that." This review can't independently confirm how widespread crashing is relative to the tutorial and UI complaints, which dominate the sample far more heavily, but it's worth noting as a distinct category of technical problem from the onboarding and late-game bugs already documented.
What the numbers say about who makes it through
Global achievement data offers a useful, more measured read on how many players actually get past the onboarding hurdle: the earliest milestones, curing a first patient and building basic infrastructure, sit at a healthy 76-88%, suggesting most buyers do successfully navigate the rough start eventually, whether through persistence or outside guides. The curve tapers more steeply after that into the 40-60% range for deeper systems like staff hiring and insurance, consistent with a real, if difficult, learning curve rather than a wall that stops most players outright.
A community that kept building past the base game
One consistently mentioned strength worth its own note: multiple reviewers specifically credit community-made mods for extending the game's already substantial scope. One reviewer mentions "modders added additional sections and Depts to the hospital" as part of what's kept them engaged past 100 hours, and another lists a specific mod they use (Bedside Examinations) as part of an otherwise near-vanilla, fully-completionist playthrough. That combination — an official DLC catalogue reviewers say adds genuinely new content rather than padding, layered under an active modding scene extending things further still — gives the game a meaningfully longer tail than its base-game systems alone would suggest, for anyone who does make it past the onboarding hurdle documented above.
Verdict
Project Hospital's own most dedicated fans make a genuinely compelling case that it's the deepest, most realistic hospital management sim on Steam, and achievement data confirms most buyers do eventually push past its notoriously rough start. That start is worth taking seriously as a real, specific flaw rather than a minor complaint — an unusually large, convergent share of critical reviews name the exact same broken teaching moments, and at least one serious bug can undo dozens of hours of progress in a long-term save. Go in prepared to consult outside guides early, and the depth underneath is genuinely worth the friction.
Sources: Steam store page and appdetails API (release date, pricing, platform data); Steam's aggregate review data (query_summary totals, English-language sample); individually read user reviews, both positive and negative, sorted by helpfulness and recency; Steam's global achievement statistics API.
Pros and cons
Pros
- Unusually deep, realistic hospital simulation covering medical diagnosis logic, staffing, finances, insurance, and facility design, described by multiple dedicated reviewers as the best in its genre
- Extraordinary long-term engagement for players who get past the learning curve, with one reviewer logging over 440 hours and completing every achievement including DLC content
- Real, active modding community adds new hospital departments and content beyond the base game
- Well-received DLC expansions add genuinely new departments and mechanics rather than cosmetic padding, according to reviewers who own the full catalogue
- Achievement data confirms broad early engagement, with the first several milestones reached by 70-88% of the playerbase before the curve tapers into harder, longer-term goals
Cons
- An unusually severe, near-unanimous critical theme across the review sample describes the tutorial as slow, confusing, and insufficient, with multiple independent reviewers reporting they had to consult external YouTube guides just to learn basic systems like staff hiring
- At least one detailed reviewer reports repeated softlocks during the tutorial itself, requiring multiple restarts just to get through onboarding
- A specific, heavily-upvoted bug report describes a late-game issue where building new departments can strand existing night-shift staff in a broken assignment state with no clear fix, affecting saves with 40 or more hours invested
- Several reviewers who otherwise praise the game's depth still call the interface itself unintuitive and outdated, comparing it unfavorably to more modern management-game UI conventions
- At least one reviewer reports the game freezing or crashing their PC multiple times during play