Game review
Geneforge 2 - Infestation
8.5 / 10
- Developer
- Spiderweb Software
- Publisher
- Spiderweb Software
- Released
- 27 March 2024
- Platforms
- Windows
- Genre
- RPG, CRPG, Strategy
- Monetisation
- One-time purchase, no in-game store
- Players
- Single-player only
The short version
Geneforge 2 - Infestation rebuilds Spiderweb Software's 2003 cult classic from the ground up: an open-ended fantasy CRPG where the player, a Shaper capable of crafting living mutant creatures, can resolve almost every conflict through combat, diplomacy or trickery across roughly 90 zones and 50-plus hours. Developed and self-published by Spiderweb Software, with new content added through Kickstarter backer involvement, it released as a full remake on 27 March 2024. Its 168 English-language Steam reviews sit at Very Positive, an exceptional roughly 98.2%, and reading all 3 available negative reviews alongside the top positives finds a series with a genuinely devoted fanbase largely delighted by the modernisation, with the one substantive criticism coming from veterans who miss a handful of specific mechanical freedoms the original offered.
Biggest strengths
- The core creature-crafting system, letting the player shape and command an army of custom mutant creations, draws consistent praise as genuinely distinctive within the CRPG genre, offering real strategic depth beyond simple stat-building
- Reviewers repeatedly credit the game with real choice-and-consequence design, where combat, diplomacy and trickery are all viable paths through the same conflicts, and a single playthrough can't reasonably see all of the content
- The remake's UI and quality-of-life overhaul draws strong praise for making a game originally built for the mid-2000s comfortable on modern systems, including confirmed solid Steam Deck play
Biggest weaknesses
- The most detailed negative review lays out several specific mechanical losses relative to the 2003 original: creations can no longer be given independent movement orders to scout ahead, direct stat-point allocation for creations was removed, and clothing colour customisation is gone
- Inventory management draws a specific, practical complaint from at least one reviewer, who found early "vendor trash" items didn't actually sell, undermining a system they'd expected to streamline early-game shopping
- At least one longtime fan found that prior familiarity with the original robbed the remake of suspense, a personal rather than a design criticism but worth noting for veteran players revisiting the story they already know well
Who it's for: CRPG fans who want genuine choice-and-consequence design, an unusual creature-crafting system, and an open world that doesn't railroad a single playthrough; a strong fit for both longtime series fans and newcomers curious about a genuinely different kind of RPG.
Our recommendation: One of the strongest CRPG remakes available, faithfully modernising a beloved cult classic with only minor, specific mechanical losses that longtime fans should know about going in.
8.5 / 10
Introduction
Geneforge 2 - Infestation is a ground-up remake of Spiderweb Software's 2003 original, casting the player as a Shaper capable of crafting living mutant creatures and dropping them into an open fantasy world where nearly every conflict can be resolved through battle, diplomacy or trickery across roughly 90 zones and 50-plus hours. Spiderweb Software, the small studio led by Jeff Vogel, developed and self-published it, with new content funded and shaped in part through Kickstarter backer involvement, releasing on 27 March 2024. Reading all 3 available English-language negative reviews alongside the top 100 positives, out of a corpus sitting at Very Positive, an exceptional roughly 98.2% across 168 reviews, finds a devoted, long-running fanbase largely thrilled with how the remake handled a genuine cult classic.
A creature-crafting system that still stands apart
Two decades on, Geneforge's central mechanic remains genuinely unusual within the CRPG genre: rather than simply building a party of pre-made companions, the player shapes and commands an army of custom mutant creations, each a strategic tool in its own right. Reviewers describe real depth here, crediting the system with meaningful build variety well beyond typical stat allocation. Layered on top of that is the series' signature strength — real choice-and-consequence design, where combat, diplomacy and trickery are all viable paths through the same story conflicts. One reviewer framed the pitch precisely: "Do you miss when games had actual choices and consequences, where you won't see all the content in a single playthrough?" That's a rare, specific claim to make honestly, and this review's sample backs it up repeatedly rather than treating it as marketing language.
A remake built with genuine care
The strength of feeling toward Spiderweb Software as a studio comes through clearly across this sample, in ways that go beyond typical praise for a single release. One reviewer compared playing a Jeff Vogel game to visiting grandparents for the weekend — "relaxed, comfortable... well taken care of by people who care about you." Multiple reviewers who played the original 20 years ago specifically credit the UI overhaul and modernised mechanics for making the game comfortable on contemporary systems without losing what made it distinctive, and at least one Kickstarter backer confirms new questline content was added specifically through backer involvement — a genuine, verifiable expansion beyond a straight remaster. Steam Deck compatibility is separately confirmed by a reviewer who completed a full 73-hour playthrough entirely on the device.
What veterans say was lost
The one substantive criticism in this small negative sample comes from a longtime player laying out specific, detailed mechanical differences from the 2003 original. Creations can no longer be given independent movement orders to act as scouts ahead of the player character, direct stat-point allocation for creations was removed in favour of a more streamlined system, and clothing colour customisation is gone entirely. This is a genuinely useful, specific piece of feedback for anyone coming to the remake as a returning fan rather than a newcomer — it describes real simplifications rather than a general complaint about the remake existing at all. A separate, smaller complaint concerns inventory management, with one reviewer frustrated to discover early "vendor trash" items didn't actually sell as expected, undermining a system meant to streamline early shopping decisions.
Final Verdict
Geneforge 2 - Infestation is a rare thing: a remake that its own longtime community overwhelmingly credits with honouring what made the original special while genuinely improving its accessibility, backed by real new content rather than a simple visual refresh. Its near-unanimous score is earned by substance — a distinctive creature-crafting system, real choice-driven design and a studio whose reputation for care shows through in how reviewers talk about it — with the one credible critique coming from veterans identifying specific, individually minor mechanical simplifications rather than any fundamental flaw. For CRPG fans, whether returning to the series or discovering it for the first time, this is an easy, confident recommendation.
Pros and cons
Pros
- The core creature-crafting system, letting the player shape and command an army of custom mutant creations, draws consistent praise as genuinely distinctive within the CRPG genre, offering real strategic depth beyond simple stat-building
- Reviewers repeatedly credit the game with real choice-and-consequence design, where combat, diplomacy and trickery are all viable paths through the same conflicts, and a single playthrough can't reasonably see all of the content
- The remake's UI and quality-of-life overhaul draws strong praise for making a game originally built for the mid-2000s comfortable on modern systems, including confirmed solid Steam Deck play
- New content added through Kickstarter backer involvement, including an expanded questline, gives even longtime fans of the original something genuinely new to discover
Cons
- The most detailed negative review lays out several specific mechanical losses relative to the 2003 original: creations can no longer be given independent movement orders to scout ahead, direct stat-point allocation for creations was removed, and clothing colour customisation is gone
- Inventory management draws a specific, practical complaint from at least one reviewer, who found early "vendor trash" items didn't actually sell, undermining a system they'd expected to streamline early-game shopping
- At least one longtime fan found that prior familiarity with the original robbed the remake of suspense, a personal rather than a design criticism but worth noting for veteran players revisiting the story they already know well
- The game's turn-based, dialogue-heavy CRPG structure and roughly 50-hour scope is a genre commitment that won't suit readers looking for a shorter or more action-focused RPG
Screenshots
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Geneforge 2 - InfestationImage: Spiderweb Software via Steam -
Geneforge 2 - InfestationImage: Spiderweb Software via Steam -
Geneforge 2 - InfestationImage: Spiderweb Software via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial