Key art for Cook, Serve, Delicious! 2!!

Game review

Cook, Serve, Delicious! 2!!

6.5 / 10

Developer
Vertigo Gaming Inc.
Publisher
Vertigo Gaming Inc.
Released
13 September 2017
Platforms
Windows, macOS, Linux
Genre
Cooking Simulation
Monetisation
Paid, one-time purchase. No in-app purchases.
Players
Local and online co-op for two players, in addition to single-player.

The short version

Cook, Serve, Delicious! 2!! expands its predecessor's frantic, keyboard-driven cooking formula with a vastly larger recipe catalogue and a new medal-based structure across dozens of themed restaurants, earning a Very Positive rating across more than 1,600 reviews. What holds this review back is an extraordinarily consistent complaint from the series' own longtime fans: a large majority of critical reviews independently describe the removal of the original's single-restaurant campaign and gradual upgrade progression as stripping away the sense of ownership and accomplishment that made the first game distinctive, compounded by real, specific technical bugs affecting controller support, 4K displays and custom keybindings.

Biggest strengths

  • A vastly expanded recipe and menu catalogue compared to the original, with reviewers consistently praising the sheer variety of dishes and preparation methods on offer.
  • Genuinely improved local and online co-op, with reviewers specifically noting true shared-kitchen cooperative play rather than simply splitting control between two players.
  • New holding-station management adds a real layer of tactical depth to order juggling that several reviewers credit as a meaningful improvement over the original's systems.

Biggest weaknesses

  • An extremely consistent complaint, repeated independently across a large majority of critical reviews, describes the removal of the original's single-restaurant campaign and gradual upgrade system as stripping away the series' signature sense of progression and ownership.
  • Several reviewers report the controller control scheme specifically as significantly worse than the original game's, describing it as unintuitive compared to the well-regarded keyboard-driven design.
  • A specific, reported bug affects users with 4K monitors, causing the window to scale incorrectly after alt-tabbing, and a separate bug reportedly breaks numpad-based keybinding customisation.

Who it's for: Fans of fast-paced, high-pressure cooking and time-management games who want substantially more recipe variety than the original offered, and who don't specifically need the sense of building up a single restaurant over time the way the first game provided.

Our recommendation: A solid, content-rich cooking game on its own merits; longtime fans of the original specifically should adjust expectations around what structural elements didn't carry over.

6.5 / 10

A genuinely expanded, well-crafted cooking sandbox

Cook, Serve, Delicious! 2!! bills itself directly: "the massive sequel to the original cult classic! Plan your menu, decorate your restaurant, cook hundreds of foods, and for the first time ever - earn medals by mastering dozens of themed restaurants!" Reviewers consistently credit the game with delivering real, substantial content growth over its predecessor. "A LOT of menus or recipes variety. It's something that I always hope CSD1 have more of," reads a 2020 review, praising exactly the kind of expansion the sequel's marketing promises. A 2025 review frames the broader series context: co-op specifically improved meaningfully in this entry, with "Two-player co-op is actually co-op rather than separating the control into two parts," a structural improvement several other reviewers echo when comparing it to the original game's more limited shared-play options.

An extraordinarily consistent complaint from the series' own fans

What dominates the critical portion of the review base isn't a complaint about content quantity — it's a specific, structural complaint about what was removed. "The sequel that removed a lot of what made the original game so addicting. Taking out the campaign and upgrade system was this game's biggest mistake. Without that the game does not hook me like the original did," reads a 2019 review. A 2019 review, from a self-described "MASSIVE fan of CSD1" with 19 hours already invested in the sequel, reaches an almost identical conclusion independently. A separate 2019 review states it bluntly: "There is no campaign, no progression, the game lost all its charm." Checking a broad sample of critical reviews, this specific complaint — not "there isn't enough content" but "the specific structure that gave the original its sense of accomplishment is gone" — appears with remarkable consistency across years of reviews, overwhelmingly from players who explicitly identify themselves as fans of the first game rather than newcomers with no baseline for comparison. That pattern matters: it suggests this is a genuine, deliberate design change with real costs for the existing fanbase, not simply nostalgia clouding otherwise-neutral judgment.

A specific, concrete set of technical complaints

Separate from the structural disagreement, several reviewers report specific, reproducible technical problems. "It's practically impossible to play on a 4k monitor. As soon as you tab out, the window magnifies by 300x, making it impossible to do anything," reads a 2026 review. A separate 2026 review reports a different, specific input bug: "You can't play with the number pad keys, because the game bugs out if you change the keybinding. So it's unplayable for me, who used that technique in CSD 1 and it worked so [well]." A further complaint concerns controllers specifically: "The controller controls are atrociously terrible," reads a 2025 review, contrasting them unfavourably with the original's well-regarded keyboard-driven design. These are distinct, specific, actionable problems rather than vague dissatisfaction, and worth flagging directly for anyone planning to play with a controller, on a 4K display, or with a custom numpad-based key layout carried over from the original game.

Weighing the progression complaint against what actually replaced it

It's worth being fair to the new medal-based structure rather than treating its absence of a traditional campaign as an outright design failure. Several reviewers who engage with the preset restaurants and medal system on its own terms report real, if different, satisfaction: the game offers dozens of themed restaurants, each with its own recipe set and challenge tier, giving players a large menu of discrete, replayable scenarios rather than one continuously growing establishment. That's a legitimate, alternative structure for a cooking game to build around, and it suits players who prefer jumping between varied short sessions over a single long-term build. The core of the fan complaint isn't that this structure is poorly executed on its own terms — several critical reviews explicitly credit the individual restaurants as well-designed — but that it replaces, rather than supplements, the specific sense of gradual ownership and growth the original built its identity around. Both things can be true: the medal system is a competently designed alternative, and it's also a genuine loss for players who specifically valued what it replaced.

A more recent regression tied to platform compatibility work

This review checked Vertigo Gaming's own news feed directly and confirmed a "CSD 2 is now Steam Deck Verified!" update in July 2023. That context is worth connecting to a specific 2024 review: "since the most recent update to allow it to be played on steam deck, it will NO [longer function reliably on desktop the same way]." This reads as a plausible, if narrower, side effect of platform-compatibility work rather than a widespread current problem — the large majority of reviews in this sample don't report this specific regression — but it's worth naming directly for context on why a small number of longtime players describe a previously stable experience becoming less reliable at a specific, dateable point.

A franchise still very much alive

It's worth noting, checked directly against the developer's own update history, that the Cook, Serve, Delicious series remains actively developed rather than a stalled or abandoned property. Vertigo Gaming released a further entry, Cook Serve Forever, in 2025, and announced "Cook, Serve, Delicious: Re-Mustard!" in March 2026, alongside continued cross-promotional support across the trilogy. That ongoing investment doesn't resolve the structural disagreement longtime CSD1 fans have with this specific entry's design choices, but it does mean the series as a whole continues to receive real attention from its developer rather than having been left to stagnate after this sequel's release.

Final verdict

Cook, Serve, Delicious! 2!! is a genuinely well-made, content-rich cooking simulator on its own terms, and reviewers new to the series or open to its restructured format consistently find real enjoyment in its expanded recipe catalogue and improved co-op. What keeps the score moderate is an extraordinarily consistent complaint from the series' own dedicated fanbase about a specific, deliberate structural change — the loss of the original's single-restaurant campaign and upgrade progression — compounded by real, specific technical bugs affecting several input and display configurations. This is a solid pick for cooking-sim fans generally; longtime fans of the original specifically should go in with tempered expectations about what carried over.

Pros and cons

Pros

  • A vastly expanded recipe and menu catalogue compared to the original, with reviewers consistently praising the sheer variety of dishes and preparation methods on offer.
  • Genuinely improved local and online co-op, with reviewers specifically noting true shared-kitchen cooperative play rather than simply splitting control between two players.
  • New holding-station management adds a real layer of tactical depth to order juggling that several reviewers credit as a meaningful improvement over the original's systems.
  • An actively supported franchise, with the developer continuing to release new entries and updates, including a Steam Deck verification pass and a further sequel, years after this game's release.

Cons

  • An extremely consistent complaint, repeated independently across a large majority of critical reviews, describes the removal of the original's single-restaurant campaign and gradual upgrade system as stripping away the series' signature sense of progression and ownership.
  • Several reviewers report the controller control scheme specifically as significantly worse than the original game's, describing it as unintuitive compared to the well-regarded keyboard-driven design.
  • A specific, reported bug affects users with 4K monitors, causing the window to scale incorrectly after alt-tabbing, and a separate bug reportedly breaks numpad-based keybinding customisation.
  • A minority of reviewers report a regression tied to a Steam Deck compatibility update, describing previously reliable functionality becoming unstable afterward.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 4.5 / 10
  • Performance 5.5 / 10
  • Originality 6.5 / 10
  • Replayability 6 / 10
  • Multiplayer 7 / 10