The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Candy Box 2

A free ASCII-art browser game that opens on a candy counter and nothing else, then spends the next several hours quietly revealing a full RPG underneath — one of the genre's founding tricks, and still one of the hardest to pull off honestly.

7.5 / 10

Reviewed

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Caves of Qud

Freehold Games' science-fantasy roguelike spent nine years in Steam Early Access before reaching 1.0 in December 2024, and what it built in that time is less a dungeon crawler than a character-building engine wrapped around a simulation that keeps generating outcomes nobody scripted. The reputation for impenetrability is earned. So is the one for depth.

8.8 / 10

Reviewed

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Chained Echoes

A 16-bit-style JRPG built almost entirely by one developer over seven years, whose real achievement isn't the pixel art but a heat-gauge combat system that replaces MP attrition with active turn-by-turn risk management.

8 / 10

Reviewed

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Crush Crush

Sad Panda Studios' idle dating sim is a genuine time-blocking resource-allocation game wearing an anime pin-up costume, still shipping new characters and events after almost a decade — and still leaning on the same event-currency pressure its own players complain about.

7.5 / 10

Reviewed

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Cursemark

A rune-socketed action roguelite where the world gets more dangerous the more of it you uncover — a genuinely inventive build system wrapped around a dodge that refuses to behave like the souls-likes it keeps getting compared to.

7.5 / 10

Reviewed

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Diablo III

Diablo III launched in 2012 with a real-money item market that quietly rewrote its own loot tables, then spent the next two years proving the fix was worth the wait. Fourteen years and thirty-nine seasons on, it's a cheap, complete, still-excellent action RPG stuck in maintenance mode — and still carrying an always-online rule it no longer has a reason for.

7.5 / 10

Reviewed

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Digseum

Rat Monthly's pocket-sized incremental has you excavating relics tile by tile and building a museum around them — a review of whether its two-to-three-hour runtime earns its Overwhelmingly Positive reputation, or just ends before the cracks show.

7.5 / 10

Reviewed

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Dragon Cliff

Meta Interaction's 2018 semi-idle RPG buries a genuinely deep itemization system — talent trees, enchanting, reforging, scrolls, gem sockets — under rough localization and RNG that can make its best ideas exhausting to reach.

7 / 10

Reviewed

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DragonSword : Awakening

An anime open-world action RPG that was built as a mobile gacha game, lost its publisher, won a legal fight to come back as a single-purchase Steam release, and still carries every scar of where it came from — for better and for worse.

7.2 / 10

Reviewed

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Dwarf Fortress

The 2022 Steam release wrapped two decades of the deepest simulation PC gaming has ever built in a mouse-driven interface and a proper tileset. The question worth asking in 2026 isn't whether the game is good — it's whether that wrapping actually solved the problem it was sold to solve.

8.5 / 10

Reviewed

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Erenshor

A single-player RPG built to feel like a classic MMORPG raid night, populated entirely by NPC "SimPlayers" who level, group up and loot alongside you — a genuinely novel hook wrapped around an Early Access game still finding its footing on UI, quest clarity and combat feedback.

7.5 / 10

Reviewed

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EVE Online

A single-shard spaceship MMO where losses are permanent, the economy is entirely player-built, and your character keeps training on a real-world clock whether you're logged in or not. Twenty-three years old, recently rebranded by its own studio, and still the sharpest argument in the genre for why risk has to be real to mean anything.

8 / 10

Reviewed

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Evolve

A free, open-source browser incremental that takes a species from primordial ooze to interstellar empire across thirteen distinct reset layers — one of the deepest idle games ever built, and one of the least interested in explaining any of it to you.

7.5 / 10

Reviewed

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Factory Town 2: Paradise

Erik Asmussen rebuilds his own factory-town formula from the ground up around a controllable avatar, a hungry volcano deity and a full ocean of islands — a sequel that risks alienating veterans of the original in its opening hours before proving, mechanic by mechanic, that almost every change was worth making.

8 / 10

Reviewed

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Factory Town Idle

Erik Asmussen strips the conveyor belts and airships out of his own Factory Town and rebuilds the same economy as a menu-driven idle game — a genuinely distinct reimagining that nails offline progression but never quite explains the numbers it wants you to obsess over.

7.5 / 10

Reviewed

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Genshin Impact

The free open world is good enough to carry a full-price game on its own — climbing, gliding and elemental combat form one of the best traversal systems in the genre. What you pay for is everything above the story campaign, and the review is really about where that line sits.

8 / 10

Reviewed

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Idle Loops

A free browser incremental where every attempt is a program — a fixed mana budget, an action queue you write in advance, and a loop that runs it out to the letter. Skills carry over between attempts, the interface never stops being a spreadsheet with buttons, and the game has outlived three different maintainers without ever quite finishing.

7.5 / 10

Reviewed

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Idle Planet Miner

Tech Tree Games' 2019 space-mining idle has outlasted most of its mobile peers by giving the genre's usual ore-and-upgrade loop a manager layer, a reset-friendly prestige system and weekly ranked tournaments — then undercutting some of that goodwill with a loot-box-flagged IAP menu and a persistent offline-tracking bug.

7 / 10

Reviewed

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Lootun

A five-dollar semi-idle RPG that sends three-adventurer teams into dungeons on their own while you sort, salvage and re-gear what they drag back — and a look at whether that loop still has somewhere to go once the opening classes stop being new.

7.5 / 10

Reviewed

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Manor Lords

A gridless medieval city builder whose household-level burgage plot simulation is the best idea the genre has produced in years, sold on a trailer full of battles it mostly doesn't deliver. Two years and change into Early Access, the honest question isn't whether it's good — it's whether "still becoming" is a fair state to sell it in.

7 / 10

Reviewed

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