Game review
Hotel Renovator Simulator Review: A Pretty Lobby With a Locked Design Book
5.8 / 10
- Developer
- CGI LAB GmbH
- Publisher
- CGI LAB GmbH
- Released
- 9 April 2026
- Platforms
- Windows
- Genre
- Simulation
- Monetisation
- $9.99
- Players
- false
The short version
A handsome hotel-management sim that oversells its creative freedom — the renovation loop is scripted furniture placement dressed up as design, and it wears thin fast.
Biggest strengths
- Genuinely attractive interiors and lighting once a room is finished
- The check-in/guest-happiness loop gives the renovation work a tangible payoff
- Multi-floor unlock structure gives the money loop a clear sense of progress
Biggest weaknesses
- Materials, furniture, and placement are dictated by the game, not chosen by the player, despite marketing promising full creative control
- Every room follows the same restore-then-furnish rhythm with little variation
- Slow, over-long tutorial and at least one reported freeze/performance issue
Who it's for: Fans of cozy management sims who want atmosphere over agency, and don't mind a short tutorial slog before the real loop opens up.
Our recommendation: Wait for a sale
5.8 / 10
The pitch: rubble to five stars
Hotel Renovator Simulator drops you into an abandoned hotel and asks you to bring it back to life, one room at a time. Clear the debris with a trash bin, tear up old flooring with a hammer, paper the walls, repaint, replace ceiling panels, then furnish the finished shell from a catalogue that ranges from "classic Majesty beds" to "modern Chelsea sofas." Get the room right and guests check in, tip, and start paying down the loan on the next floor. It's a familiar cozy-sim shape — somewhere between a house-flipping game and a hotel-tycoon management layer — and on paper it promises exactly what that audience wants: total creative control over 24 unique rooms across a growing complex.
The catch: it isn't actually your design
That promise is where Hotel Renovator Simulator loses the players who came in expecting a sandbox. Multiple reviewers describe the same experience: the game tells you which floor material to use, which wallpaper, which furniture set, and even where to place it, and the tools don't let you deviate. One reviewer who completed eight rooms on the first floor and opened the first room on the second reported that "all the rooms are the same layout and all the materials and furnishings are pre-set with no options to modify," directly contradicting the store page's language about choosing furniture and arranging it "to create a cozy atmosphere for your future guests." A second review goes further, calling it "a bad AI-made copy from Hotel Renovator" — a nod to an existing, better-known game of nearly the same name and premise — and noting you "cant choose anything." That's the core tension of this release: it looks like a design game and plays like a paint-by-numbers checklist.
Where it actually lands well
None of that means the game is broken or ugly — quite the opposite. The finished rooms genuinely look good, and several of the more detailed positive reviews single out the lighting and material work specifically: "the realistic graphics are pleasing to the eye," one wrote, while another called it "a deeply satisfying hotel renovation sim with stunning graphics." The guest loop, where you greet arrivals, hand out keys, and watch a completed room start earning, gives the restoration work a satisfying sense of closure even when you didn't choose the wallpaper yourself. And the floor-by-floor unlock structure — earn enough from managing your current rooms to afford opening the next — gives the whole thing a legible sense of forward motion that a lot of cozier, more aimless sims lack. At $9.99, in short bursts, it does what it says on the tin for players who just want to watch a hotel get nicer without agonizing over interior-design choices.
The repetition problem
The trouble is that "watch a hotel get nicer" is close to all there is once the tutorial ends. Even reviewers who liked the game flag the same fatigue: one five-star-leaning review calls it "a relaxing and creative gem for design enthusiasts" in one breath and admits "the gameplay loop can become repetitive over time" in the next. With materials and layouts largely pre-determined, the restore-then-furnish rhythm doesn't meaningfully change from room to room or floor to floor — the game supplies new floor plans, not new decisions. It's the kind of repetition that a genuine design sandbox could paper over by letting players chase their own ideas; without that outlet, the sameness is harder to ignore by the third or fourth room.
Tutorial friction and rough edges
The onboarding gets specific criticism too. One reviewer described a tutorial that "takes +1 hour to complete" before the real loop becomes clear, and another abandoned the game entirely during it, describing controls that "are crazy even for a PC game," an inability to rotate tiles, and a pace so slow they "couldn't even get through the tutorial." That same review raised a fair question about the game shipping without an Early Access tag given its rough state. A separate reviewer reported the game freezing after a short session. These aren't universal complaints — most of the sampled reviews don't mention performance issues at all — but they're specific and detailed enough, and concentrated enough in the negative reviews, to be more than isolated hardware quirks.
No news, no achievements, no multiplayer
CGI LAB GmbH hasn't posted any patch notes or community updates on the Steam news hub since launch, and the game ships with no Steam achievements at all — there's simply nothing to track beyond your own sense of progress through the floors. One reviewer specifically wished for co-op, noting they'd "like to play with friends," but Hotel Renovator Simulator is single-player only, which is a reasonable design choice for a solo renovation fantasy but does leave the social angle of hotel management (a natural fit for the genre) entirely untouched.
Verdict
Hotel Renovator Simulator is a competent-looking, budget-priced hotel sim that undersells itself the moment you actually start placing furniture: the "design" is mostly the developer's, not yours, and the loop repeats faster than the premise suggests it should. It's not a scam — guests do check in, floors do unlock, and the finished rooms do look nice — but reviewers who bought it expecting the promised creative freedom are the ones leaving frustrated, and the tutorial does the game no favors on the way in. Worth a look on a deep discount if the cozy-management itch is strong enough to forgive being told what to build; at full price, the gap between the pitch and the product is hard to ignore.
Pros and cons
Pros
- Genuinely attractive interiors and lighting once a room is finished
- The check-in/guest-happiness loop gives the renovation work a tangible payoff
- Multi-floor unlock structure gives the money loop a clear sense of progress
Cons
- Materials, furniture, and placement are dictated by the game, not chosen by the player, despite marketing promising full creative control
- Every room follows the same restore-then-furnish rhythm with little variation
- Slow, over-long tutorial and at least one reported freeze/performance issue
- No multiplayer or co-op despite the premise inviting it