Gothic Clicker key art showing an armoured swordsman in the foreground flanked by a spear-wielding knight and a skeleton warrior, in front of a dark, mist-covered forest

Game review

Gothic Clicker

6.1 / 10

Developer
Illegal Turtle 🐢
Publisher
Illegal Turtle 🐢
Released
22 August 2025
Platforms
Windows
Genre
RPG

No User Reviews Yet, So This One Leans on the Store Page and Screenshots Alone

Gothic Clicker entered Steam Early Access on 22 August 2025 from developer Illegal Turtle 🐢, and at the time of writing it has no user reviews at all — not a single positive or negative one to weigh against the store page's own claims. That's worth stating plainly up front: everything in this review is drawn from the developer's own description and from what its screenshots actually show, with none of the usual cross-checking against real player accounts of bugs, pacing, or whether the promised systems hold up over dozens of hours. For an Early Access title specifically, that absence of outside voices is a bigger gap than usual, since Early Access games are exactly the kind that tend to change shape significantly between a first build and a 1.0 release.

Ten Skill Branches: Five Combat, Five Crafting, Each With Its Own Perk Tree

The store page pitches Gothic Clicker as an ARPG clicker built around character customisation, and a screenshot of the character sheet backs that framing up with real structure rather than marketing language: a character named "Johny the Miner" shows five distinct Combat Skills — Close Combat, Shooting, Rune Magic, Defence, and Wizardry — sitting alongside five separate Crafts — Hunting, Mining, Herbalism, Tricking, and Praying. That ten-branch spread matches the store description's promise of "5 combat and 5 crafting branches" almost exactly, and the same screenshot shows a dedicated Rune Magic perk tree underneath the skill itself, listing named perks including "Rune control" and "Free flight" alongside several still-locked options — "Air and earth," "Fire and water," "Ether," and "Subtle plan" — suggesting each of the ten branches carries its own multi-tier perk structure rather than a single flat skill-point sink. Whether cold weapons, wizardry, hunting, or herbalism, the store page's promise that it's "up to you" which combination to build toward looks, from this screenshot alone, like it has real mechanical backing behind it.

Auto-Battling Across Zoned Campaign Maps, With Four Currencies Ticking at Once

Combat itself plays out as a side-scrolling auto-battle: a screenshot from "Exiles Road, Zone 3" shows a Level 12 party automatically trading blows with a pair of fairy-type enemies among a row of dead trees, while Health, Stamina, Mana, and Spirit bars run along the bottom of the screen alongside four separate resource counters — wood, silver, gems, and gold — all visibly accumulating during the fight rather than being confined to a separate menu screen. A second combat screenshot, from "Fort Blue, Zone 2," shows the same systems playing out against a group of armoured skeleton enemies, with a "New Level!" banner firing mid-fight and a weapon already stacked to a x10 quantity — concrete evidence that the zone-based campaign structure and the equipment-stacking system are both live, working parts of the loop rather than screenshots staged purely for the store page. The store's own description adds that weapons carry individual, upgradeable technique sets, and that gear can be upgraded with minerals directly during combat using the "power of the Philosopher's Stone and gold" — a detail this review can't independently verify beyond the store page's own wording, since no reviewer account exists yet to confirm how that system feels to actually use.

Rebirth, Astral Souls, and a Genuinely Cinematic Reset Ritual

Sitting above the moment-to-moment combat is a prestige system the store page calls Rebirth: reincarnating strengthens the character's soul, described as existing "neither alive nor dead" in an astral plane between resets, with alchemists' sigils and gifts from unnamed "awakened" figures helping "turn the tide of battle" on subsequent runs. A screenshot of the Rebirth ritual itself shows real presentation effort went into this beyond a plain confirmation dialog: a silhouetted figure stands inside a glowing white ring of light, overlaid on a large purple letter "M" against a dark, rune-covered background — a dedicated cinematic moment for what is, mechanically, the genre's standard prestige-and-reset loop. The store page also mentions that "venturing into the ocean" attracts "the gaze of the gods," opening access to "powerful soul threads" — another system layered on top of Rebirth that this review can only report as described, since no screenshot or player account currently confirms what that ocean-venturing content actually looks like in practice.

Free-to-Play With In-App Purchases and Five Listed DLC Packs, but No Visible Pricing

Gothic Clicker is free to play on Steam, tagged with In-App Purchases and currently listing five separate DLC entries on its store page — but neither the store listing nor any user review (since none exist) makes clear exactly what those purchases or DLC packages actually contain, whether cosmetic, convenience, or power-affecting. That's a real gap worth flagging plainly for anyone considering it: a free-to-play Early Access ARPG clicker with an unclear monetisation structure carries more uncertainty than a game with a fixed upfront price and no secondary purchases, and prospective players should go in aware that the eventual shape of its monetisation could evolve considerably before a full 1.0 release. On a more concrete note, the game's 43 Steam achievements follow a numbered-tier naming pattern similar to several other clickers previously covered by this outlet — "Click amateur I," "Hunter I," "Prospective I," and "Religious I" among them — alongside a handful of one-off names like "Winemaker" and "Vandal" that suggest at least some optional side activities beyond the core combat and crafting loop. It supports Windows only, with a genuinely broad language list spanning English, Russian, German, Spanish, Simplified Chinese, Japanese, French, Korean, Polish, and Brazilian Portuguese, and ships with Steam Achievements, Steam Cloud, and full controller support alongside its mouse-only play option.

Verdict

Gothic Clicker shows real structural ambition for an Early Access ARPG clicker: ten distinct skill and crafting branches each with their own perk trees, a zone-based auto-battle campaign tracking four currencies at once, and a Rebirth prestige system dressed up with a genuinely cinematic reset ritual rather than a bare confirmation box. Its melancholy shamanic soundtrack, composed by Stanislav Belyaev according to the store page, is another specific, if unverified-by-this-outlet, point of craft worth noting. But this review has had to lean entirely on the developer's own description and a handful of screenshots, because Gothic Clicker currently has zero user reviews to check any of those claims against, and its free-to-play, In-App-Purchase-driven monetisation structure remains largely undefined from the outside looking in. For an Early Access title with this little outside verification available, the honest recommendation is to treat everything described here as a promising early shape rather than a finished, road-tested game, and to wait for a larger review base — or simply try it for free — before forming firm expectations about how the full loop holds up.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 7 / 10
  • Performance 5 / 10
  • Originality 6.5 / 10
  • Monetisation 5.5 / 10
  • Interface 6 / 10