Key art for TEAM PANIC

Game review

TEAM PANIC

4.5 / 10

Developer
Furko
Publisher
Furko
Released
19 June 2026
Platforms
Windows
Genre
Action, Adventure, Indie
Monetisation
paid
Players
true

The short version

Biggest strengths

  • A genuinely tense, well-realized atmosphere that reviewers who got the game running consistently praised
  • Puzzle design reviewers described as well-balanced, requiring real communication and teamwork rather than divided solo tasks
  • A responsive developer who reviewers credit with fixing at least some launch issues through post-release updates

Biggest weaknesses

  • Severe, widely reported bugs at launch, including broken lobbies, players getting stuck or falling out of the map, and unresponsive interact prompts
  • In-game voice chat reported as permanently disabled with no way to enable it, undermining a game built entirely around real-time communication
  • No escape or exit button in some situations, forcing players to force-close the game to leave a broken session

Who it's for: Co-op horror-puzzle fans with a lot of patience for launch-day jank, ideally waiting for a few more patches before jumping in with a regular playing partner

Our recommendation: not recommended yet

4.5 / 10

A promising premise undone by its own foundation

TEAM PANIC asks two players to work through a series of communication-dependent puzzles wrapped in a psychological horror atmosphere, and when the game's systems actually function, reviewers responded warmly to that core idea. One wrote, "My friend and I played this together, and it turned out to be much more enjoyable than we expected. From the very beginning, the game immerses you in its atmosphere and keeps you on edge throughout the experience. The puzzles are well-balanced, not too easy, yet not frustratingly difficult, and solving them feels rewarding while making teamwork truly essential." That's a strong description of exactly what a co-op horror-puzzle game should be doing. Unfortunately, a large share of the review pool describes a game that frequently doesn't let players get that far.

Bugs severe enough to end sessions outright

The most serious criticism in the pool isn't about difficulty or pacing, it's about the game simply not working. One detailed negative review laid out a long list of specific failures: "It's taken an hour to start the game. There is no in-game voice chat (permanently disabled we can't enable it). I tried to pick up my friend and we both bugged out of the map. There is no escape button to leave the lobby or close the game. It's horribly glitched out and every single puzzle has a new glitch that makes it impossible to play." For a game whose entire pitch depends on two people communicating and solving puzzles together, a permanently disabled voice chat system is close to disqualifying on its own. Another reviewer described a similar pattern of repeated failure: "We had to keep restarting the round to try and progress because it's extremely buggy. We wouldn't be able to open doors, areas would glitch out completely, my other player had a black screen that didn't respond to the 'L' button causing us to restart."

A final chapter some players say is simply broken

Beyond the early-session bugs, at least one reviewer reported being unable to finish the game at all: "Can't finish the game, last chapter is broken and dev doesn't care." That's a more serious complaint than launch jank, since it suggests the problem isn't limited to early-game instability but extends through to the game's actual conclusion, and it came with no indication the developer had acknowledged or addressed it by the time of writing.

Accusations the game itself is AI-made

A specific and unusual thread in the negative reviews accuses the game, and even its more effusive positive reviews, of being AI-generated. One reviewer wrote bluntly, "the positive reviews have to be ai generated just like this entire game, nothing but ai slop i genuinely wish the worst for the dev." Another used nearly identical language: "Absolutely unplayable ai slop. I dont like leaving crazy negative reviews but this was awful. We barely even played it." Notably, one of the pool's longest and most enthusiastic positive reviews reads in an oddly promotional, superlative-heavy style that could plausibly fuel that suspicion, though nothing in the review pool or store page confirms the claim either way. It's worth flagging as a genuine, recurring concern raised by multiple independent reviewers rather than dismissing it outright, even without independent verification.

A stability claim that doesn't match the rest of the pool

One of the pool's longest and most positive reviews stands out for reasons beyond its enthusiasm. Titled "The Ultimate Surreal Masterpiece," it claims, "even with every single setting cranked up to High, the fact that a game without a massive studio backing it manages to deliver a completely smooth experience without a single FPS drop is deeply impressive. The performance remains flawlessly stable throughout." That claim sits awkwardly against the rest of the review pool, where multiple other reviewers specifically flagged frame-rate problems: one wrote plainly, "Really fun game with a great atmosphere. The only downside is the FPS issues, once those are fixed, this game will be fantastic," while a cautious early-impressions reviewer, only 20 minutes in, wrote that "the game still needs optimization and some fixes, but it has potential." Combined with the earlier accusations that some of the positive reviews might be AI-written, the disconnect between this one review's claim of flawless performance and the consistent, specific FPS complaints elsewhere in the pool is worth reading skeptically rather than taking at face value.

Signs of a developer trying to catch up

To the developer's credit, a handful of reviewers reported real improvement after patches. One wrote, "After the new update, most of the issues I had with the game have been fixed. Great work, and thanks for all your effort. It would be awesome to see a game mode with endless replayability added in the future." Another similarly noted, "The latest update made the game even better. Games like this deserve to be supported." Those updates suggest an active developer working through the launch's problems rather than abandoning the game outright, though the persistence of severe bugs and at least one reportedly broken final chapter well after launch indicates there's still substantial work left to do.

Verdict

TEAM PANIC has a genuinely appealing core idea, a co-op horror-puzzle experience built around real communication and well-balanced teamwork challenges, and the reviewers who got a stable session out of it were consistently positive about the atmosphere and puzzle design. But a launch riddled with severe, session-ending bugs, a permanently disabled voice chat system that undercuts the entire premise, and at least one report of a broken final chapter make it difficult to recommend at this stage, regardless of its low price. Players interested in the concept would be well served waiting for further patches and checking recent reviews before buying in.

Pros and cons

Pros

  • A genuinely tense, well-realized atmosphere that reviewers who got the game running consistently praised
  • Puzzle design reviewers described as well-balanced, requiring real communication and teamwork rather than divided solo tasks
  • A responsive developer who reviewers credit with fixing at least some launch issues through post-release updates
  • A very low price point that softens the risk of trying it despite the reported bugs

Cons

  • Severe, widely reported bugs at launch, including broken lobbies, players getting stuck or falling out of the map, and unresponsive interact prompts
  • In-game voice chat reported as permanently disabled with no way to enable it, undermining a game built entirely around real-time communication
  • No escape or exit button in some situations, forcing players to force-close the game to leave a broken session
  • At least one report of a broken, unfinishable final chapter with no acknowledged fix

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Performance 3 / 10
  • Value 4.5 / 10
  • Originality 6 / 10