Game review
BunnyBakery Review
5.6 / 10
- Developer
- G.J. Studio
- Publisher
- G.J. Studio
- Released
- 18 June 2026
- Platforms
- Windows
- Genre
- Simulation
- Monetisation
- Paid
- Players
- Local co-op (split-screen), single-player
The short version
BunnyBakery has real charm in its art and its premise, but it asks players expecting a gentle bakery sim to instead survive an Overcooked-style timer, and it does so on launch-week foundations that were still visibly cracked. It's a decent pick for players who already like the service-rush genre and don't mind a little jank; it's a rougher sell for anyone drawn in purely by the word "cozy".
Biggest strengths
- Distinctive, genuinely adorable bunny-and-bakery art style with a strong sense of personality
- Local split-screen co-op is easy to pick up and plays well with a controller
- Later-added casual mode and adjustable difficulty soften the early frustration considerably
Biggest weaknesses
- Launch-week bugs included at least one broken piece of equipment that could block level completion outright
- Pacing is closer to a frantic timed-service game than the "cozy" tag implies, which has misled some buyers
- No native online co-op despite multiplayer tags suggesting otherwise — same-room or Steam Remote Play Together only
Who it's for: Fans of frantic service-rush games like Overcooked or PlateUp who also want a softer, cuter visual style, and couch co-op pairs looking for a short, low-commitment session game.
Our recommendation: Conditional buy — great for split-screen pairs who enjoy timed kitchen chaos, but temper expectations if you were sold on "cozy" alone.
5.6 / 10
A Bunny, an Oven, and a Ticking Clock
BunnyBakery casts the player as a small rabbit running a pastel-toned bakery, baking and selling cupcakes, donuts, pancakes, and banana splits across a series of timed shifts. The premise, the promotional art, and the "cozy" tagging all point toward something gentle — a decorate-your-shop, take-it-slow kind of game. What's actually running underneath is a service-rush loop closer in spirit to Overcooked or PlateUp: orders queue up, a timer counts down, and missed or fumbled tickets cost stars at the end of a shift. Several players who came in expecting a soft management sim were caught off guard by how sweaty the early levels get, with one early review calling it "borderline brutal" even by the first stage.
That disconnect between the marketing tone and the actual pacing is the single biggest recurring complaint in the review sample, and it's a fair one. The bunny art, the sugary palette, and the achievement design all sell "cozy," while the underlying systems — precise WASD navigation, ingredient-fetching under a clock, and stars awarded for speed as much as accuracy — sell something closer to a stress test. Reviewers who adjusted their expectations tended to come around: one wrote that once they stopped playing it "like Overcooked" and leaned into using prep time between rushes, the game clicked into something genuinely chill. That's a real seam in the design rather than a simple case of players not getting it — the game rewards two very different playstyles depending on difficulty setting, and only makes that clear well after the tutorial.
Co-op That Isn't Quite What the Tags Promise
BunnyBakery lists both single-player and co-op support, and the local split-screen mode is where it's strongest: two players sharing a kitchen, bumping into each other, and dividing labour on the fly is consistently praised as the most fun way to experience the game, including by players who otherwise gave it a mixed or negative review. The catch, and it's a significant one for a game tagged as multiplayer, is that there's no native online or remote co-op. Players hoping to play with a friend over the internet have to either share a couch or lean on Steam's Remote Play Together as a workaround, and more than one reviewer flagged this directly as false advertising given how the store page multiplayer tags read. If co-op is the reason you're buying this, it's worth confirming upfront that you and your partner are either in the same room or comfortable setting up Remote Play Together, because the game itself won't tell you that split-screen is the only built-in option.
Solo play is the weaker half of the experience by most accounts. Without a second set of hands to divide baking, plating, and fetching, the same timers that feel manageable in co-op start to feel punishing, and at least one reviewer described the single-player mode as feeling rushed and disorganised by comparison. If BunnyBakery is going on your wishlist, it's much more clearly a co-op purchase than a solo one.
A Rough Launch, Slowly Being Sanded Down
The review sample is unusually blunt about the state BunnyBakery shipped in. Multiple players reported bugs that went beyond cosmetic glitches — one described a piece of equipment on an early level that was simply non-functional, blocking a specific order type needed to clear the stage entirely. Others mentioned performance issues disproportionate to how visually simple the game is, and general jank around hitboxes and object selection that made precise actions ("pixel hunting," as one review put it) more frustrating than they should be for a game built around split-second timing. To the developer's credit, several of the critical reviews note direct responses from the developer acknowledging the issues, and reviewers who came back later in the review window describe a noticeably more stable and better-supported game than the one that launched in June — the addition of a casual difficulty mode in particular gets repeated credit for making the game approachable for players who don't want the Overcooked-style pressure at all.
That said, "wait for patches" isn't a great first impression for full-price software, and the game was billed and sold as a complete release rather than an early access title. Buyers picking it up now are landing well past the roughest patches described in the launch reviews, but the pattern of shipping with a stage-blocking bug is worth knowing about even months later, since it speaks to how thoroughly the game was tested before release.
Is There Enough Bakery Here to Keep Baking?
Once the timing clicks and the bugs are patched around, the remaining question is depth. BunnyBakery's loop — serve food, unlock a new recipe or piece of furniture, serve more food — is charming for a handful of hours but thins out quickly. There are no NPCs to talk to, no missions beyond the next shift, and nothing resembling a narrative thread pulling the player forward; the game leans entirely on its cuteness and its co-op chaos to carry repeat sessions. For a short co-op night with a partner, that's a perfectly reasonable trade at the asking price. For a player hoping for the kind of long-tail progression seen in bigger cooking-sim or life-sim titles, it will run dry well before the achievement list is finished — and more than one player noted that chasing 100% completion turned from fun into a grind by the late stages.
The decoration system, letting players customise their bakery's look as recipes unlock, is a nice touch that a few reviewers singled out as their favourite part, giving the loop a small sense of ongoing reward even once the core gameplay has been fully learned.
Verdict
BunnyBakery is a small, solo-developed game with a clear identity problem at launch: its art and tagging sold cozy, its systems delivered stress, and its multiplayer tags implied more than the split-screen-only reality supports. Underneath that mismatch is a genuinely likeable co-op time-management game, particularly once the casual mode is in play and the worst of the launch bugs are behind it. Go in knowing what you're actually buying — a frantic, cute, couch co-op service game rather than a gentle decorating sim — and there's a fun few hours here for the right pair of players.
Pros and cons
Pros
- Distinctive, genuinely adorable bunny-and-bakery art style with a strong sense of personality
- Local split-screen co-op is easy to pick up and plays well with a controller
- Later-added casual mode and adjustable difficulty soften the early frustration considerably
- Solo-developer effort with visible, ongoing post-launch patching
Cons
- Launch-week bugs included at least one broken piece of equipment that could block level completion outright
- Pacing is closer to a frantic timed-service game than the "cozy" tag implies, which has misled some buyers
- No native online co-op despite multiplayer tags suggesting otherwise — same-room or Steam Remote Play Together only
- Content loop (serve food, unlock recipes, repeat) thins out quickly without missions or NPCs to break it up
Screenshots
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The countryside stall level, with its timer and order queue visible top right — the source of the game's Overcooked-style pressureG.J. Studio -
The cabin-themed bakery, one of several settings players can unlock and decorate as they progressG.J. Studio -
Local co-op in action — dividing pancake duty between two players is where BunnyBakery is at its bestG.J. Studio -
How the review scores each part of the gameWanderer Editorial -
The short versionWanderer Editorial