Key art for MYRIAD DEATH

Game review

MYRIAD DEATH

4.5 / 10

Developer
IGNITION M, Clover Lab.,inc.
Publisher
holo Indie
Released
24 March 2025
Platforms
Windows
Genre
Action, Indie
Players
Single-player

The short version

Biggest strengths

  • A functional, reasonably satisfying Enter the Gungeon-style roguelite combat loop with genuine weapon variety and a persistent soul-based upgrade system
  • Music from Mori Calliope that reviewers consistently praise as genuinely good, even while criticizing how it's implemented
  • Real, deep hololive-specific references and artifact reworks that dedicated fans say go beyond a surface-level cash-in

Biggest weaknesses

  • Overwhelmingly and independently confirmed by the large majority of both positive and negative reviewers to be a near-identical reskin of the same developer's earlier, non-licensed game Raspberry Mash — same enemies, floors, weapons, and bosses, with only plot, artifacts, and some theming changed
  • Inconsistent melee weapon balance that reviewers describe as swinging wildly between overpowered and weak depending on the specific weapon
  • Ranged ammo scarcity pushes players toward melee combat despite many enemies specifically using ranged attacks that punish close engagement

4.5 / 10

Mori Calliope finally gets her game — or does she?

MYRIAD DEATH is an officially licensed hololive tie-in built around VTuber Mori Calliope, dropping players into a roguelite dungeon crawler in the mold of Enter the Gungeon and Skul: The Hero Slayer, fighting through randomized floors with diverse weapons and persistent soul-based upgrades. Based on the available English-language review sample of 141 reviews — 116 positive, 25 negative, landing at an overall Very Positive rating — the single dominant, most extensively documented fact about this release is one that the overwhelming majority of reviewers, positive and negative alike, independently confirm: it's a close reskin of the same developer's earlier, non-licensed game, Raspberry Mash. "As others have said, this is just a re-skin of the dev's other game, Raspberry Mash. Enemies, floors, weapons, and bosses are all the same. The artifacts are all redone to be Hololive themed, and there are some fun references. The type that require more than just a quick Google search. So the dev is clearly a fan, the game is just a cheap re-skin," one detailed reviewer writes, offering a genuinely balanced account: real, deep fan knowledge went into the theming, even as the underlying game itself changed very little.

The most heavily upvoted review in the entire sample states the case even more directly and urgently: "DO NOT BUY. HOLOLIVE/MORI FANS PLEASE READ THIS BEFORE BUYING. Honestly, even though I played it and it felt 'okay' for the price, the developer is LITERALLY JUST DOING A LAZY, MINIMAL EFFORT RESKIN to his old game from 4 years ago, I can't with all good conscience recommend this to ANYONE. Even if you love Calli or Hololive, don't support this lazy greedy dev trying to capitalize on the Hololive name." That's a specific, pointed accusation from a reviewer explicitly writing to warn the exact audience this game is marketed toward — dedicated fans of the specific VTuber it's licensed around.

Independently corroborated, item by item

What makes this an unusually well-documented case, rather than a single loud complaint, is how consistently and specifically multiple separate reviewers confirm the exact same details independently. "After long awaiting finally Mori Calliope have her game... and it's a cheap lazy reskin of Raspberry Mash of the same dev... Some weapon are just reused from the other game, same goes at least for the majority of the enemy," a separate reviewer writes, drawing the same specific comparison and offering a thoughtful counterpoint about a different hololive-licensed game that took a similar approach but with more genuine reskinning effort: "You may say 'Even Marine game Treasure Mountain was a reskin game'! Yes, but it was themed." A third reviewer confirms the identical assessment in nearly the same words: "Don't get me wrong, this is a good game with decent gameplay, but the biggest issue/deal breaker I have with this game is of how lazy and unoriginal this game feels. The entirety of the game is a copy paste reskin of the developer's previous work Raspberry Mash right down to the gameplay, concept, enemies/bosses, weapons, and scenery. The only differences include the plot, artifacts, and a few minor details but its less of an impact than you think. Seriously, compare the trailers and you can see that barely anything notable was changed."

One reviewer offers a genuinely sympathetic, specific account of how the discovery affected their own experience retroactively: "I did enjoy the time I had with it but that was before I learned that it was a reskin of the dev's previous game. (I'll admit I impulse bought this game because Calli, thus missing the game description as a result.) Because of this, a lot of the Holo-related stuff does feel a bit shoehorned" in hindsight, once the underlying reuse became clear.

A game some players enjoy anyway, reskin notwithstanding

It's genuinely important to report the counterpoint directly, since a meaningful share of reviewers land on a positive recommendation with full knowledge of the reskin. "Yes it's a reskin of the dev's old game Raspberry Mash but even after learning that I'm still having fun with the game. I think that the reskinning might be a big turn off for many people however," one reviewer writes, drawing a clear line between the ethical complaint about the release strategy and their own personal enjoyment of the underlying mechanics. A separate reviewer frames a similar acceptance more enthusiastically: "RAAAAHHHH I LOVE MORI CALLIOPE!!!! Game's gud, writing is a lil stinky and as much as I love her music, it does get a lil grating hearing the same song over and over again on one stage... It's neat, buy it if you like holo!"

Mechanical complaints distinct from the reskin debate

Beyond the reskin controversy, this review sample raises real, specific complaints about the underlying combat systems on their own terms. "Ranged weapons have limited ammo, so you're encouraged to use melee attacks. But a lot of the monsters have ranged attacks. There's a dodge roll, but it doesn't move you further than just walking does, it's just i-frames. But dodging also doesn't animation cancel, making it hard to time those i-frames," one detailed reviewer writes, identifying a specific design tension between the game's resource economy and its enemy composition. A separate reviewer confirms an inconsistent melee balance problem: "Melee feels both super powerful and really crappy at the same time and can vary wildly from weapon to weapon. Melee is very committal."

The achievement data confirms real, substantial structural depth exists beneath the reskin controversy: across 47 total achievements, early milestones sit above 90%, while the hardest late-game and "Hard" difficulty boss and object-destruction achievements fall to between 0.2% and 2.2% — a very wide spread indicating a genuinely deep, difficult endgame regardless of how the underlying assets were sourced.

Where this leaves it

MYRIAD DEATH delivers a functional, reasonably deep roguelite combat experience with genuinely good music and real fan-service depth in its hololive-specific references — but it does so by reusing the near-entirety of a prior, unrelated game's mechanics, enemies, and level design, a fact independently and extensively confirmed across the overwhelming majority of this review sample rather than resting on a single accusation. Whether that reuse is a dealbreaker depends entirely on what a buyer values: players purely looking for solid, if unoriginal, roguelite combat with hololive theming layered on top report real enjoyment, while fans specifically hoping to support a bespoke, purpose-built tribute to Mori Calliope are being warned, repeatedly and specifically, by the game's own review base that this isn't quite that. Recommended only with that context fully understood; a clear pass for anyone whose primary motivation is supporting original, dedicated development work behind a licensed tie-in.

Pros and cons

Pros

  • A functional, reasonably satisfying Enter the Gungeon-style roguelite combat loop with genuine weapon variety and a persistent soul-based upgrade system
  • Music from Mori Calliope that reviewers consistently praise as genuinely good, even while criticizing how it's implemented
  • Real, deep hololive-specific references and artifact reworks that dedicated fans say go beyond a surface-level cash-in
  • A wide, 47-achievement structure confirming genuine long-term structural depth for players willing to push into the harder difficulty tiers

Cons

  • Overwhelmingly and independently confirmed by the large majority of both positive and negative reviewers to be a near-identical reskin of the same developer's earlier, non-licensed game Raspberry Mash — same enemies, floors, weapons, and bosses, with only plot, artifacts, and some theming changed
  • Inconsistent melee weapon balance that reviewers describe as swinging wildly between overpowered and weak depending on the specific weapon
  • Ranged ammo scarcity pushes players toward melee combat despite many enemies specifically using ranged attacks that punish close engagement
  • A dodge roll criticized as covering barely more distance than ordinary walking and lacking animation-cancel support, undermining its usefulness as a defensive tool
  • Repetitive in-stage music looping that undercuts otherwise well-liked songs, and controls described as janky on both controller and mouse-and-keyboard

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Value 4 / 10
  • Originality 2.5 / 10
  • Story 5 / 10