Game review
PROHIBEAST
6 / 10
- Developer
- SUPER AC
- Publisher
- SUPER AC
- Released
- 3 June 2026
- Platforms
- Windows
- Genre
- Strategy
- Monetisation
- paid
- Players
- false
The short version
Biggest strengths
- A genuinely distinctive setting and cast for the genre, trading the usual WWII backdrop for 1930s Prohibition Chicago with an anthropomorphic animal ensemble that multiple reviewers said gives the game real personal identity
- Strong, comparison-worthy level design and a complementary character skill system that fans of Shadow Tactics and Desperados III consistently praised
- A visibly improving live-support cadence, with reviewers who played after early patches reporting a noticeably better experience than those who played at launch
Biggest weaknesses
- Widely corroborated launch-window technical problems, including slow quicksaves (multiple reviewers clocked 7 to 15 seconds per save), inconsistent AI behavior on reload, and framerate drops in larger later-game areas
- An officially disclosed use of AI-generated English voice acting, which reviewers independently flagged as flat, prone to mispronunciation, and something some chose to disable outright
- Progress-blocking bugs reported by multiple reviewers, including one save-corrupting bug and a mission-five softlock some had to wait on a patch to resolve
Who it's for: Fans of Mimimi-style real-time tactics stealth games (Shadow Tactics, Desperados III) looking for a fresh Prohibition-era setting and an anthropomorphic cast, who can tolerate a rough technical launch and an officially disclosed AI-voiced English dub
Our recommendation: recommended with caveats
6 / 10
Shadow Tactics with a Prohibition twist
PROHIBEAST drops a squad led by Eliot Ness into a 1930s Chicago gripped by illegal meat trafficking and mob rule, tasking players with the familiar real-time tactics loop of scouting patrols, exploiting cover, and coordinating simultaneous takedowns across a small cast of specialists. What sets it apart from the genre's WWII-saturated field is its setting and cast, brought to life through an anthropomorphic animal ensemble. One reviewer captured the appeal plainly: "The 1930s atmosphere, the Prohibition setting, and especially the choice of an anthropomorphic cast give the game a unique identity. The art direction is really well done, and some of the levels are genuinely enjoyable to explore." Another, a genre veteran with games like Desperados, Shadow Tactics, Sumerian Six, Shadow Gambit, and Crookz for comparison, called PROHIBEAST their current favorite of the bunch, praising its "good theme or story, unique characters, funny and fun" tone.
Genre fundamentals reviewers say are genuinely solid
Beyond the setting, reviewers with deep genre experience consistently praised the core tactical design. A Chinese-language reviewer drew a direct line to a genre benchmark: "you can see the shadow of Desperados III in many places: the level design is good, and the character skills complement each other well, with each character having their own role," adding that while nothing has yet surpassed that benchmark for them personally, PROHIBEAST is "absolutely worth playing" and recommending Hard difficulty specifically because the default felt "a bit too easy" and allowed players to simply push through enemies by force. Another reviewer echoed the difficulty note from the opposite direction, calling the game "good enough" but "probably a little bit easy for veterans of the genre," suggesting the base difficulty curve consistently under-challenges players who already know the genre's rhythms.
A launch window plagued by real, corroborated bugs
The most consistent thread running through this game's critical reception isn't about design, it's about stability at launch. Multiple reviewers independently zeroed in on save and load performance as a specific, measurable problem. One wrote that "it takes 15 seconds to save, and loading a save is slow. This makes it difficult to experiment the gameplay, which goes against what they are promoting in the trailer," while a second reviewer sardonically noted "the quick save takes 7-9 sec to save the game, it should have been called the SLOW save," adding that reloading offered "no guarantee the characters are going to behave as it was before the save." Beyond saving specifically, reviewers reported framerate drops in larger later-game areas, inconsistent enemy AI, and at least two accounts of progress-blocking bugs: one reviewer lost a save entirely in Mission 6, while another was stuck unable to progress past Mission 5 until a patch resolved it, though they credited "great support from dev" in getting them a workaround in the meantime.
An officially disclosed AI voice track that reviewers didn't warm to
PROHIBEAST's Steam store page carries an official AI Generated Content Disclosure stating plainly: "The English voices in the game were generated using a text-to-speech tool." That's a first-party, developer-confirmed fact, and it lines up directly with independent reviewer complaints about the English dub's quality. One reviewer flagged "the genAI voice over which I have to turn off" as the single biggest downside of an otherwise solid game, while another was blunter still: "Every word said is AI generated and also scripted," listing it alongside technical bugs as a reason they ultimately couldn't recommend the game in its current state. A third reviewer specifically noted "the discrepancy between the voice acting and subtitles can be distracting," a complaint consistent with text-to-speech line delivery rather than a traditional voice-direction issue.
Visible signs of improvement since launch
Despite the rocky start, several reviewers who played after early patches reported a noticeably better experience than launch-window accounts describe. One wrote, "the game has improved significantly since release thanks to the latest patches. It now even supports native 5120×2160 resolution, which is great. The tutorial works properly, and the opening levels are already a lot of fun," while still flagging that performance and bugs "become much more pronounced" in the game's larger, later missions. Another reviewer framed the rough edges charitably given the studio's origins: "You can tell this is a project made by a young team... The project comes from a studio working with a school. You can feel that there are people learning and improving while building an actual game, which is pretty cool to see," expressing genuine curiosity about where the studio takes the concept from here rather than writing it off.
Pricing against a genre with tough competition
At $34.99, PROHIBEAST sits close to full-price territory in a genre already stacked with well-established, technically mature alternatives, and its launch-window rough edges make that price harder to justify than a distinctive setting alone can carry. One French-language reviewer who otherwise enjoyed the game's fun, coherent world and well-taught mechanics still flagged the camera as "a bit limiting in fairly large environments," a specific complaint that becomes more relevant the further a genre veteran pushes into the later, bigger missions where performance also tends to degrade most. Reviewers weighing it directly against Shadow Tactics or Desperados III generally still recommend it, but consistently frame that recommendation around the studio's evident potential and the setting's novelty rather than around PROHIBEAST already matching those games' technical polish at launch.
Verdict
PROHIBEAST has real bones: a distinctive Prohibition-era setting, a likeable anthropomorphic cast, and level and skill design that genre veterans consistently compare favorably to series like Desperados and Shadow Tactics. But its launch has been undeniably rough, with widely corroborated save-performance problems, later-mission stability issues, and an officially disclosed AI-generated English voice track that reviewers found flat and occasionally distracting enough to switch off entirely. Worth a look for real-time tactics stealth fans hungry for a fresh setting who are willing to tolerate some jank and patch alongside a young studio, but players sensitive to AI-voiced dialogue or expecting a launch-ready technical state should wait for a few more patch cycles first.
Pros and cons
Pros
- A genuinely distinctive setting and cast for the genre, trading the usual WWII backdrop for 1930s Prohibition Chicago with an anthropomorphic animal ensemble that multiple reviewers said gives the game real personal identity
- Strong, comparison-worthy level design and a complementary character skill system that fans of Shadow Tactics and Desperados III consistently praised
- A visibly improving live-support cadence, with reviewers who played after early patches reporting a noticeably better experience than those who played at launch
- A rewarding difficulty curve for veteran players, with several reviewers recommending Hard mode specifically because the default difficulty felt too forgiving
Cons
- Widely corroborated launch-window technical problems, including slow quicksaves (multiple reviewers clocked 7 to 15 seconds per save), inconsistent AI behavior on reload, and framerate drops in larger later-game areas
- An officially disclosed use of AI-generated English voice acting, which reviewers independently flagged as flat, prone to mispronunciation, and something some chose to disable outright
- Progress-blocking bugs reported by multiple reviewers, including one save-corrupting bug and a mission-five softlock some had to wait on a patch to resolve
- A camera that at least one reviewer found limiting in the game's larger environments compared to genre peers