Game review
HoloCure - Save the Fans!
8 / 10
- Developer
- KayAnimate
- Publisher
- KayAnimate
- Released
- 16 August 2023
- Platforms
- Windows
- Genre
- Bullet Heaven Action Roguelite
- Monetisation
- Completely free; no ads, in-game purchases or premium currency found
- Players
- Single-player only; no online, co-op or PvP modes
The short version
HoloCure is an unofficial, entirely free Vampire Survivors-like built around a roster of Hololive VTubers, and on the strength of its core loop alone it earns comparisons to the best the genre has to offer — reviewers who arrive with zero knowledge of VTubers consistently rate it alongside Vampire Survivors and Brotato as a genre highlight, citing real per-character build diversity and a difficulty curve that keeps demanding something from the player rather than letting one overpowered strategy trivialize every run.
Two years of continued free updates have added an entire second layer of content — a home base with farming, fishing and worker-management minigames — that's proven far more divisive than the core game, and a mandatory platforming gauntlet added as an achievement requirement draws something close to consensus disapproval. The core survivor loop hasn't gotten worse; there's just a lot more optional-in-name-only content around it than there used to be.
Biggest strengths
- Genuine per-character build diversity that reviewers repeatedly single out as a cut above genre peers, where many Vampire Survivors-likes reduce to one dominant strategy across a whole roster
- A real difficulty curve into the late game that keeps demanding new decisions rather than letting an early build coast to an easy clear
- Completely free with no ads, premium currency or purchases of any kind found anywhere in the client
Biggest weaknesses
- Post-launch content has increasingly centered on a home-base hub ("Holohouse") with farming, fishing and worker-leveling minigames that a large share of reviewers describe as tedious busywork disconnected from the core survivor gameplay
- A mandatory Jump King-style platforming gauntlet, required for full achievement completion, draws close to unanimous criticism as an out-of-place difficulty spike unrelated to the rest of the game
- Achievement data shows full completion sitting under 2% of the playerbase, a steep gap from the roughly 90% who clear the game's early milestones, reflecting how front-loaded the accessible content is relative to what 100% actually demands
Who it's for: Any fan of Vampire Survivors-style bullet heavens, VTuber-literate or not — the genre fundamentals stand entirely on their own. Less appealing to anyone chasing 100% completion who wants to avoid grindy minigames and platforming challenges unrelated to the core combat loop.
Our recommendation: An easy recommendation given the price is zero — just treat the Holohouse side content and the Tower of Suffering climb as optional detours rather than a required part of a first playthrough, regardless of what full completion technically demands.
8 / 10
Free games built around a fandom usually trade almost entirely on that fandom's goodwill. HoloCure doesn't need to lean on that goodwill nearly as hard as its premise suggests. Strip away the Hololive VTuber cast and the unofficial fan-game framing, and what's left is a Vampire Survivors-style bullet heaven that a huge number of reviewers — many explicitly stating they have no interest in or knowledge of VTubers — rank among the best the genre has produced. That's a real achievement for a game built by what began as essentially a solo passion project, and it's the reason a review of HoloCure can spend most of its time on mechanics rather than fan service.
A survivor-like that keeps asking something of you
The core loop will be instantly familiar to anyone who's played Vampire Survivors or its many imitators: move to dodge, let auto-firing weapons handle the killing, and choose upgrades as waves of enemies escalate around you. What repeatedly earns HoloCure comparisons to the very best of the genre is how differentiated its characters actually are. One widely-upvoted review makes the contrast explicit: many survivor-likes technically offer a large roster, but most of those characters "devolve into spamming the same overpowered build" with only cosmetic differences, where HoloCure's cast plays meaningfully differently from one another, backed by a late-game difficulty curve that keeps pressuring the player rather than letting an early build coast to an easy, repeatable clear. That combination — real build identity plus a curve that doesn't flatten out — is specifically what reviewers point to when placing it alongside Vampire Survivors and Brotato rather than the broader field of genre also-rans.
That said, the differentiation has a ceiling. A smaller but consistent thread in more measured reviews notes that once an efficient build is identified for a given character, subsequent runs with that same character start to feel solved, and that overall build variety, while genuinely above average for the genre, still isn't as deep as reviewers wish it were once the novelty of a first playthrough wears off.
The home base problem
HoloCure has spent two-plus years adding to itself well past what shipped at launch, and the biggest single addition — a home-base hub nicknamed "Holohouse," with farming, fishing and worker-management minigames layered around the core combat — is also the single most divisive thing about the current build. A large share of negative and mixed reviews describe this content as tedious busywork with little connection to why players came to the game in the first place; one reviewer frames it sharply, arguing that "more attention is poured into grindbox holohouse updates than the actual core game" and attributing that shift partly to a design incentive toward long-form content that streamers can spend hours grinding through on camera. Whether or not that specific motivation is accurate, the complaint about disproportionate development attention relative to player enjoyment is echoed across enough independent reviews to treat as a real, representative pattern rather than one person's pet peeve.
The sharpest specific target within that expanded content is a mandatory platforming section reviewers have nicknamed the "Tower of Suffering" — an explicit homage to (or copy of) Jump King, required for full achievement completion despite having essentially nothing to do with the survivor combat the rest of the game is built around. Criticism of this section is about as close to consensus as anything in this review's negative sample gets, with multiple reviewers objecting specifically to imprecise, hard-to-read platform geometry and to the decision to gate 100% completion behind a genre the base game never otherwise touches. Achievement data backs up how steep that gap really is: roughly 90% of players clear the game's early milestones, but full completion sits under 2%, a far larger drop-off than the core survivor loop's own difficulty would predict on its own.
A contested removal
A smaller but recurring thread in negative reviews concerns the removal of a previously playable character following her real-world departure from Hololive. A vocal minority of reviewers frame the decision as an unwelcome, politically-motivated removal of a fan-favorite rather than an ordinary content change, with at least one review describing it in explicitly harsh terms. This site has no way to independently adjudicate the underlying real-world dispute that led to it, and the developer's own reasoning for the removal isn't laid out in the patch history reviewed for this piece — worth noting as a live point of contention within the game's own community rather than either endorsing or dismissing the reviewers who raise it.
Free, and still being worked on
HoloCure has had a real, if unevenly paced, development history since its August 2023 release: launch-week hotfixes were followed by a substantial Update 0.7 in November 2024 (with several follow-up bug-fix passes the same month), leaderboard and balance changes in February 2025, and a developer blog post as recently as December 2025. That's a genuinely sustained commitment for a game the developer charges nothing for, and it's worth stating plainly: there's no premium currency, no cosmetic shop, no ads, and no purchase of any kind anywhere in the client. For a polished, deep, actively-updated bullet heaven, "completely free" is doing an enormous amount of work in this review's overall score.
Where it lands
Judged purely as a Vampire Survivors-like, HoloCure earns its reputation: real character identity, a difficulty curve that keeps asking something of the player, Steam Deck support from day one, and a price tag of zero. The Holohouse content and the Tower of Suffering are real, specific, well-documented missteps that have made "100% completion" a much less appealing goal than "beat the core game," and the contested character removal remains a live sore point for part of the community. None of that changes what the base survivor loop actually is — one of the stronger entries the genre has produced, wrapped in a fan-game premise that turns out to need the fandom a lot less than expected.
Pros and cons
Pros
- Genuine per-character build diversity that reviewers repeatedly single out as a cut above genre peers, where many Vampire Survivors-likes reduce to one dominant strategy across a whole roster
- A real difficulty curve into the late game that keeps demanding new decisions rather than letting an early build coast to an easy clear
- Completely free with no ads, premium currency or purchases of any kind found anywhere in the client
- Runs cleanly on Steam Deck from day one according to multiple reviewers
- Praised repeatedly by players with zero prior interest in VTubers or Hololive, confirming the core game stands on its own mechanical merits rather than trading purely on fan-service appeal
Cons
- Post-launch content has increasingly centered on a home-base hub ("Holohouse") with farming, fishing and worker-leveling minigames that a large share of reviewers describe as tedious busywork disconnected from the core survivor gameplay
- A mandatory Jump King-style platforming gauntlet, required for full achievement completion, draws close to unanimous criticism as an out-of-place difficulty spike unrelated to the rest of the game
- Achievement data shows full completion sitting under 2% of the playerbase, a steep gap from the roughly 90% who clear the game's early milestones, reflecting how front-loaded the accessible content is relative to what 100% actually demands
- A widely-cited, contested decision to remove a previously playable character following her real-world departure from Hololive remains a sore point for a vocal minority of reviewers, who frame it as a political rather than gameplay decision
- Character move variety, while broader than most genre peers, still overlaps enough for some reviewers that once an efficient build is found, subsequent runs of the same character feel largely solved