Game review
Poolscape
7 / 10
- Developer
- CosmicArcade
- Publisher
- CosmicArcade
- Released
- 11 May 2026
- Platforms
- Windows
- Genre
- Adventure
- Monetisation
- Paid, one-time purchase.
- Players
- Single-player only.
The short version
Poolscape is a PS1-styled walking simulator from CosmicArcade that sends players sliding down from a central hub into a series of surreal, pool-themed liminal-space levels to explore and find the exit. Its Very Positive rating across a sizeable English review sample reflects genuine praise for its retro aesthetic and sound design, with this review finding fair, widely repeated complaints about deliberately slow movement and a lack of replayability once its handful of levels have been seen.
Biggest strengths
- Widely and repeatedly praised for its PS1-era retro visual style, with several detailed reviewers specifically crediting its scan lines, low-poly textures, and VHS-style effects for nailing the genre's aesthetic.
- Praised for sound design and an original soundtrack, with multiple reviewers naming the music and ambience among the game's best qualities.
- Praised for the variety of its individual pool-room levels, each built around a distinct visual theme, giving the exploration a sense of steady novelty across a short runtime.
Biggest weaknesses
- A fair, widely repeated complaint reports the character's movement speed is deliberately and frustratingly slow, an issue reviewers say has persisted since the game's demo release.
- A fair, specific complaint reports forced crawlspace sections that slow movement even further, adding friction without adding meaningful challenge.
- A fair, repeated complaint reports the game offers little replayability once its fixed, linear paths have been walked once, since exploration rarely branches or changes between playthroughs.
Who it's for: Fans of liminal-space and backrooms-style walking simulators looking for a short, relaxing, atmospheric exploration experience; players wanting mechanical depth, tension, or replay value beyond a single playthrough should expect a fairly slight package.
Our recommendation: A short, atmospheric, and genuinely well-realised liminal-space walking sim, held back by deliberately slow movement and little reason to return once its levels are seen.
7 / 10
Praised for a well-realised retro aesthetic
Poolscape earns much of its Very Positive rating through consistent praise for its visual identity. "Poolscape is a surreal 'Pools' themed walking simulator with PS1 era graphics," reads one detailed review, describing a hub area with "8 different colored slides" each leading to "a mazelike pools themed / backrooms type level." A separate reviewer praises the specific execution: "I really enjoyed the old school visual vibe of this with the low res, blocky textures, scan lines, dithering, and the VHS effect. I used a slightly lower, 4:3 resolution to complete the look." A third calls it "the closest experience to being trapped in a Windows 98 screensaver." This review treats that praise as fair: reviewers repeatedly crediting specific, deliberate period-accurate visual choices, rather than vaguely praising "retro graphics," suggests genuine craft in recreating the aesthetic it's aiming for.
Praised for sound design and atmosphere
Beyond visuals, this review found reviewers repeatedly singling out the game's audio. "The best thing about this game is definitely the sound design. Both the soundtrack and the ambience are great," reads one review from an otherwise more critical reviewer. A separate reviewer, discussing the game's more positive reception, writes: "Love the music too, wish it played more or super slowly goes quiet, it's so good." A third describes the overall mood as "a relaxing quick game with a calming soundtrack." This review treats that praise as fair: even reviewers with substantial complaints elsewhere in the experience consistently exempt the sound design from criticism, suggesting it's a genuine, broadly agreed-upon strength independent of the game's other qualities.
Praised for level variety within a short runtime
This review also found reviewers repeatedly crediting the variety across the game's individual levels. "Pretty great collection of poolroom levels, each with their own aesthetic and theme. From classic environments to some more experimental areas. They definitely nail the vibes they are going for," reads one detailed review. A separate reviewer adds: "The biggest treat for me was the variety of environments to explore." This review treats that praise as fair: for a game reviewers describe as taking roughly two to two-and-a-half hours to complete in full, distinct visual themes across each of its seven-or-so levels is a meaningful way to sustain interest over a short runtime, rather than simply repeating the same liminal-space palette.
A fair, widely repeated complaint about slow movement
Set against that praise, this review found a fair and extensively repeated complaint about the game's core traversal. "The worst thing is how excruciatingly slow the character moves, even when running (which people have been complaining about since the demo release)," reads one detailed review. A separate, more positive reviewer still credits a fix: "With the improved movement speed update traversal feels a lot better." This review treats the underlying complaint as fair and significant: a walking simulator whose central verb is walking, saddled with movement speed reviewers say has been criticised since before release, is a legitimate and substantial critique of the moment-to-moment experience, even accounting for since-applied adjustments.
A fair, specific complaint about forced crawlspaces
This review also found a fair, specific complaint building on the movement issue. "And adding like 5 crawlspaces that force you to crouchwalk for 20 seconds don't help either," reads one detailed review. This review treats that complaint as fair: forcing an already slow-moving character into extended crouch-walking sections compounds a widely acknowledged pacing problem rather than offering any additional challenge or payoff, making it a specific, addressable design misstep.
A fair, repeated complaint about thin replayability
This review also found a fair, repeated complaint about the game's lack of replay value. "For a walking sim this lacks any replayability, since the paths you take are fixed," reads one detailed review. A separate, sharply critical reviewer frames the whole experience in similar terms: "Slow, boring, pointless little candy in a really pretty low poly wrapper... It feels more like one of those Youtube videos where liminal space images just roll by to the vibey music." This review treats the underlying complaint as fair: a fixed, linear, non-branching path through each level genuinely limits what a second playthrough offers, even though this review found the harshest framing of that complaint to be more severe than the broader sample's largely positive reception supports.
Achievement data shows a fairly gentle completion curve
This review's own check of Steam's global achievement data shows a comparatively gentle spread across its sixteen achievements, from 61.1% for the most-earned down to around 20% for the least-earned, without any single sharp cliff. That pattern is consistent with reviewer accounts of a short, fixed-path experience: most buyers who start Poolscape appear to see most of what it offers, with the achievement curve reflecting steady attrition across a short runtime rather than a small subset of dedicated players versus a large group who bounce off early.
Final verdict
Poolscape is a short, atmospheric, and genuinely well-realised liminal-space walking simulator, earning real, consistent praise for its period-accurate retro visuals, sound design, and level variety within a tight runtime. Its clearest weaknesses are a fair, widely repeated complaint about deliberately slow movement compounded by forced crawlspace sections, and a fair complaint that its fixed, linear paths leave little reason to return once its handful of levels have been walked. For fans of the liminal-space and backrooms subgenre looking for a relaxing, visually distinctive couple of hours, this is a solid, if slight, recommendation.
Pros and cons
Pros
- Widely and repeatedly praised for its PS1-era retro visual style, with several detailed reviewers specifically crediting its scan lines, low-poly textures, and VHS-style effects for nailing the genre's aesthetic.
- Praised for sound design and an original soundtrack, with multiple reviewers naming the music and ambience among the game's best qualities.
- Praised for the variety of its individual pool-room levels, each built around a distinct visual theme, giving the exploration a sense of steady novelty across a short runtime.
- This review's own check of achievement data shows a fairly gentle completion curve across its levels, consistent with a short experience most buyers see most of.
Cons
- A fair, widely repeated complaint reports the character's movement speed is deliberately and frustratingly slow, an issue reviewers say has persisted since the game's demo release.
- A fair, specific complaint reports forced crawlspace sections that slow movement even further, adding friction without adding meaningful challenge.
- A fair, repeated complaint reports the game offers little replayability once its fixed, linear paths have been walked once, since exploration rarely branches or changes between playthroughs.
- A fair complaint from one of the sample's more critical reviewers reports the experience can feel closer to passively watching liminal-space imagery than actively playing a game.