Game review
Choice of the Pirate
7 / 10
- Developer
- Choice of Games
- Publisher
- Choice of Games
- Released
- 18 May 2016
- Platforms
- Windows, macOS, Linux
- Genre
- Interactive Fiction RPG
- Monetisation
- One-time premium purchase; no DLC, no in-app purchases
- Players
- Single-player only; no online, co-op or PvP modes
The short version
Choice of the Pirate puts players in command of their own swashbuckling story, and genre fans who've played widely across Choice of Games' catalogue single it out specifically as one of the studio's stronger pirate-themed entries — praising well-developed characters, a real pirate- adventure feel, and character customization (including romance options) that genuinely respects player choice rather than just reskinning names and pronouns.
A real, specific value complaint recurs: several reviewers describe the game as short enough that its cheap price is doing real work to soften the disappointment, and at least one detailed reviewer, comparing it directly against other Choice of Games titles, argues the choices here matter less than the format usually delivers, ending on what they call an underwhelming note reached sooner than expected.
Biggest strengths
- Genuinely well-regarded within its specific niche, with reviewers who've played widely across Choice of Games' catalogue naming it one of the studio's strongest pirate-themed entries
- Character customization, including romantic interests, that reviewers specifically praise for respecting player identity choices rather than superficially swapping names and pronouns
- Well-developed characters and writing that multiple reviewers describe as capturing a genuine pirate-adventure feel, with a real vein of humor running through it
Biggest weaknesses
- A specific, recurring value complaint: reviewers describe the game as short enough that its low price is doing real work to offset disappointment, with achievements reportedly completable within about ten hours total
- A detailed comparative critique from a reviewer well-versed in the wider Choice of Games catalogue argues this entry's choices matter less than the studio's format usually delivers, describing the experience as "a bit railroaded"
- The same reviewer reports the ending arrives sooner than expected and lands as underwhelming, a specific pacing complaint about the final act rather than the story overall
Who it's for: Fans of text-based interactive fiction and Choice of Games' catalogue specifically who want a well-written, choice-driven pirate story. Less suited to players wanting a long campaign or the studio's most reactive, high-agency branching.
Our recommendation: A worthwhile, cheap pickup for interactive fiction fans, especially pirate-genre enthusiasts — just temper expectations for length and how much individual choices reshape the ending.
7 / 10
Interactive fiction lives or dies on whether its choices feel like they matter, and whether its writing earns the investment of a slower, text-driven pace. Choice of Games has built a whole catalogue around the same basic promise: text-based interactive fiction where the player's choices, not a fixed protagonist, drive the story. Choice of the Pirate, written by Alana Joli Abbott, applies that formula to a swashbuckling high-seas adventure, and reviewers who've sampled widely across the studio's other titles single this one out specifically as one of its stronger pirate-genre entries — a meaningful distinction in a catalogue that, as one reviewer notes, has returned to pirate and high-fantasy settings repeatedly.
Character writing and choice-respecting customization
What earns this entry its praise is specific rather than generic. Reviewers describe genuinely well-developed characters and a story that "feels like an actual pirate adventure," with a consistent thread of humor running through it. One detail draws particular, repeated praise: the game lets players define their character's romantic interests with real precision, and — crucially — the story is reported to actually respect that choice rather than simply swapping in different names and pronouns to approximate it. That's a specific, meaningful craft detail in a genre where representation is often handled superficially, and reviewers who single it out treat it as a real mark of quality rather than a minor nicety.
A real, specific value complaint
Set against that praise is a recurring, practical concern: length. Multiple reviewers frame the game's cheap price as doing real work to offset disappointment over how short it is — one states plainly they're "glad this game is so cheap" as they "would have been much more salty" about the length otherwise. That's corroborated by a separate, more positive account confirming all achievements are reportedly obtainable within roughly ten hours total, useful context for anyone weighing the price against expected playtime.
A comparative critique worth taking seriously
The most detailed critical review in this sample comes from someone with real history across the Choice of Games catalogue, which gives their comparison real weight: "I think that I've been spoiled when it comes to Choice games... I often felt a bit railroaded, and that my choices only barely mattered." The same reviewer describes the ending arriving well before expected and landing as "entirely underwhelming." This is a meaningfully different complaint than simply disliking the genre — it's a specific, comparative argument that this entry's branching feels shallower than the format's own established standard, from someone positioned to judge that standard accurately.
What the achievement data suggests
Steam's own achievement data offers a useful, partial counterpoint to the "railroaded" complaint above. While early, more common outcomes sit comfortably above 70-85% of the tracked playerbase, several distinctly named endings and paths — a "double agent" route, a "privateer" path, an ending tied to firing just "one bullet" — sit in the single digits, evidence that meaningfully different outcomes do exist for players who make different choices. That doesn't fully refute the "choices barely matter" critique, since a story can offer distinct endings while still making individual mid-story choices feel inconsequential along the way, but it does confirm the format's branching structure is real rather than illusory at the outcome level.
A standout even within a crowded pirate-fiction lineup
One detailed review makes a point worth taking seriously precisely because of its framing: pirates are, alongside high fantasy and superheroes, one of Choice of Games' most frequently revisited settings, meaning this game has real, direct competition from within its own publisher's catalogue. That reviewer states outright that, having sampled several of the studio's other pirate-themed offerings, "I hold the opinion that Choice of the Pirate is the best one of them yet." That's a more specific and more useful endorsement than a general "good game" recommendation — it's a comparative judgment from someone with a real basis for the comparison, made within a crowded field of similar titles from the same publisher rather than against the genre in the abstract.
Positive customer support worth noting
One reviewer's account is worth including for a different reason: after struggling for hours to unlock a specific achievement, they emailed the publisher directly and received friendly, genuinely helpful assistance from both the publisher and the author, eventually documenting the solution in a public community guide for other players. That's a small but concrete signal about how this developer treats its audience after release — responsive and willing to help rather than leaving players to figure out unclear systems entirely on their own.
Where it lands
Choice of the Pirate earns its reputation within its niche through specific, well-executed character writing and a genre-appropriate sense of humor and adventure, with achievement data confirming real branching beneath a single playthrough's surface. The value and pacing complaints are fair and worth weighing seriously, especially the comparative critique from reviewers with real history in the wider Choice of Games catalogue — this is a good entry in a strong studio's catalogue, not necessarily its most reactive or its longest, and knowing which of those the format usually promises is the fairest way to set expectations before buying. Judged specifically against the studio's own crowded pirate-themed lineup, at least one well-placed reviewer considers it the best of the bunch — a genuinely useful data point for anyone choosing between several similar titles from the same publisher rather than deciding on the genre in the abstract.
Pros and cons
Pros
- Genuinely well-regarded within its specific niche, with reviewers who've played widely across Choice of Games' catalogue naming it one of the studio's strongest pirate-themed entries
- Character customization, including romantic interests, that reviewers specifically praise for respecting player identity choices rather than superficially swapping names and pronouns
- Well-developed characters and writing that multiple reviewers describe as capturing a genuine pirate-adventure feel, with a real vein of humor running through it
- Real replay value confirmed by achievement data: distinct, rarer endings and outcomes exist for players willing to pursue different paths, not just one dominant storyline
- Responsive developer support, with one reviewer specifically crediting the publisher and author with friendly, helpful assistance when they got stuck chasing an achievement
Cons
- A specific, recurring value complaint: reviewers describe the game as short enough that its low price is doing real work to offset disappointment, with achievements reportedly completable within about ten hours total
- A detailed comparative critique from a reviewer well-versed in the wider Choice of Games catalogue argues this entry's choices matter less than the studio's format usually delivers, describing the experience as "a bit railroaded"
- The same reviewer reports the ending arrives sooner than expected and lands as underwhelming, a specific pacing complaint about the final act rather than the story overall
- At least one reviewer reports missing options at certain points that may be tied to unclear preconditions, without in-game clarity on what triggers them
- As with most interactive fiction of this length, a single playthrough offers a fairly narrow slice of the total content, requiring real replay investment to see the game's full range of outcomes