Game review
Wizard with a Gun
6 / 10
- Developer
- Galvanic Games
- Publisher
- Devolver Digital
- Released
- 17 October 2023
- Platforms
- Windows
- Genre
- Survival, Crafting, Roguelite
- Monetisation
- One-time purchase. No advertisements or microtransactions.
- Players
- Online co-op for up to 2 players
The short version
Wizard with a Gun is a co-op survival roguelite from Galvanic Games, published by Devolver Digital and released 17 October 2023, that sends one or two wizards armed with elemental firearms into a shattered, procedurally-touched world to rebuild a magical tower. It sits at a lifetime Very Positive 80.3% across 3,939 reviews, with recent sentiment holding just as strong at 82.1%. This review reads a substantial share of both samples and finds a game whose atmosphere, art direction and central hook draw consistent praise, set against equally consistent complaints that it launched feeling unfinished — thin progression, a stripped-down inventory system, and combat several reviewers describe as more about small numeric increments than meaningful new tools. What finalises the picture is a fact this review reports plainly rather than speculatively: Galvanic Games officially disbanded in June 2024, confirmed in a widely-upvoted review, meaning whatever exists today is the complete and final version of the game.
Biggest strengths
- A distinctive central hook — wizards using elemental firearms rather than traditional spells — draws consistent, genuine praise, alongside striking art direction and a well-regarded soundtrack
- Core combat and looting are described by a large share of reviewers as genuinely fun in short sessions, even among those who ultimately found the wider game lacking
- A comparatively fast-paced take on the Don't Starve-style survival formula, with several reviewers specifically appreciating the shorter, more focused runs relative to genre peers
Biggest weaknesses
- A large share of this review's sample describes the game as feeling rushed or unfinished at launch, with the story stopping short of resolution and several reviewers directly comparing the experience to an early-access build sold at full price
- Inventory management draws specific, repeated criticism as a persistent source of friction rather than a meaningful system, and progression is described by multiple reviewers as mostly small numeric upgrades to existing gear rather than transformative new tools
- Boss design and encounter variety draw criticism, with one reviewer noting the game's final boss is a slightly reskinned version of an enemy that spawns normally throughout the world
Who it's for: Fans of Don't Starve-style survival crafting who want a distinctive wizard-gunslinger hook and don't mind a shorter, less mechanically deep experience than the premise might suggest; best enjoyed with a co-op partner given the shared-world design.
Our recommendation: Worth playing for its atmosphere and central concept, especially with a friend, but go in aware this is the finished, final state of the game rather than one still being built out.
6 / 10
Introduction
Wizard with a Gun sends one or two wizards, armed with elemental firearms rather than traditional spells, into a shattered magical wilderness to gather materials, fend off creatures, and gradually rebuild a fallen tower. Developed by Galvanic Games and published by Devolver Digital, it released 17 October 2023 and sits at a lifetime Very Positive 80.3% across 3,939 reviews, with recent sentiment holding just as strong at 82.1%. This review reads a substantial share of both samples and finds a genuinely stylish, well-conceived game whose most consistent criticism — that it launched feeling unfinished — has since become permanent rather than something a future patch might resolve.
A hook and an aesthetic that land
The central premise draws real, consistent affection across this review's sample. Combining wizardry with firearms — status-effect bullets, elemental ammunition, a magic-infused gunslinger fantasy — is distinctive enough that several reviewers cite the trailer alone as what sold them, and the resulting atmosphere, character customisation and soundtrack draw praise even from reviewers who otherwise land negative. One reviewer, comparing it directly to the genre's reigning survival-crafting template, calls it "a far more rapidly paced Don't Starve Together," and several appreciate that pacing specifically — shorter, more focused runs rather than the sprawling commitment survival games often demand.
The complaint that predicted its own ending
Set against that, this review's clearest and most consistent finding is that Wizard with a Gun launched feeling incomplete, and reviewers said so specifically rather than vaguely. Multiple reviewers use the exact phrase "early access" to describe what they experienced at full price, one noting the story "stops dead with a lot of things unresolved." Inventory management is singled out repeatedly as a persistent source of friction rather than an interesting system to master, and progression draws a specific, recurring complaint: rather than meaningful new tools, upgrades mostly amount to small numeric increments — "you don't get a new rifle, you get a rifle with -.1 reload time and +.3 range," as one reviewer puts it. Boss and encounter design draw similar criticism, with one reviewer noting the game's final boss is functionally a reskinned version of an enemy that spawns normally throughout the world. Several reviewers explicitly compare the situation to Cult of the Lamb, another Devolver-published title some felt was pushed out before it was ready.
A studio that closed its doors
What turns "feels unfinished at launch" into a firmer, final verdict is a fact this review reports directly rather than as speculation: Galvanic Games officially disbanded in June 2024, according to a widely-upvoted review posted the same month, confirming the game "will no longer receive official content updates." That means the systems reviewers found thin at launch — inventory, progression depth, boss variety — are not incomplete groundwork awaiting a future patch, but the finished state of the game as it will exist going forward. This review scores it on that basis: as a complete, final product rather than one still being built toward a fuller vision.
Final Verdict
Wizard with a Gun succeeds at exactly what drew players to it in the first place — a distinctive premise, strong art direction and genuinely fun short-session combat, delivered in a faster, more approachable package than most survival-crafting games attempt. It falls short of a stronger score because the specific, repeated launch-week criticism about thin systems and an unresolved story was never going to be addressed once its developer closed its doors less than a year later. Play it for an atmospheric, stylish weekend with a co-op partner, and treat today's version as the complete picture rather than a foundation for something larger still to come.
Pros and cons
Pros
- A distinctive central hook — wizards using elemental firearms rather than traditional spells — draws consistent, genuine praise, alongside striking art direction and a well-regarded soundtrack
- Core combat and looting are described by a large share of reviewers as genuinely fun in short sessions, even among those who ultimately found the wider game lacking
- A comparatively fast-paced take on the Don't Starve-style survival formula, with several reviewers specifically appreciating the shorter, more focused runs relative to genre peers
- No advertisements or microtransactions layered onto the one-time purchase
Cons
- A large share of this review's sample describes the game as feeling rushed or unfinished at launch, with the story stopping short of resolution and several reviewers directly comparing the experience to an early-access build sold at full price
- Inventory management draws specific, repeated criticism as a persistent source of friction rather than a meaningful system, and progression is described by multiple reviewers as mostly small numeric upgrades to existing gear rather than transformative new tools
- Boss design and encounter variety draw criticism, with one reviewer noting the game's final boss is a slightly reskinned version of an enemy that spawns normally throughout the world
- Developer Galvanic Games officially disbanded in June 2024, confirmed by reviewers, meaning the game will receive no further official content updates and today's version is permanently final