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Survival reviews

568 Survival games reviewed and scored, best first.

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568 reviews

Dream Slayers

Solo developer Matthew Weston, published by Cl4ysta, delivers a free-to-play, Early Access fantasy extraction RPG about raiding a dreamworld overrun by nightmares, earning genuine, specific praise for its charm, ambition and developer communication from a Mixed review base, tempered by a repeated complaint about buggy combat, confusing keybindings and extraction runs that can fail outright due to unfinished systems.

5 / 10

Reviewed

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DUCKSIDE

A genuinely fun DayZ-and-Rust-but-you're-a-duck survival shooter that veteran genre players praised for its fast, rewarding early loop, undone across two years by cheating that never went away, a controversial kernel-level anti-cheat rollout, and a development pace that Steam's own patch history confirms has gone quiet since mid-2025.

5 / 10

Reviewed

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Dwarf Delve

A mining extraction roguelite from a solo developer that launched broken enough to earn a "Mostly Negative" tag — softlocks, an unexplained tutorial, and rough performance — while simultaneously earning some of the most sympathetic, patient negative reviews this library has seen, because the developer has been visibly fighting to fix it in real time.

5 / 10

Reviewed

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Evolutionary Antinomy

A budget-priced, text-based sandbox survival RPG set in a dystopian near-future where robot rights and unchecked genetic and cybernetic modification have triggered global war, built around a robbed courier rebuilding an RV fortress between deliveries — its tiny review sample is short on detail but backed by two reviewers who each logged well over ten hours despite saying little about why.

5 / 10

Reviewed

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Expedition Agartha

A genuinely novel medieval melee extraction looter, praised by a dedicated niche audience for combat unlike anything else in the genre — undercut by a "free to play" framing several reviewers say locks most real content behind a paid expansion, a toxic unmatched PvP ecosystem, and a development team this review's research confirms went silent for more than two and a half years after a brief, active post-launch period.

5 / 10

Reviewed

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Forest Doesn't Care

A two-person team's atmospheric survival-horror exploration game with genuinely striking visuals and sound, undercut for many players by resources that are nearly invisible on the ground, thin content, and a rough crop of bugs and missing options.

5 / 10

Reviewed

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Fracture Point

A solo-developed roguelite extraction shooter with genuinely satisfying, overwhelming gunplay and a compelling tower-climbing loot premise, widely acknowledged even by its fans as shockingly buggy at launch, missing an advertised gun-modding feature, and carrying a reproducible progression-blocking softlock and a sudden, punishing difficulty spike.

5 / 10

Reviewed

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Frigore

A solo-developed survival horror game set in a frozen post-Soviet ruin that's been substantially reworked more than once since its January 2022 debut, with a divisive shift away from open survival toward a more linear zombie-shooting loop that a real share of returning players say made the game worse rather than better.

5 / 10

Reviewed

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INDUSTRIA 2

A sequel to Bleakmill's well-regarded 2021 debut that launched in April 2026 to a heavily divided reception, with most of this review's research sample describing missing textures, broken geometry, and a game that felt unfinished, followed by an unusually rapid string of emergency patches.

5 / 10

Reviewed

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iZolated

A pixel-art post-apocalyptic survival action RPG with genuine crafting and base-building depth, undermined at launch by game-breaking bugs including inventory resets on zone transitions, though the developers have kept working on it for nearly two years, including a full public reboot.

5 / 10

Reviewed

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Journey to Echo

A budget post-apocalyptic survival sim from solo studio North Ruins about scavenging, driving and building your way to the last outposts, earning a genuinely Mixed launch reception for an interesting, immersive concept undercut by jank, clunky building, and at least one report of broken core controls.

5 / 10

Reviewed

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KARJALA

A first-person Backrooms-style horror game from UWEG about a hot-tempered Soviet soldier dragged through a portal to search for missing scientists, earning a genuinely Mixed launch reception for its atmosphere and interesting open ending, tempered by honest reviewer reports of a punishing lack of checkpoints, missing settings, and confusing anomaly rules.

5 / 10

Reviewed

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Killer Klowns from Outer Space: The Game

An asymmetric multiplayer horror game built on genuinely beloved 1980s cult-movie source material, from the studio behind Friday the 13th: The Game — and, according to a remarkably consistent and dated stream of reviews, following a similar trajectory of a dwindling player population, balance issues left unaddressed for over a year, and post-launch updates that lean almost entirely on paid cosmetics rather than fixes.

5 / 10

Reviewed

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Long Drive North: Co-Op RV Simulator

Developer Mindflair Games, published by Excalibur Publishing, delivers an Early Access driving-survival game about repairing and roughing it across a post-disaster American wilderness in a broken-down RV, earning genuine praise for its cozy, cooperative loop from a portion of a Mixed review base, set against a dominant, heavily repeated complaint that its asking price far outstrips a currently thin, repetitive content set.

5 / 10

Reviewed

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Marauders

A WWII-flavoured, zero-gravity spin on Escape from Tarkov that launched with real promise in 2022, then spent four years wearing down that goodwill through persistent cheating, contested bans, and — as of an April 2026 developer post apologising for "the silence" — a 20-month content drought.

5 / 10

Reviewed

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Not Quite Dead: Open World Survival

An Early Access open-world zombie survival co-op game with real potential and an unusually praised, actively responsive developer, undercut by severe survival-balance complaints, broken hit detection, a data-loss-risk death loop, and an extraordinarily widespread — though disputed — accusation that it closely clones an existing game called Surroundead.

5 / 10

Reviewed

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Oh Deer

A genuinely funny asymmetric hide-and-seek party game — one hunter against a forest full of deer, some real and some human — whose appeal is real but whose thin content, rough performance, and now two years of silence from the developer have left a large share of its own fans feeling shortchanged.

5 / 10

Reviewed

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Sea Drifter

A pre-alpha top-down pirate survival adventure that starts you with a rowboat, three apples and 25 gold and dares you to earn everything else from four escalating seas — a freshly launched Early Access title with essentially no review base yet, so this account leans on its unusually detailed official mechanics description and early achievement data instead.

5 / 10

Reviewed

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Soulforge Lost Path

A Vampire Survivors-style bullet heaven crossed with Backpack Battles-style inventory management and weapon forging, landing "Mixed" on a launch sample that loves the core loot loop but flags an overwhelming tutorial dump, thin monster variety, and a rough early-access-feeling launch state for a full release.

5 / 10

Reviewed

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STARSEEKER: Astroneer Expeditions

System Era Softworks' spinoff into the Astroneer universe trades open base-building for timed extraction missions with strangers, a genuine change of direction undercut by a thin early loop, an artificial 30-minute timer, and broken pre-launch promises about microtransactions and singleplayer support.

5 / 10

Reviewed

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Stars Reach

An ambitious sci-fi sandbox MMO from Star Wars Galaxies veterans at Playable Worlds, promising a shared galaxy of terraformable planets, deep player-driven professions and reactive environments, whose Early Access launch drew a genuinely Mixed reception split between reviewers who dug past a rough, buggy opening into real long-term ambition and a large, specific chorus arguing the release was rushed, badly optimised and overpriced for its current state.

5 / 10

Reviewed

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