Key art for Wayfinder

Game review

Wayfinder

7 / 10

Developer
Airship Syndicate
Publisher
Digital Extremes / Airship Syndicate
Released
17 August 2023
Platforms
Windows
Genre
Action RPG, Co-op, Fantasy
Monetisation
One-time purchase, NZ$35.99. No microtransactions, premium currency or cash shop — removed entirely following a 2024 rework, according to reviewers and the game's current store listing.
Players
Online co-op, now optional; the game can also be played entirely single-player

The short version

Wayfinder is a character-based co-op action RPG developed by Airship Syndicate, which entered Early Access on 17 August 2023 — verified against the store page's own Early Access Release Date field, since Steam's headline release date now shows the game's later 1.0 exit. Its Early Access launch is genuinely notorious: reviewers describe hour-long login queues, servers that couldn't hold basic player counts, and a premium currency shop deliberately priced so no single purchase tier matched an item's cost. This review reads a substantial share of both the launch-era negative sample and the game's later reviews, and finds one of the clearest turnaround stories in this library's coverage. Original publisher Digital Extremes shut down its publishing division roughly three months after launch, handing the game back to developer Airship Syndicate — who removed the always-online requirement, eliminated microtransactions entirely, converted the game to a one-time purchase, and kept shipping content through 2026. Recent sentiment (69.3% positive) runs nearly ten points above the lifetime badge (60.0%), and this review's own reading of both eras confirms that gap reflects a real change in the product, not just fading launch anger.

Biggest strengths

  • Combat and character-based abilities draw consistent, specific praise post-overhaul, with reviewers comparing it favourably to Darksiders and Warframe while noting real synergy between Wayfinders and weapon types
  • A rare, fully documented monetisation turnaround: microtransactions and premium currency were removed entirely, and the game converted to a straightforward one-time purchase — reviewers specifically credit the developer for doing "everything Ubisoft refused to do" with a struggling live-service title
  • The always-online requirement was removed, and the game now supports single-player play with optional peer-to-peer co-op rather than mandatory server connections

Biggest weaknesses

  • The Early Access launch is one of the more thoroughly documented disaster launches in this library's coverage: hour-long queues, servers unable to handle basic player counts, and a cash shop reviewers describe as deliberately mispriced to force overspending
  • Several reviewers report Steam refunds being denied because queue time counted against the playtime threshold — a specific, credible complaint about how the launch's technical failures compounded its financial ones
  • Early framing as "an MMO" misled some buyers, according to reviewers, when the actual game was closer to a smaller-scale co-op action RPG with instanced levels

Who it's for: Action RPG and co-op fans specifically curious about the post-overhaul version — this review is not a recommendation of the 2023 Early Access build reviewers documented at launch, and buyers should be clear they're purchasing today's substantially reworked game.

Our recommendation: A genuinely worthwhile purchase today, almost entirely because of how thoroughly its developer walked back the decisions that made its launch infamous — read the launch history as a cautionary tale about live-service games, not as a reason to skip the game as it exists now.

7 / 10

Introduction

Wayfinder casts you as one of several character classes fighting to reclaim a world overrun by a hostile force, teaming up with friends for instanced co-op missions and shaping a build around weapon and ability synergies. Developed by Airship Syndicate, it entered Early Access on 17 August 2023 — its store page's own Early Access Release Date field confirms this, since Steam's headline release date field now shows the game's later full-release date rather than its true original launch. That original launch is genuinely notorious. This review reads a substantial share of both the launch-era negative sample and the game's more recent reviews, and finds one of the more striking turnaround stories in this library's coverage: a lifetime Mixed 60.0% across 26,558 reviews that undersells a much healthier recent picture, 69.3% positive across the most recent 15,545.

One of gaming's more thoroughly documented bad launches

The scale of the launch failure is worth stating plainly, because it's unusually well corroborated across a large, high-volume sample. Reviewers describe queues of over 13,000 people, servers unable to hold basic player counts, and repeated disconnections that sent players back to the end of the line. One reviewer reports being denied a Steam refund because the hours spent stuck in queue counted against the playtime threshold — a specific, credible grievance about how the technical failure compounded the financial one. Layered on top of that was a premium-currency shop several reviewers describe as deliberately mispriced: weapons costing 1,150 units against purchase packs of 1,100 or 2,000, guaranteeing no single transaction matched an item's cost. One reviewer summarised it with the review title alone: "Positive review not available in your region." Reviewers at the time called it, without much dispute, one of the worst MMO launches in gaming history.

What actually happened next

What separates Wayfinder from most games this library has covered with a bad launch is how completely the underlying business changed afterward. Roughly three months after release, original publisher Digital Extremes shut down its publishing division, and rights to the game passed back to developer Airship Syndicate. What followed, according to a consistent thread across this review's later-dated sample, was a genuine overhaul rather than incremental patching: the always-online requirement was removed, letting the game be played entirely single-player; microtransactions and the premium currency shop were eliminated outright; and the game converted to a one-time purchase. One reviewer's summary captures the shape of it plainly: "Developer kept game from shutting down. Developer removes always online requirement. Developer removes microtransactions. Developer adds content. These guys did everything Ubisoft refused to do." This review verified the monetisation claim independently against the current store listing — Wayfinder today is a straightforward NZ$35.99 purchase with no cash shop, categories listing both single-player and co-op modes, and a patch history running continuously through January 2026, including mod support.

The game underneath, once the dust settled

With the business model no longer the dominant story, reviewers who played the reworked version describe genuinely solid action RPG combat — one comparison draws on Darksiders and Warframe as reference points and concludes the resulting mixture is "about as fun as it gets" for the genre. Character-and-weapon synergy draws specific praise, and continued content updates through 2025 and 2026 — difficulty tiers, save slots, mod support — suggest a developer treating the game as an ongoing project rather than a rescued asset being wound down quietly. Some reviewers still frame the underlying structure as more imitative of Warframe than fully original, which is a fair critical note rather than a serious flaw, but it's worth setting expectations that this isn't attempting to reinvent the genre so much as execute it competently and honestly.

Final Verdict

Wayfinder's launch deserves every bit of the criticism reviewers gave it in August 2023 — this review isn't asking anyone to forgive a genuinely predatory cash shop or a server failure that locked thousands of paying customers out for hours. What makes it worth covering now is that the game those reviews describe no longer exists in the form that earned them: Airship Syndicate removed the mechanisms that caused the backlash rather than defending them, and the resulting product earns real, current praise on its own separate merits. Buy today's Wayfinder for what it is — a solid, one-time-purchase co-op action RPG with continued support — and treat its Early Access launch as a cautionary tale worth remembering about what live-service games can do to a good idea, not a reason to write off what exists now.

Pros and cons

Pros

  • Combat and character-based abilities draw consistent, specific praise post-overhaul, with reviewers comparing it favourably to Darksiders and Warframe while noting real synergy between Wayfinders and weapon types
  • A rare, fully documented monetisation turnaround: microtransactions and premium currency were removed entirely, and the game converted to a straightforward one-time purchase — reviewers specifically credit the developer for doing "everything Ubisoft refused to do" with a struggling live-service title
  • The always-online requirement was removed, and the game now supports single-player play with optional peer-to-peer co-op rather than mandatory server connections
  • Continued, substantial content support through 2026, including difficulty modes, save slots and mod support — a genuine multi-year commitment rather than a quiet abandonment

Cons

  • The Early Access launch is one of the more thoroughly documented disaster launches in this library's coverage: hour-long queues, servers unable to handle basic player counts, and a cash shop reviewers describe as deliberately mispriced to force overspending
  • Several reviewers report Steam refunds being denied because queue time counted against the playtime threshold — a specific, credible complaint about how the launch's technical failures compounded its financial ones
  • Early framing as "an MMO" misled some buyers, according to reviewers, when the actual game was closer to a smaller-scale co-op action RPG with instanced levels
  • Even post-overhaul, the underlying combat and structure draw some comparisons to Warframe that reviewers frame as more imitative than fully original

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Value 7 / 10
  • Originality 6 / 10
  • Multiplayer 5.5 / 10
  • Monetisation 8.5 / 10