Title art for Dark Farts: Parody Smell Edition showing an armored Souls-like knight

Game review

Dark Farts: Parody Smell Edition Review

6 / 10

Developer
Violarte
Publisher
Violarte
Released
16 September 2026
Platforms
["Windows"]
Genre
RPG

A Blacksmith, a Bean Burrito, and Ancient Dragon Gas

Some games announce their sense of humor before you've even hit play, and Dark Farts: Parody Smell Edition is very much one of them. You play a blacksmith who accidentally gains ancient dragon powers fueled by beans, and you're humanity's last hope against a cabal of evil, thinly-veiled tech-billionaire villains. It's a Souls-like parody in the most literal sense: the combat cadence, the bonfire-adjacent checkpoints, the punishing bosses, and the deliberately overwrought lore are all lifted from the genre's greatest hits and then run through a filter of dad jokes, fourth-wall breaks, and, yes, a "Gas-Souls" combat system built around fart-dashing past boss attacks.

Violarte, the small studio behind it, clearly built this as a labor of love for the genre it's mocking, and that affection comes through. The absurdity isn't just skin-deep marketing copy — the actual mechanical hook, dashing through danger on a cloud of your own gas while managing a literal gas meter, is a genuinely funny reinterpretation of the iroll-through-an-attack Souls staple, and it's committed to the bit in a way that made several players compare it favorably (if jokingly) to actual FromSoftware games, which is either the highest compliment or the most backhanded one a parody can receive.

Fart-Dashing Through Bosses, One Bean Burrito at a Time

The core loop should feel familiar to anyone who's played a Souls-like: explore hostile areas, fight tightly-designed enemies that punish carelessness, and take down oversized bosses that demand pattern recognition more than raw stats. The twist is entirely in presentation and tone — bean burritos serve as your power-up item instead of the usual estus-flask equivalent, boss fights end in ridiculous finishing poses, and the character routinely breaks the fourth wall to comment on how dumb the whole situation is, which somehow makes it funnier rather than grating.

Unfortunately, the underlying combat doesn't hold up as well as the joke wrapped around it. Multiple players flagged the fundamentals as the game's weakest link: enemies frequently behave like damage sponges without meaningful stagger or stun feedback, which robs fights of the tactical rhythm that makes Souls-likes satisfying in the first place. It's not that the game is too hard — several reviewers who love the genre specifically said difficulty wasn't the issue — it's that combat can feel unresponsive regardless of skill, which is a much harder problem for a parody built on genre-faithful mechanics to get away with.

Charming Concept, Clumsy Execution

The bigger issues are technical rather than mechanical. Dark Farts launched without keybind remapping, without controller support, and without the ability to skip cutscenes you've already sat through — three omissions that would be forgivable in a much cheaper game but sting more at this price point. Several players reported unoptimized performance, graphics settings that don't visibly change anything, and at least one recurring bug where the screen begins flashing and requires a full restart to fix. Audio mixing is inconsistent too, with the protagonist's voice sitting noticeably quieter than other characters, which undercuts some of the joke delivery in a game that leans so heavily on dialogue for its humor.

To Violarte's credit, player reports suggest the developer has been actively responsive to feedback since launch, which bodes well for these rougher technical edges getting smoothed out over time — the same pattern the studio's other short-form comedy titles have followed. But at launch, the gap between the game's confident comedic voice and its unfinished-feeling settings menu and combat feedback is hard to ignore, and it's the kind of gap that turns "so bad it's good" charm into simple frustration for players who bounce off the jank before the jokes have a chance to land.

Not every joke lands either, if we're being fair — a few players singled out specific bits, like an accented side character voice performance, as feeling more awkward than funny, which is a fair risk any parody this broad runs. But the hit rate on the bigger gags (the fourth-wall breaks, the tech-billionaire boss roster, the sheer commitment to the fart-based power fantasy) is high enough that most reviewers came away entertained despite the rough patches.

A Short, Silly Ride Worth Taking With Tempered Expectations

At $11.99, Dark Farts: Parody Smell Edition sits in an odd but ultimately fair spot: it's cheap enough that most players who read the premise and laugh will get their money's worth from a few hours of dumb, committed fun, but it's not cheap enough to fully excuse the missing keybind and controller options that Souls-like fans in particular expect as baseline. This is a game that knows exactly what kind of joke it's telling and tells it well; it's the plumbing underneath the joke that needs another pass.

If you go in expecting a tight, mechanically rigorous Souls-like, you'll likely walk away as frustrated as the game's harsher critics. If you go in wanting a silly, genuinely well-written parody that happens to also let you fart-dash through a tech-billionaire boss fight, there's a good chance you'll have a great, if occasionally clunky, time — and Violarte's visible post-launch attentiveness suggests the rough edges won't stay rough forever.

Verdict

Dark Farts: Parody Smell Edition nails its central joke with more craft and commitment than its ridiculous premise suggests it needs, but spongy enemy feedback, missing keybind and controller support, and assorted launch-day jank keep it from being more than a very funny, occasionally frustrating curiosity. Souls-like fans who can laugh at their favorite genre, and who don't mind some rough technical edges, will likely find it worth the few hours it takes to see the joke through.

Pros:

  • Genuinely funny, committed parody premise with a clever fart-dash combat hook
  • Strong writing and fourth-wall-breaking humor that lands more often than not
  • Distinctive visual style and boss designs that sell the absurdist tone
  • Cheap enough to be an easy, low-stakes pickup for genre fans
  • Developer appears responsive to post-launch feedback

Cons:

  • No keybind remapping or controller support at launch
  • Combat feedback is spongy, undercutting the Souls-like fundamentals it parodies
  • No cutscene-skip option for repeat attempts
  • Assorted technical issues, including uneven audio mixing and a screen-flashing bug
  • Graphics settings that don't visibly affect performance or presentation

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 5 / 10
  • Value 6.5 / 10
  • Originality 8.5 / 10
  • Interface 4.5 / 10