Game review
DRAGON QUEST BUILDERS 2
8 / 10
- Developer
- Square Enix, KOEI TECMO GAMES CO., LTD.
- Publisher
- Square Enix
- Released
- 10 December 2019
- Platforms
- Windows
- Genre
- RPG
- Monetisation
- Paid, no in-app purchases found
- Players
- true
The short version
Dragon Quest Builders 2 takes the block-building, resource-gathering loop Minecraft popularized and gives it real Dragon Quest structure: a full campaign with story, characters, quests and boss fights, followed by an open-ended freeplay island for players who want to keep building indefinitely. The devotion in its review corpus is remarkable even by this lane's standards — reviewers reporting hundreds and, in several documented cases, well over a thousand hours, several calling it an all-time favourite and actively begging Square Enix for a third entry. Real, specific complaints about excessive unskippable dialogue, a thin post-game, and clunky combat keep it from being flawless, but don't come close to outweighing what its audience clearly found here.
Biggest strengths
- A genuinely rare combination of Minecraft-style building and crafting with a full, structured Dragon Quest campaign — story, characters, quests and boss encounters rather than pure open-ended sandbox play
- An extraordinary depth of long-term engagement documented directly by its own players, with multiple reviewers reporting hundreds to well over a thousand hours and describing it as a game they return to indefinitely
- A large, free playable demo (the "Jumbo Demo") that carries saved progress directly into the full game upon purchase, letting buyers try a substantial slice before committing
Biggest weaknesses
- Excessively long story dialogue with no option to skip certain sequences, particularly from a recurring "Mysterious Voice" narrator, a frustration raised independently by multiple reviewers
- A notably thin post-game/endgame relative to the strength of the main campaign, with one detailed reviewer specifically wanting repeated base-defense assaults and receiving only a single instance
- No New Game+ option, meaning replaying the story from scratch means fully resetting progress rather than carrying anything forward
Who it's for: Fans of crafting/building games who specifically want real narrative structure and character-driven questing layered on top, rather than pure open-ended sandbox freedom.
Our recommendation: One of this lane's easiest recommendations — try the free Jumbo Demo first, since your progress carries over directly into the full game if you decide to buy.
8 / 10
What it is
Dragon Quest Builders 2 combines the block-based building and resource-gathering loop popularized by Minecraft with the structure, characters and questing of a full Dragon Quest RPG. Players explore distinct island regions, gather materials, construct buildings and defenses, and progress through a genuine campaign with dialogue, story beats and boss encounters, before eventually unlocking an open-ended freeplay island for unrestricted building once the main story concludes. It's a Square Enix production, developed with Koei Tecmo, and arrived on Steam on 10 December 2019 at NZD 74.95 (the game had released on consoles several months earlier in 2019).
Its review corpus of 1,836 English-language reviews sits at a strong Very Positive (1,648 to 188), but the raw percentage undersells just how deep the devotion in this corpus actually runs. Reading through it reveals playtime figures that stand out even against this lane's most acclaimed picks: reviewers reporting 350, 487, 929, 1,025, and in one case over 2,500 hours logged, several explicitly describing the game as one they return to indefinitely rather than a title they finished once and moved on from.
A rare, genuine hybrid that clearly delivers
What distinguishes Dragon Quest Builders 2 in its own reviewers' eyes is the sincerity of its RPG half rather than treating story as decoration over a building-game skeleton. "It's mystifying to me that this game isn't more widely-known and popular... it's easy to look at it and dismiss it as some Dragon Quest-skinned Minecraft clone," writes one reviewer, pushing back directly against that framing as inadequate. Several reviewers describe genuine emotional investment in the campaign's characters and world, with one — a 72-year-old lifelong gamer citing Ultima Underworld as a long-standing favourite — describing the game as genuine comfort and distraction "through lockdown," playing it through twice by choice rather than obligation. Another reviewer, a self-described occasional gamer balancing "three kids in school," describes completing the entire story in two weeks before happily moving into indefinite freeplay island-building, a testament to how the structured campaign format can pull in players who might not otherwise commit to an open-ended sandbox game.
Perhaps the clearest signal of quality in this corpus is how many reviewers explicitly, unprompted, campaign for a sequel: "DRAGON QUEST BUILDERS 3!!! TAKE MY MONEY ALREADY!" writes one; another states plainly they'll keep returning to this entry "until I die at this rate" unless a third installment arrives. That's a genuinely rare register for a Steam review to reach, and it recurs often enough across independent accounts to represent real consensus rather than a handful of especially enthusiastic outliers.
Real, specific complaints from people who clearly love it anyway
None of that devotion means the corpus is uncritical. The most consistently repeated complaint concerns dialogue length and pacing: "when the Mysterious Voice talks, please let us skip the dialog. For the love of God, please let me skip that dialog," writes one reviewer, echoing a complaint about excessive, unskippable story content that recurs independently across several other reviews, including one joking that "like a lot of Square Enix games, it has about ten thousand percent more story than it needs." A separate, more structural complaint concerns the post-game: one detailed reviewer specifically wanted ongoing, repeatable base-defense encounters after finishing the story and found only a single such event, calling the endgame "extremely bad" by comparison to the strength of everything before it. Combat controls draw consistent criticism too, even from the game's biggest fans — one reviewer lists "bad combat controls" and "a tendency to be too handholdy" as genuine gripes in the same review where they call the game "one of my all time favourites."
A specific technical note worth flagging
At least one detailed reviewer documents a real, actionable compatibility issue: following a Windows update, Microsoft's antivirus Real-Time and Cloud Protection features can cause the game to lock up immediately after completing the tutorial, requiring those protections to be temporarily disabled to proceed. That's worth stating plainly for any prospective buyer running into an unexplained freeze early in the game, since the fix is specific and known rather than requiring a lengthy troubleshooting process.
What the achievement data confirms about the campaign's grip
The completion curve across Dragon Quest Builders 2's 31 achievements offers hard numbers behind the qualitative devotion described above. Early achievements sit remarkably high — 91.5% for the first tracked milestone, still 80.7% and 76.2% for the next couple of story beats — indicating an enormous share of buyers don't just start the game, they push well into its structured campaign rather than bouncing off early. That's an unusually strong early-retention curve compared to most titles checked across this entire lane, where a much sharper drop-off after the opening hour or two is the norm. The curve does taper more steeply toward full completion, down into single digits for the hardest achievements, but even that shape is consistent with a lengthy, content-rich campaign that takes real time to fully exhaust rather than one losing its audience's interest early.
Judging the price against what's actually here
At NZD 74.95, Dragon Quest Builders 2 sits at a premium price point, and it's worth being direct about whether the reviewer testimony above justifies that cost. Unlike several other premium titles checked in this lane, where high asking prices meet real, specific complaints about thin content or predatory monetisation layered on top, nothing in this corpus suggests padding or artificially inflated scope — the sheer volume of hundred-plus-hour playtimes attached to overwhelmingly positive sentiment argues the opposite: this is a full, content-rich campaign followed by genuinely open-ended freeplay content that reviewers return to for months or years afterward. The specific complaints raised here — dialogue length, a thin post-game, clunky combat — are real but modest relative to the scale of what reviewers describe getting out of the purchase, which is a meaningfully different value proposition than titles where the criticisms and the price point are more evenly matched.
Verdict
Dragon Quest Builders 2 earns a rare, extraordinary depth of devotion from its own playerbase, combining Minecraft-style building with real Dragon Quest storytelling and structure in a way its reviewers consistently describe as addictive well beyond a typical single playthrough. Excessive unskippable dialogue, a thin post-game, and clunky combat are real, worth-knowing flaws, but they sit alongside — rather than undermine — one of the more genuinely beloved games checked in this entire lane. The free Jumbo Demo, with progress that carries into the full purchase, makes trying it a low-risk decision.
Pros and cons
Pros
- A genuinely rare combination of Minecraft-style building and crafting with a full, structured Dragon Quest campaign — story, characters, quests and boss encounters rather than pure open-ended sandbox play
- An extraordinary depth of long-term engagement documented directly by its own players, with multiple reviewers reporting hundreds to well over a thousand hours and describing it as a game they return to indefinitely
- A large, free playable demo (the "Jumbo Demo") that carries saved progress directly into the full game upon purchase, letting buyers try a substantial slice before committing
- Meaningfully better performance on PC than the original Switch version, according to reviewers who played both, particularly once bases grow large and complex
Cons
- Excessively long story dialogue with no option to skip certain sequences, particularly from a recurring "Mysterious Voice" narrator, a frustration raised independently by multiple reviewers
- A notably thin post-game/endgame relative to the strength of the main campaign, with one detailed reviewer specifically wanting repeated base-defense assaults and receiving only a single instance
- No New Game+ option, meaning replaying the story from scratch means fully resetting progress rather than carrying anything forward
- Combat controls are described as clunky even by reviewers who otherwise rate the game among their all-time favourites
- A specific, documented technical issue: a Windows Defender/Microsoft Antivirus conflict following a Windows update can cause the game to lock up immediately after the tutorial unless Real-Time and Cloud Protection are temporarily disabled