Game review
[Chilla's Art] The Ghost Train | 幽霊列車
4.3 / 10
- Developer
- Chilla's Art
- Publisher
- Chilla's Art
- Released
- 23 July 2020
- Platforms
- Windows
- Genre
- Horror
- Monetisation
- One-time purchase, no DLC or in-app purchases.
- Players
- Single-player only
The short version
The Ghost Train sends players wandering a haunted train, taking on the studio's familiar lo-fi VHS atmosphere and urban-legend-inspired dread. Steam's aggregate reads Very Positive at 83% of 362 English-language reviews, and this review read all 63 negative reviews plus a sample of the positive side.
What makes this sample distinctive is how many of its negative reviews come from self-identified Chilla's Art fans rather than newcomers to the studio — reviewer after reviewer frames the complaint as "one of their weaker titles" rather than a rejection of the studio's style itself. The dominant, near-universal complaint is pacing: extensive repeated back-and-forth walking between train cars at a deliberately slow pace, tied to mundane fetch tasks, with several reviewers reporting the horror itself never really arrives. A specific, independently corroborated progression-blocking bug recurs — an inventory item (cicadas) that doesn't register correctly, leaving at least two reviewers stuck unable to finish. Separately, one reviewer flags a genuine accessibility gap: a sound-based puzzle with no captions or accessibility option, a real barrier for deaf or hard-of-hearing players in a way the studio's other titles reportedly don't share.
Biggest strengths
- Genuinely appealing environmental art and lighting, praised even by nearly every critical review as the game's clearest strength
- Captures the studio's familiar lo-fi VHS atmosphere that fans of Chilla's Art's other work will recognise immediately
- Very cheap at NZ$3.36, keeping the financial downside of a wrong guess low
Biggest weaknesses
- The single most repeated complaint across the negative-review sample, echoed even by self-identified fans of the studio: extensive, slow back-and-forth walking between train cars tied to mundane fetch tasks, widely described as tedious rather than tense
- Explicitly and repeatedly compared unfavourably to the studio's other titles (The Convenience Store, Missing Children, Inunaki Tunnel) by reviewers who say they otherwise love Chilla's Art's catalogue
- A specific, independently corroborated progression-blocking bug: an inventory item (cicadas) that fails to register correctly, leaving at least two reviewers stuck and unable to complete the game
Who it's for: Only die-hard fans of Chilla's Art's specific style curious to complete the catalogue, or players specifically drawn to slow, atmosphere-first horror rather than jump scares — this review cannot recommend it as an entry point to the studio's work.
Our recommendation: Skip it unless you're already a Chilla's Art completionist — even loyal fans of the studio's other games consistently call this one of their weaker efforts, and the price doesn't offset a genuine progression-blocking bug some players never got past.
4.3 / 10
Introduction
The Ghost Train sends players wandering a haunted train drawing on Japanese urban legends like Teke-Teke and Kisaragi Station, wrapped in the prolific horror studio Chilla's Art's familiar lo-fi VHS aesthetic. Developed and published by Chilla's Art, it launched on Steam on 23 July 2020 at NZ$3.36. Six years and dozens of subsequent studio releases later, its 362 English-language reviews sit at 83% positive, Very Positive. This review read all 63 negative reviews in that sample alongside a range of the positive side.
A weak entry, according to the studio's own fans
What sets this sample apart from a typical mixed-reception horror title is how many of the negative reviews come explicitly from people who say they love Chilla's Art's other games. "Normally, I'm a big, big fan of Chilla's Art but this game just didn't click for me," reads one. Another, more specifically comparative: "A step back from Missing Children in my opinion." A third: "the gameplay is a walking sim like Inunaki Tunnel but the scares and atmosphere is much worse." That pattern — naming specific other titles in the studio's catalogue as the bar this one fails to clear — recurs across dozens of reviews, suggesting this isn't a rejection of the studio's signature style so much as a specific, comparative disappointment from an audience that knows the work well.
The core complaint: walking, not horror
The dominant theme across nearly the entire negative-review sample is pacing built around repetitive movement rather than tension. "Most of your time is spent crossing train cars at an irritatingly slow running speed, just to complete repetitive and pointless tasks before anything actually happens," reads one detailed review. Mundane objectives recur as a specific complaint — visiting the restroom, the smoking area, searching for small hard-to-see items across identical train cars — described by multiple reviewers as padding rather than meaningful gameplay. The horror payoff many expected doesn't land for a large share of this sample either: "not scary," "no jumpscares," and "one jumpscare, a whole lot of walking" recur as near-identical, independent summaries.
A real bug, and a real accessibility gap
Beyond pacing complaints, this review found two more concrete, specific problems worth naming directly. First, a progression-blocking bug: one reviewer reports picking up three cicadas required to progress, only to find their inventory shows two, with no further cicadas available to find, leaving them permanently stuck; a second reviewer independently reports the identical item-count problem. Second, a genuine accessibility concern: one detailed review reports a puzzle relying entirely on sound cues with no captions or accessibility option, a real barrier for deaf or hard-of-hearing players that the reviewer specifically contrasts with the rest of the studio's more accessible catalogue. A separate reviewer flags a strong epilepsy warning regarding a pixelated visual effect used in place of the studio's usual VHS filter.
Checking the support record
This review checked Chilla's Art's own public update history for The Ghost Train specifically. The record shows two quick hotfixes in the days immediately following launch in July 2020, and nothing specific to this title since — consistent with the progression-blocking item bug remaining unresolved across years of reviews reporting it. Steam's own achievement data shows a moderate completion curve (90.5% for the easiest goal, down to 27-49% for others), suggesting most players who start do finish, even if many describe the experience as tedious along the way.
Verdict
The Ghost Train has real atmospheric strengths — environmental art and lighting draw praise even from its critics — but this review's full read of its negative-review sample confirms a consistent verdict from the studio's own fanbase: this is one of Chilla's Art's weaker efforts, weighed down by repetitive pacing, a real progression-blocking bug, and a specific accessibility gap the studio's other work reportedly avoids. Worth a look only for completionists already invested in the studio's catalogue.
Pros and cons
Pros
- Genuinely appealing environmental art and lighting, praised even by nearly every critical review as the game's clearest strength
- Captures the studio's familiar lo-fi VHS atmosphere that fans of Chilla's Art's other work will recognise immediately
- Very cheap at NZ$3.36, keeping the financial downside of a wrong guess low
- A handful of reviewers, including some playing with a friend, describe genuine fun despite the game's flaws, particularly in shorter sessions
Cons
- The single most repeated complaint across the negative-review sample, echoed even by self-identified fans of the studio: extensive, slow back-and-forth walking between train cars tied to mundane fetch tasks, widely described as tedious rather than tense
- Explicitly and repeatedly compared unfavourably to the studio's other titles (The Convenience Store, Missing Children, Inunaki Tunnel) by reviewers who say they otherwise love Chilla's Art's catalogue
- A specific, independently corroborated progression-blocking bug: an inventory item (cicadas) that fails to register correctly, leaving at least two reviewers stuck and unable to complete the game
- A genuine accessibility gap: one reviewer reports a sound-based puzzle with no captions or accessibility option, a real barrier for deaf or hard-of-hearing players
- Multiple reviewers report the game isn't scary in practice, with slow-moving threats and few real scares despite the atmospheric setup
- Poor English translation and unfinished-feeling assets recur across several reviews
Screenshots
-
[Chilla's Art] The Ghost Train | 幽霊列車Image: Chilla's Art via Steam -
[Chilla's Art] The Ghost Train | 幽霊列車Image: Chilla's Art via Steam -
[Chilla's Art] The Ghost Train | 幽霊列車Image: Chilla's Art via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial