Moon Garden
A cozy incremental about growing a tree tall enough to escape the moon, mixing gardening, mining, and drone automation into a short but charming couple of hours.
6.9 / 10
Browse by genre
569 Farming & Life Sim games reviewed and scored, best first.
569 reviews
A cozy incremental about growing a tree tall enough to escape the moon, mixing gardening, mining, and drone automation into a short but charming couple of hours.
6.9 / 10
Vending Machine Co. is an $8.99 cozy sim about running a kawaii vending machine business across a charming Japanese city, and while its hand-drawn art and core restocking loop have plenty of fans, a large number of reviewers say the repetitive gameplay, thin automation, and forced day-timer pacing wear out their welcome well before the game's content does.
6.9 / 10
Read review of Vending Machine Co. Review: A Charming Idea That Wears Thin
A Pile on the Floor, a Wall of Empty Shelves Ever since Librarian: Tidy Up the Arcane Library turned the simple act of putting things where they belong into its own small genre, a
6.8 / 10
Read review of Shelves and Sorcery: Tidy Up the Enchanted Shop Review
Running the Last Station on Earth Alawar's The Last Gas Station takes a genre that's usually about spreadsheets and turns it into something stranger: you inherit a rundown
6.8 / 10
A Polly Pocket-flavoured puzzle gardening sim with real hidden depth in its terrain-chaining mechanic, undercut by grindy late-game crop chains and a rough launch week.
6.8 / 10
A visual-novel life-sim about grief, told through a young woman's first month living alone, whose story lands with genuine emotional force even as its repeating daily-chore minigame loop wears out its welcome for a meaningful share of reviewers.
6.7 / 10
A decade-refined mobile hit about reading a rival's mood in a pizza order — charming, funny, and still selling the same diamonds it sold on your phone.
6.7 / 10
Read review of Good Pizza, Great Pizza - Cooking Simulator Game
A genuinely charming, actively supported Sanrio cozy-life-sim that became a real viral phenomenon, undercut by real mobile-port friction on price and time-gating, and a documented monetisation reversal that a meaningful share of its own most dedicated players say broke trust.
6.7 / 10
A charming hidden-object cooking game with a lovable kitchen ghost — delightful while it lasts, but it lasts barely an hour.
6.7 / 10
A cosy desktop-companion idler starring a soup-making onion, whose deep cosmetic customisation and cheap price tag win over a small but devoted audience despite a handful of unclear stats and janky multiplayer.
6.6 / 10
A cozy bakery management sim that automates its simple baking loop within a few hours to make room for its real focus: a surprisingly deep, often emotional cast of animal customers with their own stories, told through a charming scrapbook system.
6.6 / 10
Uncle Froger's Hat, and a Tree Full of Frogs Find My Frogs: Branches is My Eye Studio's follow-up to their earlier hidden-object game Find My Frogs, and it keeps the same l
6.6 / 10
A first-person shelving simulator asks you to put 3,072 scattered books back where they belong, and finds real, meditative satisfaction in the task — right up until its own progression system starts doing the job for you.
6.6 / 10
Read review of Librarian: Tidy Up the Arcane Library! Review
Restocking a Supermarket, One Legally Distinct Product at a Time Put Back Stuff is a cozy, first-person organization simulator that drops players into the role of a new supermarket
6.6 / 10
A cel-shaded action-adventure RPG about a young shaman chef reconnecting with his hometown through cooking, farming, and monster-hunting, where reviewers near-unanimously praise the art, music, and story but are just as consistently frustrated by sluggish, unresponsive combat.
6.6 / 10
A beautifully atmospheric Alpine shelter tycoon with a genuinely fresh trail-building hook, undercut by tedious micromanagement, a rough bug list, and content that runs out well before the story does.
6.5 / 10
A cozy co-op survival-crafting sandbox about restoring flying islands, actively developed by Funcom's Astrolabe Interactive for a year and a half of Early Access, whose own reviewers document a consistent mid-game slump once the flying-island novelty wears off, alongside real, still-present performance issues and one especially prominent motion-sickness complaint.
6.5 / 10
The same demonstrate-it-once robot scripting that made Autonauts click, now defending a base against raiders with automated squads — a genuinely fun idea that never quite justifies asking for a second full-price purchase.
6.5 / 10
A charming, well-written bed-and-breakfast management game about a bear renovating forest cabins for human guests, whose extremely consistent negative-review complaint — genuine charm wrapped around slow, repetitive, empty gameplay — recurs so often that it reads as the honest consensus rather than a minority view.
6.5 / 10
A genuinely soothing typing-powered desktop companion with charming pixel animals and a clever collection loop, seriously undercut by broken multiplayer and an odd achievement split.
6.5 / 10
An ambitious single-world MMO crafting sandbox from the studio behind SpacetimeDB, built around a genuinely deep, RuneScape-inspired grind that its own biggest fans openly embrace — undercut by a real tension between its "idle-friendly" marketing and punishing stamina systems, rampant player-on-player griefing the developers are criticised for under-policing, and a disclosed but under-communicated plan to wipe progress and convert to free-to-play after Early Access.
6.5 / 10
A satirical farming sim from solo studio BitQuest, Mostly Positive across 28 reviews for its subversive premise and morally grey choices — launched thin and short at just one in-game month, but this review confirmed the developer has since shipped major content updates directly addressing the review base's sharpest complaints.
6.5 / 10
A short, cute incremental game from Moon Lagoon, the developers of Loddlenauts, casting players as a parakeet running a bug-catching shop, Overwhelmingly Positive across 608 English reviews for its charming art and satisfying core loop — with a widely repeated complaint that its two-to-three-hour runtime is too short for what it sets out to do.
6.5 / 10
A roguelike deckbuilder where placement matters more than the cards themselves — draft one of three each day, stack it onto a shrinking farm grid, and chase chain-reaction synergy before rising taxes end the run — with a launch-week freeze bug the developer has already patched and a genuine split over how hard the game actually is.
6.5 / 10