Key art for Steel Judgment

Game review

Steel Judgment

Roguelite FPSWindows

7.5 / 10

Developer
Gid Is Dead
Publisher
Gid Is Dead
Released
31 July 2026
Platforms
Windows
Genre
Roguelite FPS
Monetisation
Premium, one-off purchase — no in-game purchases
Players
Single-player

The short version

Steel Judgment lands on the exact intersection of Ultrakill's fast, punishing movement combat and Risk of Rain's item-stacking power fantasy, wrapped around a boss roster of figures pulled from mythologies across cultures — a solo developer's ambitious opening pitch for what an Early Access roguelite FPS can be. Five days old at time of writing, it's already collected twenty-seven reviews without a single negative one, a genuinely rare start.

Read the specific detail inside those positive reviews rather than just the aggregate score, though — reviewers who are otherwise thrilled with the game are already flagging concrete early balance issues: parrying that punishes you unfairly mid-horde, healing that feels underpowered next to an emergency-fuel mechanic some call overtuned, and a small early content pool typical of a week-old Early Access build. None of it looks close to a dealbreaker yet, but it's real, specific feedback worth knowing about before buying into an unfinished game.

Biggest strengths

  • Movement and combat draw immediate, enthusiastic comparisons to Ultrakill and Risk of Rain 2, with reviewers specifically praising how well the two influences blend together
  • A distinctive boss roster pulling from mythological figures across multiple cultures, giving the game real visual and thematic identity beyond its influences
  • Every one of its first twenty-seven reviews is positive, an unusually strong opening reception for a five-day-old Early Access release

Biggest weaknesses

  • Several reviewers flag parrying as unreliable specifically during larger enemy hordes, a concrete mechanical issue rather than a vague complaint
  • Healing is described as underpowered relative to an emergency-fuel mechanic some reviewers call overtuned, a balance pass still clearly in progress
  • Content is understandably thin five days after launch, with reviewers explicitly asking for more weapons, game modes and multiplayer options

Who it's for: Fans of Ultrakill, Risk of Rain 2, or fast movement-shooter roguelites who don't mind buying into an Early Access game five days after launch, with a small but growing content pool and balance still being actively tuned.

Our recommendation: A genuinely strong Early Access opening from a solo developer, worth buying now if you like the genre and want to support ongoing development — just go in understanding this is a week-old snapshot of a game that's still finding its balance, not a finished product.

7.5 / 10

Steel Judgment has been on Steam for five days at the time of writing, which makes it an unusual subject for a review — but its reception in those five days is unusual too: twenty-seven reviews, every single one of them positive, for a solo-developer Early Access roguelite FPS that wears its influences proudly on its sleeve. This review treats that reception for what it actually is: a strong, specific early snapshot of an unfinished game, not a settled verdict on a finished one.

Ultrakill's movement, Risk of Rain's power curve

The comparison reviewers reach for almost unanimously is a mashup of Ultrakill and Risk of Rain 2, and it's an accurate one. Movement is fast and technical — bouncing off enemies, air-dashing, uppercutting your way through danger — while a Risk of Rain-style item system lets stacking upgrades combine into genuinely game-breaking combinations, exactly as the store page dares you to attempt. A taunting mechanic that builds energy specifically rewards playing aggressively rather than kiting, giving combat a distinct rhythm that several reviewers single out as the game's most addictive hook. You can also steal enemy abilities outright, adding another layer to how builds come together across a run.

A boss roster pulled from world mythology

What gives Steel Judgment a visual identity beyond its influences is its cast: bosses and named figures drawn from mythological traditions across multiple cultures rather than a single pantheon, fought across realms in a setting called Asphodel — itself a name borrowed from the Greek underworld. Reviewers reference specific bosses by name with real enthusiasm, a good early sign that the cast is landing as intended rather than blurring together.

What reviewers are already flagging, five days in

Because reception has been so positive, it would be easy to treat this as an uncomplicated success story — but the same reviewers praising the game are also the ones surfacing specific, concrete issues. Several describe parrying as unreliable in the middle of larger enemy hordes, getting punished for attempts that should have connected. A recurring balance complaint contrasts weak healing against an emergency-fuel mechanic some call overtuned, the kind of numbers-tuning issue that's exactly what an Early Access period exists to catch. And unsurprisingly for a five-day-old release, several reviewers explicitly ask for more weapons, additional game modes, and multiplayer support, alongside genuine excitement about where the game could go from here.

Final verdict

Steel Judgment is a genuinely strong Early Access opening — sharp movement combat, a distinctive mythological cast, and a near-unanimous positive reception in its first days that's rare even for well-received Early Access launches. It settles at 7.5 rather than higher for the reason that should be obvious for a five-day-old build: it's thin on content, still being actively rebalanced, and everything here is a snapshot rather than a finished product. If the genre appeals to you and you're comfortable buying into ongoing Early Access development, this is a strong bet on a solo developer worth watching closely as the game matures.

Price and review data checked 5 August 2026.

If you'd rather your build-crafting progression persisted across a stable, finished world instead of an evolving Early Access build, Wanderer is fully released and ready now.

Pros and cons

Pros

  • Movement and combat draw immediate, enthusiastic comparisons to Ultrakill and Risk of Rain 2, with reviewers specifically praising how well the two influences blend together
  • A distinctive boss roster pulling from mythological figures across multiple cultures, giving the game real visual and thematic identity beyond its influences
  • Every one of its first twenty-seven reviews is positive, an unusually strong opening reception for a five-day-old Early Access release
  • Built and actively updated by a solo developer, with several reviewers specifically praising visible passion in small design details

Cons

  • Several reviewers flag parrying as unreliable specifically during larger enemy hordes, a concrete mechanical issue rather than a vague complaint
  • Healing is described as underpowered relative to an emergency-fuel mechanic some reviewers call overtuned, a balance pass still clearly in progress
  • Content is understandably thin five days after launch, with reviewers explicitly asking for more weapons, game modes and multiplayer options
  • As Early Access software, everything here — including the score below — is a snapshot of an unfinished, actively changing game rather than a final verdict

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Value 8 / 10
  • Originality 7 / 10