Key art for R.E.G.O

Game review

R.E.G.O

4.5 / 10

Developer
oCarrasco
Publisher
oCarrasco
Released
11 June 2026
Platforms
Windows
Genre
Casual, Indie, Simulation, Free To Play
Monetisation
free-to-play
Players
false

The short version

Biggest strengths

  • A genuinely effective atmosphere, built through fog, darkness, and radio reports that gradually connect to the player's own investigation
  • An investigation hook, piecing together clues about a serial killer and stranger threats, that goes beyond a simple walking-horror loop
  • A dark, seriously-toned mystery involving missing people and human experiments that gives the setup real narrative weight

Biggest weaknesses

  • No save points at all, forcing a full restart from the beginning after death, a dealbreaker for several reviewers
  • Missing English translations on key items like tapes and phone calls, leaving some clues unreadable for non-Portuguese speakers
  • Multiple reported bugs, including broken camera views, a generator that runs too fast, and threats that reportedly never trigger

Who it's for: Patient horror fans curious about a free, atmosphere-first investigation game from a first-time developer, who are willing to tolerate genuine bugs and a total lack of save points

Our recommendation: mixed

4.5 / 10

R.E.G.O released free on Steam on June 11, 2026, from solo developer oCarrasco, a first-person psychological horror and investigation game that casts the player as a night watchman on an isolated farm in the countryside of São Paulo, uncovering clues tied to disappearances and a police investigation the deeper they explore. Its 12-review English pool lands at Mostly Negative (3 up, 9 down, 25%), a genuinely split reception, but several of those reviews, on both sides, are detailed enough to explain clearly why opinion diverges so sharply on a free debut project.

The pool's most thorough review, a positive one, makes the strongest case for what the game gets right. That reviewer praised how the setup "feels believable at first because it gives the horror somewhere to build from," noting they were "just working through the night, listening to the radio and slowly realising that something is very wrong with the place" rather than being thrown straight into a monster chase. They called the atmosphere "easily the strongest part," citing fog, darkness, and a farm where there's "barely any sense of how far away anything really is," and specifically praised the investigation angle for going beyond "just another walking horror game," since managing inventory and resources gives players reasons to actually interact with the environment. That reviewer ultimately scored it 7.5 out of 10 in their own write-up, citing slow pacing and uneven presentation as the main things holding it back from higher praise.

That same detailed review is also the clearest source for a piece of developer-disclosed information worth reporting as fact rather than speculation: "the developer also openly says that artificial intelligence tools were used during parts of the visual, writing, voice and translation process, with the finished material being reviewed and adjusted manually." The reviewer noted this contributes to some presentation inconsistency without "completely" ruining the atmosphere, a fair, measured take on a disclosure the developer made openly rather than something reviewers had to guess at or infer.

Where the pool turns sharply negative is on a cluster of concrete, specific, and repeatedly corroborated technical complaints, starting with the complete absence of save points. One reviewer's frustration was blunt: "Cant return to game where one left off even though the option shows at the bottom of the start page... Click it, hit enter, do whatever nothing works so its off to the new game and start all over." A second reviewer independently confirmed the same issue in calmer terms, saying "the main downside for me was no save points. I got a decent way into the game and then died, my only option was start a new game," and that this was specifically "why I didn't carry on the complete the game" despite otherwise being willing to recommend it as a free first effort. A third reviewer reported the same experience after stepping away for real-life reasons: "When i came back it only said New Game?! No savepoints?!"

Translation and localization gaps compound that problem for a meaningful slice of the audience. Multiple reviewers who selected English reported that key story elements, including a letter, a VHS tape, and phone calls, remained untranslated, with one writing plainly that they "don't speak or understand Spanish" despite selecting English, and another independently guessing the developer's "native tongue is Portuguese or Spanish" based on the same gap, noting that if the untranslated tape "was an important clue, I simply did not get it." Combined with the no-save issue, that means some players are losing potentially important narrative information on top of losing their progress entirely on death.

A separate cluster of reviewers reported more conventional bugs that suggest limited playtesting ahead of release: broken CCTV camera-switching where "only Camera 1 shows up," a generator that "runs way too fast," and threats or entities that "never show up at all" despite the game's own marketing suggesting chase-and-hide mechanics. One reviewer summarized the pattern directly: "Buddy really just released his unfinished game... horrible performance, fullscreen mode missing, english texts missing, you cant interact with 99% of the items you are supposed to." Several reviewers extended real goodwill toward the developer as a first-time solo project, one writing "I am going to cut the dev a little slack as it looks like this is his first game," but that goodwill didn't stop most of them from ultimately recommending against it in its current state.

It's worth noting a handful of much shorter, less detailed negative reviews that round out the pool, since even without the depth of the longer write-ups, they corroborate the same complaints rather than introducing new, unrelated ones. One reviewer summarized their frustration in a single line: "this game dose not make sense i bet they never play test the game," while another reported spending "30 min in this game" only to lose all of it to the missing save system, adding that "you can walk through a lot of stuff in this game, its bugged af." A third reviewer who put in roughly forty minutes reported only a single jumpscare in that time and specifically asked for English subtitles on phone calls, echoing the localization gap raised elsewhere in the pool. The consistency across reviewers of wildly different lengths and levels of detail, all converging on the same handful of specific, fixable issues rather than scattering across unrelated complaints, is itself a useful signal: this isn't a case of a fundamentally broken concept drawing varied criticism, but a promising idea let down by a short list of concrete implementation gaps.

Given that it's completely free and does have a real, if inconsistently realized, atmospheric hook behind its problems, R.E.G.O is a fair, low-risk curiosity for patient horror fans willing to accept real technical rough edges and the very real possibility of losing all progress to a death with no save option. For most other players, the volume and severity of corroborated complaints, no saves, missing translations for plot-relevant items, and broken core mechanics, mean this is best approached with expectations calibrated well below its more ambitious pitch, and revisited later if the developer addresses the save system specifically, since that single fix would likely resolve the majority of the pool's harshest criticism.

Pros and cons

Pros

  • A genuinely effective atmosphere, built through fog, darkness, and radio reports that gradually connect to the player's own investigation
  • An investigation hook, piecing together clues about a serial killer and stranger threats, that goes beyond a simple walking-horror loop
  • A dark, seriously-toned mystery involving missing people and human experiments that gives the setup real narrative weight
  • Completely free, with the developer openly disclosing where AI tools were used and manually reviewed

Cons

  • No save points at all, forcing a full restart from the beginning after death, a dealbreaker for several reviewers
  • Missing English translations on key items like tapes and phone calls, leaving some clues unreadable for non-Portuguese speakers
  • Multiple reported bugs, including broken camera views, a generator that runs too fast, and threats that reportedly never trigger
  • A small, split review pool that is more Negative than Positive overall

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 3.5 / 10
  • Sound 5 / 10
  • Performance 3 / 10
  • Story 6 / 10