DICEASTER Review
A Die That Destroys Itself to Climb DICEASTER is a $2.99 precision platformer with an unusually mean-spirited central gimmick: you play as a die, and each of its six faces represen
7 / 10
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Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A Die That Destroys Itself to Climb DICEASTER is a $2.99 precision platformer with an unusually mean-spirited central gimmick: you play as a die, and each of its six faces represen
7 / 10
A Reality Show You Can't Vote Yourself Off Of Dolls: The Hunt drops up to four players into a warped, surreal world where contestants in an inescapable reality show are hunted
7.5 / 10
A precision-platforming collectathon from Dustrider Studios about a climbing dragon hatchling, Positive across a small, unanimous English review sample for its satisfying movement and exploration, with fair, repeated complaints about physics jank and controller-menu bugs.
7 / 10
A Fortieth Consecutive Launch Without a Single Review Dream Draw Dungeons released as a full, non-Early-Access title on Steam on 15 September 2026, and at the time of writing it ha
7 / 10
DRFT fuses Vampire Survivors-style bullet-heaven combat with a physics-based drifting car, turning every slide into a moment of invincibility, and its small, unanimously positive review sample is backed by an unusually long, demo-driven pre-release history for a two-person team.
7 / 10
The AC-130 Mission From Call of Duty, Stretched Into a Whole Game Drone Sector entered Early Access on July 21, 2026, from developer Icosphere and publisher MicroProse, and reviewe
7 / 10
A Dungeon That Runs on Your Real Keystrokes Dungeon Companion's hook is unusual even by idle-genre standards: it turns real-world typing and clicking, measured as an APM count,
7 / 10
A Forty-Third Consecutive Launch Without a Single Review Dungeons & Death launched on Steam on 14 September 2026 for Windows and Linux, and at the time of writing has zero user rev
7 / 10
Space Lemon Games' hand-drawn hidden object game turns ten black-and-white illustrations of Eastern European summers into color, one found object at a time — and the developers patched in new music the moment players asked.
7.8 / 10
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A cozy projection-based puzzle game from Pressed Elephant about helping a small, round elephant build sand castles, Very Positive across a large, unanimously positive English review sample for its charming character writing and surprisingly deep puzzle mechanic, with a handful of fair, specific complaints about a slow early-game pace and minor interface friction.
7.5 / 10
A guild you send into the dark, not a hero you control Embermarch takes the idle genre's core promise — progress that happens whether you're watching or not — and builds a
7.3 / 10
A logic-driven puzzle platformer from solo developer Martin Zetterman where dying on purpose leaves useful corpses behind, unanimously positive across a small English review sample for its clever mechanics and gentle, forgiving theme, with fair complaints about an awkward control mapping and repetitive music.
7 / 10
A Forty-Fifth Consecutive Launch Without a Single Review Falk launched on Steam on 10 September 2026 as a full release for Windows and macOS, and at the time of writing has zero us
7 / 10
Floating Isle Days is a pixel-art sandbox where a magical companion spirit does most of the physical labor on command, and its heavily international review sample is largely glowing about the resulting breadth of farming, building, and taming systems, while repeatedly flagging an almost nonexistent tutorial and at least one serious save-loss bug.
7 / 10
A Fifty-Sixth Consecutive Launch Without a Single Review Floors of Fate launched on Steam on 28 August 2026 from solo developer EmreSezer, and at the time of writing it has zero us
7 / 10
A wildly inventive arcade trick-combo game about a passenger falling from a doomed 1995 aircraft, praised for its infectious Tony Hawk-inspired scoring loop and surprising depth at a low price, with escalating unfair difficulty and repetitive objective design becoming clearer the longer players stay with it.
7.5 / 10
A free, quirky co-op climbing platformer starring a small frog building its own path to the sky, praised almost unanimously for its satisfying movement, charming presentation, and surprising heart with friends, but held back by a progression system that undercuts its own core climbing mechanic once players over-invest in jump stats.
7.5 / 10
A deliberately crude, deranged-looking joke game that turns out to hide a genuinely well-built 2D Zelda-like underneath, with clever dungeons, real puzzles, and an excellent soundtrack, undercut mainly by stiff sword combat and a lockpicking minigame reviewers unanimously call the game's low point.
7.5 / 10
A Kingdom Builder Crossed With a Giant-Slaying Tower Defense Game Giantfall pitches itself plainly: a "medieval kingdom builder / Tower defence real time strategy game" i
7.5 / 10
A Game Master's Village, Not an Adventurer's Story Glimvale: My Mini Overworld drops the usual RPG framing and hands players a different role entirely: game master of a tin
7 / 10
A free, no-microtransaction rhythm game whose color-and-row-based two-layer note system offers a genuinely fresh mechanical identity within the genre, held back for now by real Early Access rough edges like calibration bugs, missing accessibility options, and a control scheme some experienced rhythm players find hard to internalize.
7 / 10
Four Dollars, No Filler, Just Titans GOLIATH strips the boss-rush genre down to exactly what its name promises: a twin-stick bullet hell where every encounter is a Titan-sized figh
8 / 10
A Hex-Grid Deckbuilder Built Around Committing to Every Card Heroes of Magic and Steel is a tactical deckbuilder from Gaister Studios that trades the single-avatar structure of Sla
8 / 10
ArchDrone Games' physics-based twin-stick rogue-lite swaps bullets for a bouncing disc weapon and backs it with a deep, use-it-to-upgrade-it modification system — and a genuinely active post-launch patch cadence.
7.2 / 10
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