Game review
Road to Empress II
6 / 10
- Developer
- New One Studio
- Publisher
- New One Studio, Ariel
- Released
- 8 June 2026
- Platforms
- Windows
- Genre
- Adventure, Casual, Indie, RPG, Simulation
- Monetisation
- Premium purchase with in-app purchases
- Players
- None
The short version
Road to Empress II continues the live-action interactive drama format that made the original a genuine hit, actors, costuming, and staging that earn real praise, and a branching palace-intrigue narrative that clearly understands what its audience wants from the genre. Where it goes wrong is a choice that has nothing to do with story or performance: a visibly increasing reliance on generative AI imagery and video in place of filmed footage as the game progresses, culminating in an ending sequence that a large share of the review base describes as jarring and cheap next to everything that came before it.
This is not a minor technical quibble. Players who loved the first game's fully live-action presentation describe a real sense of betrayal watching expensive-looking sets and costuming give way to AI-generated stand-ins in the story's most pivotal moments, and the same pattern repeats in the localization: machine-translated dialogue that reads fluently early on visibly degrades in later chapters, producing stilted phrasing at exactly the points the drama is trying hardest to land emotionally. Combined with a script that leans more on character emotion than clear causal logic at branch points, making many choices feel arbitrary rather than meaningfully consequential, the back half of the game undercuts a genuinely strong opening.
There is a real audience for this, fans of the first game's central cast and central romance plotlines report enjoying this one too, and the palace-intrigue writing has real moments of insight into its female characters' motivations beyond simple rivalry. But a sequel from a studio with the resources to fund an entire live-action production should not need to fall back on visibly declining AI content to finish its own story, and that decision, more than any writing or pacing issue, is what keeps this from matching its predecessor.
Biggest strengths
- Strong acting, costuming, and staging in the game's live-action segments
- Thoughtful writing around its female characters' motivations and family stakes
- Branching structure gives real weight to major narrative decisions early on
Biggest weaknesses
- Increasing reliance on generative AI imagery and video replacing live-action footage late-game
- Machine-translated English dialogue noticeably degrades in later chapters
- Choices at key branch points feel arbitrary due to unclear causal logic
Who it's for: Fans of the first Road to Empress and live-action interactive drama games who can tolerate declining production quality in the second half in exchange for continuing a story and cast they're already invested in.
Our recommendation: Cautious recommendation for existing fans of the franchise; new players unfamiliar with the series should start with the original rather than this sequel.
6 / 10
Road to Empress II released on Steam on June 8, 2026 from New One Studio, priced at $18.00, continuing the live-action interactive drama format of the original "global hit." Two story routes are on offer, one following an alternate "New World" storyline and one tracking the historical Empress path, both built around the same core cast of actors and the same palace-intrigue setting. Several reviewers who committed primarily to the New World route report it receiving noticeably less content and a weaker resolution than the Empress route, suggesting the two paths were not developed with equal priority despite marketing that framed them as parallel options.
A format that still works, when it's actually live-action
The appeal of the Road to Empress format is unchanged from the original: real actors, real costuming, real sets, filmed and edited into a branching narrative where player choices meaningfully shift which characters rise, fall, or fall in love. When the game is operating in this mode, it remains genuinely effective. The writing shows real care for its female characters specifically, giving motivations rooted in family, ambition, and survival rather than reducing every relationship to competition for a single man's affection, and the central performances continue to draw strong praise from returning fans. Specific pivotal scenes, an empress's coronation is singled out repeatedly, are cited as matching or exceeding the emotional high points of the original game, proof that the underlying talent and production capability haven't gone anywhere.
Where the production quality falls apart
The dominant complaint across the review base, in English, Chinese, and Korean alike, is a visible and escalating reliance on generative AI imagery and video as the story progresses, most severely in the game's ending sequences. Reviewers describe watching expensive-looking live-action scenes give way to AI-generated substitutes at exactly the moments the drama should be landing hardest emotionally, and the effect is described repeatedly as cheapening rather than enhancing the experience. The same degradation shows up in the English localization: dialogue reads naturally in the opening chapters and grows visibly more machine-translated and stilted deeper into the story, undercutting scenes that depend on precise emotional phrasing to land.
A branching structure that doesn't always earn its choices
Beyond the production issues, some players raise a more structural criticism: major decision points often hinge on character emotion in the moment rather than a clear chain of cause and effect established earlier in the story, which makes it difficult to predict or understand why a given choice leads where it does. Several reviewers describe the effect as closer to guessing than genuine narrative agency, a problem inherited from and, by some accounts, worsened relative to the first game's later chapters. One consequence is that a satisfying ending can feel more like luck than the reward for reading characters correctly, which undercuts the sense of authorship the branching structure is meant to provide in the first place.
A fanbase that noticed, and said so loudly
What makes the AI-content criticism particularly notable is how specifically and consistently it's raised across a genuinely large review base, over 9,000 reviews at Very Positive overall, which suggests a passionate, engaged fanbase carried over directly from the first game. That level of engagement means criticism here carries real weight rather than reading as a fringe complaint: players who clearly love this format and this cast are the ones sounding the alarm, not newcomers unfamiliar with what the series is capable of. Several long-time fans draw an explicit before-and-after comparison to the original game's fully live-action presentation, treating the shift as a step backward for a studio that had already proven it could deliver the real thing.
There is also a smaller but pointed thread of criticism around the game's handling of historical names, several reviewers note that core character surnames tied to real historical figures were altered between the first game and this sequel without clear prior communication, a change some read as a response to controversy the original faced over its handling of history. Whatever the underlying reason, the complaint again points to the same pattern: a sequel making choices, whether about content generation or naming, that a portion of its own dedicated audience feels weren't made transparently.
In-app purchases layered onto a full-price release
Road to Empress II also carries in-app purchase support on top of its $18.00 base price, a detail worth flagging plainly for a narrative-driven interactive drama where additional purchases are less common than in live-service genres. The game remains playable and completable without spending beyond the initial purchase, but buyers should go in aware that the storefront listing includes microtransaction infrastructure alongside the core narrative content, which is an unusual combination for this specific genre and one more data point in a broader pattern of a sequel making choices that prioritize cost-cutting or monetization over the presentation values that defined the original.
Verdict
Road to Empress II has the bones of a worthy sequel: strong performances, thoughtful character writing, and a format that still has few real competitors on Steam. What keeps it from matching the original is entirely self-inflicted, a visible, escalating substitution of cheap generative content for the live-action production values that made the format worth paying for in the first place. Existing fans invested in this cast and story will likely still find enough here to be worth the price; anyone new to the series should start with the original instead.
Pros and cons
Pros
- Strong acting, costuming, and staging in the game's live-action segments
- Thoughtful writing around its female characters' motivations and family stakes
- Branching structure gives real weight to major narrative decisions early on
- Multiple story routes offer meaningfully different character-focused arcs
Cons
- Increasing reliance on generative AI imagery and video replacing live-action footage late-game
- Machine-translated English dialogue noticeably degrades in later chapters
- Choices at key branch points feel arbitrary due to unclear causal logic
- Ending sequences singled out by many reviewers as a disappointing drop in production value