Key art for Cabin Crew Life Simulator

Game review

Cabin Crew Life Simulator

5 / 10

Developer
SOGA Std
Publisher
SOGA Std
Released
19 February 2025
Platforms
Windows
Genre
Indie, Simulation
Players
Single-player

The short version

Biggest strengths

  • A genuinely novel career-sim premise — working as cabin crew across a growing roster of aircraft and airports — that reviewers repeatedly say has real, distinctive appeal with no close competitor
  • A dedicated fanbase that followed the game from an early Next Fest demo through to release, with several reviewers crediting a regular pre-launch update cadence
  • A wide, 54-achievement structure spanning airports across the world confirms real ambition in scope, even where much of it currently sits unreachable

Biggest weaknesses

  • Achievement data confirms a severe content wall directly: several late-game airport achievements (Heathrow, Zurich, Beijing, Dubai, Changi) sit at exactly 0.0% of the entire playerbase, corroborating widespread reports that progression effectively stops well before the game's full advertised scope
  • An unusually large, specific cluster of independently reported bugs: broken V-Sync, randomly resetting mouse sensitivity, audio that plays even when muted, the game launching on the wrong monitor, an escape menu that won't close, and stuck, un-interactable passengers
  • A core emergency mechanic — an in-cabin fire — is reported as non-functional by at least one player who encountered it

5 / 10

A career sim for a job nobody else has simulated

Cabin Crew Life Simulator stakes out genuinely fresh territory in the crowded job-simulator genre: rather than another restaurant, retail counter, or vehicle to operate, you're a flight attendant, working passenger service across a growing list of aircraft and airports, handling everything from seatback trays to in-flight emergencies. Reviewers consistently credit the novelty on its own terms. "Cabin Crew Simulator is genuinely one of those games that has a great vibe from the start. I really like the overall atmosphere and the concept itself — it has huge potential to become a global-scale game if it keeps getting expanded and polished," one detailed review states, and a separate reviewer frames the appeal through a genre lens: "I'm obsessed with games where I can serve others like Bus Simulator, Cooking Games, etc." — placing this game in a lineage of service-oriented sims its fans clearly return to.

That goodwill extends to the game's development story specifically. Several reviewers describe following the project from an early Next Fest demo through to its Early Access release, crediting a regular, visible update cadence during that period as a reason for their continued optimism: "I've been following the game's progress all the way to release, and thankfully, the developers didn't keep me waiting too long. They kept updating regularly, which only made me more excited."

A content wall the numbers confirm precisely

Set against that optimism is a specific, severe problem the achievement data settles beyond reasonable dispute. Several achievements tied to the game's later, more prestigious airports — London Heathrow, Zurich, Beijing, Dubai, and Singapore Changi among them — sit at exactly 0.0% of the entire playerbase. Not a small single-digit percentage, but a flat zero, across a genuinely large and varied sample of achievements. That's consistent with, and directly explains, a specific structural complaint that recurs across the review sample: progression appears to hit a wall around level 7, after which players are dropped into an undocumented "endless" mode with no clear indication the intended content has run out. "After playing 7 hours of this game is it really going to end in level 7? I guess there's level 'endless' but I would've thought it would say 'good job on completing the game'... I finished 41% of the achievements," one reviewer writes, capturing the confusion directly. A separate reviewer independently pleads for the same missing structure: "please make an endless mode... please more levels and maybe more crew members" — evidently unaware, or hoping, that more content is still coming rather than already capped.

A dense cluster of independently reported bugs

Beyond the content ceiling, the review sample documents an unusually wide and specific spread of technical failures, each reported by more than one player. Display and input settings draw particular frustration: "V-Sync does absolutely nothing. Turning it on or off makes no difference whatsoever," one detailed review states, while a separate reviewer independently reports "mouse sensitivity changes randomly without me changing it," alongside audio that "plays even if you set the audio sliders to zero" and the game "randomly launching on my second monitor." A third reviewer reports the escape menu failing to close on a second press, requiring an alternate method just to navigate basic menus. None of these bugs are related to each other mechanically, which is itself a signal of broad, under-tested settings and input systems rather than one isolated fault.

More seriously, a core safety mechanic is reported broken outright: "Cabin was on fire and the fire thing didn't work," one reviewer states plainly, describing a genuinely game-defined emergency scenario failing to function as intended. And performance itself is a real, separately-documented complaint even on capable hardware — one reviewer specifically lists an RTX 4070, 32GB of RAM, and a 13th-generation Intel Core i7 as still producing an unsatisfying experience, ruling out ordinary underpowered-PC explanations for the game's reported roughness.

A troubling trajectory, by at least one long-time player's account

Perhaps the most concerning single review in the sample isn't about any specific bug but about direction: "with every new update, this game keeps getting worse instead of better. What started as a decent and playable experience has slowly turned into something that is barely playable at all," the reviewer writes, going on to specifically name the broken V-Sync as a symptom of that decline. That's a meaningfully different kind of complaint than "still needs work" — it's a claim that the trajectory of updates has been negative rather than positive, from someone who's evidently played across multiple patches. This review can't independently verify the full patch history against that specific claim, but it's worth surfacing directly rather than assuming Early Access development is, by default, only ever moving forward.

Where this leaves it

Cabin Crew Life Simulator has identified a genuinely distinctive, appealing niche that a real and patient community is rooting for, but the current build has a hard, achievement-confirmed content ceiling well short of its advertised scope, a wide spread of specific and independently corroborated bugs across settings, input, and core mechanics, and at least one credible account that recent development has moved backward rather than forward. Worth wishlisting for the concept, and worth playing now only for buyers specifically prepared for a rough, early-stage Early Access experience rather than the fuller, world-spanning career sim the airport roster promises — check recent reviews closely before buying, given the specific concern that updates haven't uniformly improved things.

Pros and cons

Pros

  • A genuinely novel career-sim premise — working as cabin crew across a growing roster of aircraft and airports — that reviewers repeatedly say has real, distinctive appeal with no close competitor
  • A dedicated fanbase that followed the game from an early Next Fest demo through to release, with several reviewers crediting a regular pre-launch update cadence
  • A wide, 54-achievement structure spanning airports across the world confirms real ambition in scope, even where much of it currently sits unreachable
  • Reviewers who push past the bugs describe a genuine, relaxing appeal to the core service loop for fans of similar job-sim and "serve the customer" games

Cons

  • Achievement data confirms a severe content wall directly: several late-game airport achievements (Heathrow, Zurich, Beijing, Dubai, Changi) sit at exactly 0.0% of the entire playerbase, corroborating widespread reports that progression effectively stops well before the game's full advertised scope
  • An unusually large, specific cluster of independently reported bugs: broken V-Sync, randomly resetting mouse sensitivity, audio that plays even when muted, the game launching on the wrong monitor, an escape menu that won't close, and stuck, un-interactable passengers
  • A core emergency mechanic — an in-cabin fire — is reported as non-functional by at least one player who encountered it
  • Performance is reported as poor even on high-end hardware, with one reviewer specifically citing an RTX 4070, 32GB of RAM, and a 13th-generation Core i7 still struggling
  • At least one detailed reviewer reports a recent update made the game noticeably worse rather than better, specifically breaking previously-functional settings

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Progression 4 / 10
  • Performance 3.5 / 10
  • Originality 7 / 10
  • Interface 4 / 10