Key art for Ravenfield

Game review

Ravenfield

6.5 / 10

Developer
SteelRaven7
Publisher
SteelRaven7
Released
18 May 2017
Platforms
Windows, macOS, Linux
Genre
Sandbox military shooter
Monetisation
One-off purchase, no in-game currency, ads or gameplay-affecting purchases; free, regular content updates roughly every 4-6 weeks throughout Early Access
Players
None in the base game; unofficial community-made mods add multiplayer functionality, a gap multiple reviewers specifically wish the developer would close officially

The short version

Ravenfield delivers exactly the kind of large-scale, single-player sandbox chaos its pitch promises — infantry, tanks, and aircraft clashing across sprawling maps with active ragdoll physics — and its enormous, devoted community, built substantially through years of YouTube coverage, keeps discovering it fresh even nine years after its original Early Access launch. One of Steam's most active modding scenes gives the sandbox real, ongoing depth beyond what the base game ships with. Set against that is a specific, patient frustration that's grown more pointed with time: the developer's own 2019 update was titled "Conquest mode & Finishing Ravenfield 1.0," explicitly linking that one feature to the game's full release, and seven years later neither Conquest mode nor a 1.0 launch has arrived, despite genuinely continuous, still-active development through mid-2026. A separate, more recent complaint from longtime players describes specific updates degrading rather than improving core systems, particularly AI balance and vehicle behavior, suggesting active development hasn't been an unqualified positive even for the game's most dedicated fans.

Biggest strengths

  • Genuinely large-scale, satisfying sandbox battles with infantry, ground vehicles, and aircraft, limited mainly by what a given PC can handle
  • One of Steam's most active and prolific modding communities, adding weapons, maps, factions, and entire game modes that meaningfully extend the base experience
  • Consistent, active developer support with numbered content updates roughly every 4-6 weeks continuing as recently as August 2026, nearly a decade after Early Access launch

Biggest weaknesses

  • No official multiplayer nearly a decade into development, despite persistent, repeated reviewer requests, with only unofficial community mods filling the gap
  • A specific, developer-titled 2019 update directly linked Conquest mode to "finishing Ravenfield 1.0," and seven years later neither has shipped despite continuous development
  • Longtime players report specific quality regressions across updates, particularly AI balance tilting unfavorably and vehicle behavior becoming less predictable than in earlier versions

Who it's for: Fans of large-scale, mod-friendly sandbox military shooters who prioritize emergent chaos over polish, and players specifically drawn to one of Steam's most active Workshop communities. Less suited to anyone who wants official multiplayer out of the box, or players who need Early Access games to actually reach 1.0 within a reasonable timeframe.

Our recommendation: Worth its price for the sandbox chaos and modding scene alone, especially at a discount; go in understanding this is likely to remain in Early Access indefinitely, and that official multiplayer isn't coming without a mod.

6.5 / 10

Ravenfield puts a single player in command of an army of Blue soldiers fighting an army of Red soldiers across sprawling maps, mixing infantry combat, tanks, helicopters, and jets with loose, comedic ragdoll physics. It entered Early Access in May 2017, and as of this review — more than nine years and dozens of numbered updates later — it remains there, having never reached a formal 1.0 release. That unusual longevity hasn't hurt its reception: 97% Overwhelmingly Positive across 46,347 English reviews, one of the largest, most enthusiastic review samples encountered in this lane. Reading closely through it reveals a devoted, often nostalgic fanbase, alongside a growing, specific frustration about promises made years ago that still haven't been kept.

A sandbox and modding scene reviewers genuinely love

The praise for the core sandbox experience is warm and frequently nostalgic. Multiple reviewers describe discovering the game as children through YouTube creators and returning to it as adults: "I watched Baronvongames play this game when I was 12. And now as a grown man I get to play this game. Its just as good as the videos." Another specifically credits the modding scene as transformative: "with the right mods you can [recreate] any war that happened... the mods are just a kiss from god." A third sums up the appeal plainly: "It's an awesome game with an amazing modding community." That combination — genuinely satisfying base sandbox combat, extended enormously by one of Steam's most active Workshop scenes — is clearly the core of the game's massive, lasting appeal.

A promise made in 2019, still unfulfilled

The most specific, most serious criticism concerns the gap between the developer's own stated roadmap and what's actually shipped. Checked directly against SteelRaven7's partner-events history, an August 2019 update was explicitly titled "Conquest mode & Finishing Ravenfield 1.0," tying a specific feature directly to the game's full release. Seven years and dozens of further "EA" numbered patches later — the most recent, EA38, landed in August 2026 — neither Conquest mode nor a 1.0 launch has materialized. Reviewers increasingly reflect this specific frustration rather than generic Early Access fatigue. One writes plainly: "Grossly unfinished and requires a heap of mods to get an experience that is only somewhat playable." This is a case where "still in Early Access" isn't a neutral fact — it's a promise the developer made and named specifically, that remains unkept nearly a decade later.

Multiplayer that reviewers keep asking for

A related, specific complaint concerns the complete absence of official multiplayer. One reviewer writes: "Multiplayer needs to be added. A mod exists for it, but to have multiplayer on the base game would be amazing." Another, after years of play, makes the same request: "I just wish there was a better multiplayer thing besides some half assed community made thing." Given the game's core appeal is coordinated large-scale combat, the absence of official multiplayer support after nine years in development is a specific, repeatedly requested gap the developer has not chosen to prioritize.

Longtime players report the game getting worse, not better

A more recent and more pointed thread concerns quality regression across updates, distinct from the missing-features complaints above. One reviewer with years of history describes it directly: "used to play this for the huge battles you could have but after a few years the AI has gotten dumber if they're on your team, and far smarter if they're on the enemy's... bombers will go out of their way to bom[b targets in ways they never used to]." Another, more recent reviewer with 94 hours logged states it bluntly: "The updates only serve to further break the game. I can't even play preloaded maps without half my team being stuck in the air." Given the developer's genuinely active, continuous patch cadence, these aren't complaints about neglect — they're specific reports that ongoing changes have introduced new problems into systems that reportedly worked better in earlier versions.

A base game some reviewers say leans too hard on mods

Beyond the specific complaints above, several reviewers frame a broader structural concern: the built-in game modes don't offer enough variety to stand alone. One reviewer, having logged 255 hours prior across two accounts, explains: "I got bored of the base gamemodes on offer... Here are the 'Instant Action' modes this game offers (without mods)" — followed by a short list, implying the vanilla experience is thinner than the game's reputation suggests without community content layered on top.

A distinctive physics identity worth naming on its own

Separate from the roadmap and multiplayer complaints, it's worth crediting what makes the moment- to-moment combat itself distinctive: the active ragdoll system that sends soldiers flopping, tumbling, and stumbling whenever they're hit gives Ravenfield a tone unlike more serious military shooters, closer to comedic physics sandboxes than a tactical simulation. Reviewers who love the game frequently cite this specific quality — silly, unpredictable, and endlessly shareable in clip form — as being just as central to its identity as the large-scale battles themselves, and it's a meaningful part of why the game has sustained a YouTube-driven audience across nearly a decade even without the features still missing from its roadmap.

Verdict

Ravenfield's sandbox combat and modding community remain genuinely excellent reasons to play it, and the developer's continued, active support across nearly a decade is a real point in its favor compared to several other perpetual Early Access titles in this lane. That said, a specific, developer-named promise — Conquest mode as the capstone feature for reaching 1.0 — has gone unfulfilled for seven years, official multiplayer still doesn't exist, and longtime players report real quality regressions alongside the steady stream of updates. Recommended for the sandbox and mods alone, with the clear-eyed expectation that this may never formally leave Early Access.

Sources: Steam store page and appdetails API (release date, pricing, platform data, current Early Access status); Steam's aggregate review data (query_summary totals, English-language sample); individually read user reviews, both positive and negative, sorted by helpfulness and recency; SteelRaven7's own partner-events patch history from the 2017 Early Access launch through August 2026.

Pros and cons

Pros

  • Genuinely large-scale, satisfying sandbox battles with infantry, ground vehicles, and aircraft, limited mainly by what a given PC can handle
  • One of Steam's most active and prolific modding communities, adding weapons, maps, factions, and entire game modes that meaningfully extend the base experience
  • Consistent, active developer support with numbered content updates roughly every 4-6 weeks continuing as recently as August 2026, nearly a decade after Early Access launch
  • Active ragdoll physics give combat a distinctive, often comedic tactile quality reviewers specifically enjoy
  • A large, engaged multi-generational fanbase, with many reviewers describing discovering the game as children through YouTube coverage and returning to it as adults

Cons

  • No official multiplayer nearly a decade into development, despite persistent, repeated reviewer requests, with only unofficial community mods filling the gap
  • A specific, developer-titled 2019 update directly linked Conquest mode to "finishing Ravenfield 1.0," and seven years later neither has shipped despite continuous development
  • Longtime players report specific quality regressions across updates, particularly AI balance tilting unfavorably and vehicle behavior becoming less predictable than in earlier versions
  • Base game content is described by several reviewers as thin without mods, with the built-in game modes offering limited variety on their own
  • Specific, recurring bugs are reported, including vehicle-related glitches and screen-shake intensity strong enough to cause motion sickness for some players

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 5 / 10
  • Originality 7 / 10
  • Multiplayer 4 / 10
  • Interface 6 / 10