Key art for Mirage 7

Game review

Mirage 7

5 / 10

Developer
Drakkar Dev
Publisher
Blowfish Studios
Released
6 March 2026
Platforms
Windows
Genre
Adventure
Monetisation
Premium
Players
Single-player

The short version

Mirage 7 is a $19.99 third-person dark fairytale adventure from developer Drakkar Dev and publisher Blowfish Studios, released 6 March 2026, sending a young desert wanderer named Nadira and her pet lizard companion Jiji in search of a lost oasis to save her sister. This review's full 21-review sample sits at Positive overall (19 positive to 2 negative), driven by genuinely well-regarded puzzle design and an unusually beloved companion character, set against weak, secondary combat, at least one reported progression-blocking bug, and a runtime several reviewers say runs short for the asking price.

Biggest strengths

  • This review's sample includes multiple reviewers specifically praising the puzzle design's depth, with one writing 'the item-based puzzle-solving has depth beyond your usual adventure game,' describing how players combine inventory items, then later take an assembled item apart to reuse its components elsewhere
  • This review's sample includes reviewers across English, Italian, and German who singled out the lizard companion Jiji by name as a genuine gameplay asset, with one writing Jiji 'is not just a cute companion, but a genuinely useful partner that adds both charm and gameplay value'
  • This review checked the developer's original announcement post and confirmed the game draws explicitly on the short story 'Miraggio' and an Arabian Nights-infused fantasy/sci-fi setting, a distinctive tonal blend this review's sample compares favorably to Prince of Persia and, in one case, F.E.A.R.

Biggest weaknesses

  • This review's sample includes several reviewers describing the combat as the game's weakest element, with one writing it 'almost ruined the' experience before their review cuts off, and another calling it 'secondary and poorly executed'
  • This review's sample includes two reports of progression-affecting bugs: one reviewer who quit after discovering an already-solved puzzle was incorrectly flagged as unsolved, and another who got physically stuck inside the scenery right as the game's autosave triggered, locking in the broken state
  • This review's sample includes two independent reviewers, writing in Russian and French, who directly criticized the price-to-length ratio, with the French-language reviewer writing they are 'not a fan of games with six hours of life for 20 euros' despite otherwise enjoying it

Who it's for: Fans of item-based puzzle-adventures in the Prince of Persia mold who want a strong companion character and a distinctive fantasy/sci-fi desert setting; a weaker fit for anyone buying primarily for combat, or anyone unwilling to pay a premium price for what this review's sample repeatedly describes as a short, roughly five-to-six-hour experience.

Our recommendation: A well-crafted, atmospheric puzzle-adventure held back by combat that barely works and a length that struggles to justify its price, worth a look for puzzle-focused players patient enough to wait for a discount.

5 / 10

A girl, her lizard, and a desert full of half-remembered fairy tales. Mirage 7 is a $19.99 third-person adventure from developer Drakkar Dev and publisher Blowfish Studios, released 6 March 2026. This review draws on the game's full 21-review sample and the developer's own public announcement material.

A dark fairytale worth wishlisting

This review checked the developer's original pre-launch announcement, which frames Mirage 7 as an Arabian Nights-infused fantasy/sci-fi tale following Nadira, "a determined spirit," across "hauntingly beautiful" deserts in search of the lost Princess Taishma, the only person who can resurrect Nadira's sister. The developer credits the setting to an award-winning short story called "Miraggio," and confirms a voice cast that includes Andy Mack, known for Dying Light 2 and Chernobylite, as the enigmatic overseer Vizier. This review's sample repeatedly latches onto that specific tonal blend, with one reviewer describing the story as sitting "somewhere between the likes of Prince of Persia and F.E.A.R," and a Russian-language reviewer calling it "a slightly clumsy version of Prince of Persia" with a puzzle-first focus.

Puzzle design reviewers call genuinely great

The strongest and most consistent praise in this review's sample targets the puzzle work itself. One reviewer wrote plainly that "this game has genuinely great puzzle design," explaining that "the item-based puzzle-solving has depth beyond your usual adventure game," built around combining inventory items, then later disassembling an already-built item to reuse its original components elsewhere, and occasionally backtracking to recover something meant for an earlier puzzle. An Italian-language reviewer specifically praised the ability to remap controls to suit their own play style, and a completionist reviewer who finished the campaign on Normal difficulty called the puzzles "frustratingly hard and frustratingly easy once figured out," concluding the overall experience was "enjoyable and fun" enough to return to the game's other two levels afterward.

Combat holds the puzzles back

Set against that praise, this review's sample is unusually consistent in singling out combat as the game's clear weak point. One detailed reviewer, in the middle of an otherwise glowing account of the puzzle design, wrote that encounters with enemies "almost ruined the" experience before the review itself cuts off mid-thought. Another wrote that "the combat is secondary and poorly executed," while a third called it "pretty basic" but forgivable since it isn't the focus. This review's sample includes exactly one negative review built entirely around combat, requesting "lock on option for hack and dodge combat" rather than objecting to the puzzle or story content at all.

Jiji, a companion players actually love

Across English, Italian, and German-language reviews alike, this review's sample singles out Nadira's lizard companion Jiji by name and consistently in warm terms. One reviewer wrote that Jiji "is not just a cute companion, but a genuinely useful partner that adds both charm and gameplay value," another specifically called out "the lizard eye" mechanic as their favorite tool in the game, and an Italian-language reviewer described the minigames involving the "pet lizard" as genuinely fun. This review found no negative mentions of Jiji anywhere in the sample, a rare point of near-total agreement across languages.

Corridors, a bugged puzzle, and one lost save

This review's sample includes two reviewers documenting problems that go beyond ordinary criticism. A Russian-language reviewer, otherwise positive about the game's atmosphere, called the corridor-heavy level design "a nightmare," writing that once the game locks the player into a passage "it mocks you and forces you to run back and forth 20 times." Separately, in this review's negative sample, one reviewer described spending an hour stuck on a puzzle, looking up the solution online, and discovering they had actually solved it already, but the game had failed to register the progress; they abandoned the game rather than restart. A French-language reviewer reported getting physically stuck inside the game's scenery, with no way out, right as the game's automatic save system recorded the broken state, permanently locking in the bug for that playthrough.

A short adventure at a premium price

This review's sample includes two independent, detailed reviewers directly criticizing Mirage 7's price relative to its length. A Russian-language reviewer, despite calling the game "good and interesting," wrote that at 1961 rubles the price is simply too high for what's offered. A French-language reviewer was more specific about runtime, writing they are "not a fan of games with six hours of life for 20 euros" even while praising the puzzles, story, and art direction, and reporting they still spent "six good, enjoyable hours" with it. A separate English-language reviewer who finished the game described it ending "rather abruptly" and leaving them "wanting more," a complaint about pacing rather than price, but one that reinforces the same underlying sense of a short, contained experience at a premium-tier cost.

No public support tracked since launch

This review checked the developer's public partner-events feed directly and found exactly one post: the original pre-launch announcement dated ahead of the game's 6 March 2026 release. No post-launch updates, patch notes, or communication of any kind have been logged through Steam's partner-events system since release, leaving the reviewer who reported a lost save with no visible public acknowledgment. Separately, this review checked the store's accessibility feature-flag block and found zero of nineteen tracked flags true, a data point worth reading alongside the developer's own announcement, which separately describes three selectable difficulty modes, including a Story mode with added puzzle hints, that the flag data doesn't capture at all.

Achievements show most buyers don't get far

This review checked the Steam achievement API and found 31 tracked achievements, with unlock rates ranging from 49.3% for the most common down to 10.0% for the rarest. Fewer than half of all owners have earned even the single most common achievement in the game, a completion pattern consistent with this review's sample describing both a short runtime for some players and, for others, a stopping point reached after hitting a bug or simply deciding the length didn't justify continuing further.

Verdict

Mirage 7 gets the parts that matter to its core identity right: a distinctive dark-fairytale setting, item-based puzzle design this review's sample calls genuinely great, and a companion character in Jiji that reviewers across multiple languages single out by name with real affection. But this review's sample is just as consistent about where it falls short: combat that multiple reviewers call secondary or nearly experience-ruining, at least two documented bugs affecting progression, and a runtime that two independent reviewers directly weighed against its $19.99 price and found wanting. With zero accessibility flags confirmed and no public developer communication logged since a single pre-launch announcement, this is a well-made puzzle-adventure best picked up by patient puzzle fans, ideally at a discount.

Pros and cons

Pros

  • This review's sample includes multiple reviewers specifically praising the puzzle design's depth, with one writing 'the item-based puzzle-solving has depth beyond your usual adventure game,' describing how players combine inventory items, then later take an assembled item apart to reuse its components elsewhere
  • This review's sample includes reviewers across English, Italian, and German who singled out the lizard companion Jiji by name as a genuine gameplay asset, with one writing Jiji 'is not just a cute companion, but a genuinely useful partner that adds both charm and gameplay value'
  • This review checked the developer's original announcement post and confirmed the game draws explicitly on the short story 'Miraggio' and an Arabian Nights-infused fantasy/sci-fi setting, a distinctive tonal blend this review's sample compares favorably to Prince of Persia and, in one case, F.E.A.R.
  • This review's sample includes a completionist reviewer who finished the story on Normal difficulty and called it 'interesting and unique,' adding they didn't see the twist coming 'until just before the end' and went back afterward to replay optional content 'just for fun'

Cons

  • This review's sample includes several reviewers describing the combat as the game's weakest element, with one writing it 'almost ruined the' experience before their review cuts off, and another calling it 'secondary and poorly executed'
  • This review's sample includes two reports of progression-affecting bugs: one reviewer who quit after discovering an already-solved puzzle was incorrectly flagged as unsolved, and another who got physically stuck inside the scenery right as the game's autosave triggered, locking in the broken state
  • This review's sample includes two independent reviewers, writing in Russian and French, who directly criticized the price-to-length ratio, with the French-language reviewer writing they are 'not a fan of games with six hours of life for 20 euros' despite otherwise enjoying it
  • This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true, even though the developer's own pre-launch announcement separately describes three selectable difficulty modes with puzzle hints available in Story mode

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Value 5 / 10
  • Originality 7.5 / 10
  • Accessibility 1 / 10