Game review
Cinnabar Nights Review
6.8 / 10
- Developer
- Benoît Piccand
- Publisher
- Écurie d'Argent
- Released
- 5 September 2026
- Platforms
- ["Windows"]
- Genre
- RPG
A First-Person, Hand-Drawn RPG That Refuses to Hold Your Hand
Cinnabar Nights is a solo-developed first-person RPG with turn-based combat, released September 5, 2026 for the strikingly specific price of $3.33. Built on RPG Maker but rendered in first-person 3D, it drops players into an alien, tarot-card-strange world with little explanation beyond a general sense of direction — explore diverse landscapes, unearth equipment, manage resources, and harness otherworldly powers, all without a tutorial or a clearly stated objective. Four patches followed in the first eight days of release, suggesting an actively supported launch rather than an abandoned one.
The premise alone drew immediate attention from reviewers steeped in RPG Maker's back catalog: "Right off the bat I was already predispositioned to love this game solely based on the fact that it is a RPGmaker game in first person and also 3d," one wrote, comparing the overall aesthetic to "(good) tarot decks." Another reviewer, evoking a different lineage, called the gameplay reminiscent of "the older SaGa games" — praise that signals a design philosophy built around opaque systems and player-driven discovery rather than modern hand-holding.
A Small, Overwhelmingly Positive Pool Built on Atmosphere and Ambition
Cinnabar Nights has drawn 21 total Steam reviews, 18 of them positive, for an 86 percent "Very Positive" score; its English-language sample of 17 mirrors that closely at 15 positive to 2 negative. The praise is remarkably consistent in what it highlights: art direction, music, and a sense of genuine creative ambition from a single developer. "Incredibly unique and ambitious rpg from a solo dev. The worldbuilding and art style are really excellent," one reviewer wrote, while another called it simply "one of the weirdest and most unique experiences I've had with an RPG Maker game."
Multiple reviewers specifically credit the developer's responsiveness to bug reports and community feedback as a factor in their recommendation, describing swift patching even in the game's first days on sale — consistent with the four-patches-in-eight-days cadence visible in the game's own update history.
Freedom, Atmosphere, and a Deliberately Opaque Combat System Carry the Experience
The core appeal, according to nearly every positive review, is the combination of a genuinely strange, atmospheric world with a combat and progression system that trusts players to figure things out for themselves. "It has no tutorials, no handholding, not even a clear objective really other then a general 'Go north,'" one reviewer wrote, noting that "leveling is done by a purchased item rather then exp" rather than traditional experience points — an unusual structural choice that reinforces the sense of a world governed by its own internal logic rather than genre convention.
Another reviewer, over a thousand minutes into the game, described "a constant feeling of progressing both in terms of making your character stronger and also exploring a world which constantly has new things just around the corner," adding that despite the difficulty, "the game does give you enough to go on." Character customization draws specific praise too, with one reviewer singling out hand-drawn clothing animations: "I absolutely love the clothes, and getting to dress your character is super fun with the hand drawn animation." Combat itself is generally well-received as a fresh spin on turn-based formulas, though more than one reviewer notes it can tip into chaos: "I love the small improvements from classic rpg fighting systems, but sometimes it becomes really chaotic."
Real Performance Problems and a Missing Fullscreen Option Undercut a Strong First Impression
The negative reviews and in-line complaints within otherwise positive ones cluster around technical execution rather than design. One reviewer reports barely hitting 30 FPS in outdoor areas on a capable gaming PC, and struggling even worse on Steam Deck, entering markets or boatyards at a mere 24 frames per second regardless of graphics settings — though that same reviewer later added a note saying they'd been told the developer is working on a rewrite and chose to keep their negative rating in place rather than pile on, calling the game "a work of art" that "deserves" better performance.
A second negative review flags a more basic problem: no in-game menu option to enable fullscreen, requiring players to manually edit a blank configuration file with no documented syntax — "Really dumb," the reviewer wrote, "I'm not playing a first person game with borders around it and my taskbar visible." Other reviewers, even largely positive ones, raise softer versions of the same technical concerns: interface freezing, no map system despite frequently getting lost, and unclear systems around dismissing or managing party members. None of these complaints undermine the core creative vision reviewers consistently praise, but they represent real, currently unresolved friction for new players.
Verdict
Cinnabar Nights is a genuinely distinctive first-person RPG from a solo developer with real creative vision — its alien, tarot-inflected art direction, opaque and trust-the-player design philosophy, and unusual leveling systems have earned it comparisons to cult favorites like the SaGa series within a tiny but enthusiastic review pool. At $3.33, the value proposition is hard to argue with for RPG fans who enjoy figuring things out for themselves rather than being guided by the hand. But performance problems on both PC and Steam Deck, and a genuinely baffling absence of an in-game fullscreen toggle, are real barriers standing between this game and the wider audience its atmosphere and ambition deserve — worth buying now for patient genre fans, but worth watching for a stability pass before recommending to anyone less tolerant of jank.
Screenshots
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Walking a torchlit path through a cornfield toward a distant, spire-topped tower — the game's hand-drawn overlay style on full display.Image: Écurie d'Argent via Steam -
A pair of glowing, tree-shaped enemies squaring off on a fog-shrouded forest road.Image: Écurie d'Argent via Steam -
A hooded figure waits in a courtyard beneath a stone tower and rope bridge, set against one of the game's surreal, saturated skies.Image: Écurie d'Argent via Steam