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Action reviews

1603 Action games reviewed and scored, best first.

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1603 reviews

Blood Gauntlet

A polished, retro-styled arcade score-attack game with genuinely praised pixel art and music, built around a base campaign multiple reviewers report finishing in around five minutes, whose real value depends entirely on whether score-chasing mastery and an Extreme Mode appeal to you once that short campaign ends.

6 / 10

Reviewed

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Blood High!

A fast-paced pixel-art boomer shooter from solo Korean developer ALLAF GAMES, casting players as a vampire cursed to fight with her body and severed, blood-spitting head split apart, Very Positive across 51 English reviews for its distinctive art and gimmick — with a widely repeated complaint that a genuinely fun three-world campaign is too short and too thin on weapon variety to fill out its price.

6 / 10

Reviewed

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Borderlands 4

A looter-shooter with genuinely well-regarded gunplay, undercut by severe, persistent PC performance problems and a real, extensively documented public-relations crisis in which Gearbox CEO Randy Pitchford spent days publicly dismissing player complaints — telling PC gamers to "code your own engine" and that "premium games are made for premium gamers" — turning a technical problem into what press outlets have called "the great Pitchford Twitter crashout of 2025."

6 / 10

Reviewed

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BORE BLASTERS

A Motherload-inspired mining roguelite that delivers a genuinely satisfying, widely praised first half before running into a content wall reviewers describe with near-total consistency — once every upgrade is bought, the remaining runs become repetitive grinding, a problem the developer has publicly acknowledged and partially addressed without fully resolving.

6 / 10

Reviewed

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BrickSpace

A solo-developer take on Breakout that swaps the usual flat 2D field for a first-person, zero-gravity paddle view across 32 fixed levels, backed by a sixteen-symbol power-up alphabet and a purely local high-score list. Released 5 August 2026 with no Steam achievements, no user reviews and no press coverage yet.

6 / 10

Reviewed

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BrokenLore: DON'T LIE

The latest entry in Serafini Productions' Japanese psychological horror series, praised across English, Chinese, Russian and Italian for its atmosphere and thoughtful, non-exploitative treatment of trauma and isolation, undercut by a specific, repeatedly corroborated complaint that the roughly two-hour runtime doesn't justify its asking price, plus real disagreement over pacing and technical polish.

6 / 10

Reviewed

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Burglin' Gnomes

A chaotic co-op break-in sim about raiding a suburban house as a tiny gnome, built by a solo developer from a months-long, hugely popular free demo into a full launch that sold over 500,000 copies in three weeks, even as reviewers describe the finished game as thinner than the demo that sold it.

6 / 10

Reviewed

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Can Your Otaku Cabinet Grow a Beautiful Girl?

An adult-oriented, Vampire Survivors-style bullet-heaven roguelite about rescuing and nurturing flower-themed girls in a miniature otaku-cabinet world, whose reviewers consistently describe the core survivors combat as average at best and the real draw as its generous, AI-illustrated animated intimate scenes.

6 / 10

Reviewed

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Clockwork Ambrosia

A steampunk run-and-gun metroidvania from Realmsoft built around extensive weapon-modding, Very Positive across a large English review sample for its art, music, and distinctive gun-customization concept, with fair, widely repeated complaints about a directionless open-world midgame and a specific, unresolved game-breaking healing bug.

6 / 10

Reviewed

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Code Vein

\"Anime Dark Souls\" with one of the genre's best character creators — and a co-op mode reviewers say quietly withholds story progression from the non-host player, a specific complaint distinct from the usual difficulty grumbling.

6 / 10

Reviewed

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CosmicGalaxyWars

CosmicGalaxyWars is a $19.99 shooting-RPG dungeon crawler from YOSHITSUNA INC., led by Disgaea designer Sohei Niikawa, and this review's small Positive sample describes an oddball, deliberately unexplained roguelike with a dungeon that literally stretches across a million floors, praised for genuine strangeness and depth despite one detailed dissent calling its mechanics shallow without Disgaea's stylistic polish.

6 / 10

Reviewed

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Creatures of Ava

A non-violent creature-collector action-adventure about befriending and rescuing the beautiful, doomed inhabitants of a dying planet, whose genuine emotional warmth and gorgeous creature designs earn heartfelt praise, undercut by a widely reported shallow gameplay loop and one specific, concrete design flaw that can quietly lock players out of full completion.

6 / 10

Reviewed

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Curse of the Sea Rats

A Kickstarter-funded "ratoidvania" whose hand-drawn animation draws near-unanimous praise from the same reviewers who call its combat sluggish and unfair. Two years of free post-launch updates, including a new survival mode, show a developer that kept listening — the controls just never fully caught up to the art.

6 / 10

Reviewed

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Dark Adelita

A brutal, folklore-steeped 2D run-and-gun platformer from Brain-dead Rabbit Games set in post-revolutionary Mexico, drawing a very small English review sample that praises its strong cultural identity and tight arcade combat, tempered by fair, corroborated complaints about a very short runtime and punishing difficulty spikes.

6 / 10

Reviewed

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Dark Fairy Tale: Dreamland Survivors

A one-handed bullet-heaven roguelike wrapped in a genuinely striking "storybook nightmare" art style, undercut by an attack-direction system and risk/reward balance that a wide range of reviewers, including several who otherwise enjoy the genre, found actively work against the player.

6 / 10

Reviewed

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Darksiders III

A NZ$64.95 action-RPG that swapped the series' Zelda-and-hack'n'slash roots for a Dark Souls-inspired combat system, and split its roughly 12,500 Steam reviews into a Mostly Positive "aggressively mediocre" verdict — well-loved by newcomers to the pivot, and repeatedly described by longtime fans of the first two games as fighting its own combat and camera as hard as it fights the enemies on screen.

6 / 10

Reviewed

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