Key art for Panelka

Game review

Panelka

5 / 10

Developer
MonsterAttack
Publisher
MonsterAttack
Released
13 February 2025
Platforms
Windows
Genre
Casual, Indie, Simulation
Players
Single-player

The short version

Biggest strengths

  • A genuinely distinctive, specific aesthetic niche — retro, grunge, post-Soviet apartment nostalgia — that reviewers say fills a real gap left by the cozy-pastel-cute decorating genre's usual output
  • Evocative lighting and detailed, specific period furnishings that reviewers describe as genuinely warm and homely despite their deliberately worn, decrepit condition
  • Satisfying interaction mechanics, including the ability to place items inside cabinets and shelves rather than only on open surfaces

Biggest weaknesses

  • No functioning save feature at the time of this review, a serious and widely-flagged omission for a game entirely built around long-form interior design
  • Significant untranslated Russian text remaining in item category menus even within the official English version
  • No ability to rotate placed items, a real functional limitation for a decorating game

5 / 10

A cozy game genre gets a distinctly different apartment

Panelka takes the now-familiar cozy interior-decoration sandbox formula and points it somewhere genuinely different: rather than pastel-cute modern apartments, it recreates the specific, lived-in atmosphere of Soviet-era housing blocks, complete with cramped rooms, faded wallpaper, and worn period furnishings. Based on the available English-language review sample of 66 reviews — 54 positive, 12 negative, landing at an overall Very Positive rating — that specific aesthetic choice draws real, distinctive praise from players who say the genre badly needed something outside its usual pastel-cute default. "This game is so very far from being anywhere near perfect, but I am unashamedly hooked. Retro/grunge/trash-core is one of my go to vibes for in game decorating, and there's nowhere near enough options out there for peeps who don't want a cosy/pastel/cute/fluffy aesthetic, so I was all in," one reviewer writes, capturing exactly the specific gap this game is filling for a particular audience.

A separate, especially detailed reviewer articulates why the deliberately worn aesthetic works so well emotionally rather than reading as simply shabby: "Very immersive, in a quirky way cosy, and, surprisingly, an extremely relaxing experience. Despite the fact that many of the objects in game are in somewhat decrepit state, they feel very homely and humane, if I dare say so. And every piece of furniture and decoration is right on the money, adding more and more to the overall feel." One reviewer offers a broader, more considered framing worth including for its precision: "Panelka is a small but heartfelt creative sandbox that combines interior design with a distinctly Eastern-European sense of nostalgia. Developed and published by MonsterAttack, it invites players into a world of cramped apartments, faded wallpapers, and retro furnishings that define the lived-in atmosphere of Soviet-era housing blocks."

No save feature, in a game built entirely around long-form design

The single most serious, most consistently flagged problem in this review sample is the complete absence of a working save system, and it's a genuinely severe gap given the game's core premise. "I'm very disappointed with this, mainly for the 'save' feature, or rather lack thereof. I know that it's stated under the gear cog icon at the beginning that the 'save game' feature is undergoing work but, for me, why would you publish ANY game WITHOUT 'SAVE' WORKING? Especially a design game?" one reviewer writes, articulating precisely why this specific omission is so damaging: unlike an action game where a single session might be a complete experience, a decorating sandbox depends entirely on players being able to build up a design across multiple sessions over time. A separate reviewer confirms the same gap independently: "As of now the game does not have full save feature, and there are a lot of parts not translated to English yet. The developer is very motivated, and updating the game every few days. I just wish they responded more to English speakers when we have suggestions or questions."

Notably, this appears to be an openly acknowledged, in-progress limitation rather than a hidden defect — the developer has apparently flagged the missing save system directly in the game's own settings menu, which several reviewers credit as an honest, if still frustrating, disclosure.

A Russian-language ghost still living in the English version

A separate, widely repeated complaint concerns incomplete localization, specifically affecting the item selection menus players interact with constantly while designing. "Besides the translations for the furniture tabs showing in Russian, no evident bugs to building my cozy apartment, I really enjoyed the gameplay," one reviewer writes, treating the localization gap as a real but secondary annoyance next to an otherwise smooth experience. A separate, more detailed reviewer breaks down the specific inconsistency: "English version has incorrect translations. Categories in the English version are in Russian, the objects themselves are in English." That's a specific, oddly inconsistent localization gap — individual items translated correctly while their organizing category labels remain untranslated — that would be a relatively simple, if tedious, fix relative to some of this game's other structural problems.

Missing rotation, and real technical rough edges

A separate, more functional limitation draws specific complaint: the inability to rotate placed items, a genuinely significant gap for any game built around precise interior arrangement. One especially frustrated reviewer connects several complaints together: "I don't know why people are leaving positive feedback, this game isn't near ready, can't rotate so I'm stuck in the corner of the room and need to switch off the game to go back to the main menu. It has a nice style but it's not finished." A separate reviewer raises a specific, concrete performance concern: "Terrible optimization. There is almost nothing to render but it runs 2.6 times slower than Cyberpunk or KCD2. I'm not joking. I'm leaving this positive though to not ruin the game's repo at early stage" — an unusually generous framing from a reviewer clearly frustrated by a real, specific technical shortfall, choosing to withhold a negative score out of goodwill toward a small early-stage project.

The achievement data offers a useful window into the game's light story-mode structure, tied to seven named characters. Completion ranges from 83.3% for the most accessible character down to 23.8% for the least, a real if modest spread suggesting genuine, if uneven, engagement with whatever narrative content exists alongside the pure sandbox decorating mode.

Where this leaves it

Panelka occupies a genuinely distinctive, underserved niche within the cozy decoration genre, and its specific post-Soviet nostalgic atmosphere clearly resonates deeply with players hungry for something outside the genre's usual pastel default. What currently holds it back from an easy recommendation is severe and fundamental: no working save feature in a game entirely built around iterative, long-form design, compounded by incomplete localization, missing item rotation, and real performance problems. A shallow or broken core feature earns a harsh score even for a genuinely charming and original concept, and the missing save system specifically undermines the entire premise until it's fixed. Worth wishlisting and revisiting once the save system is confirmed working; hold off on buying today if the ability to build up a design across multiple sessions matters to you, which for this specific genre, it almost certainly does.

Pros and cons

Pros

  • A genuinely distinctive, specific aesthetic niche — retro, grunge, post-Soviet apartment nostalgia — that reviewers say fills a real gap left by the cozy-pastel-cute decorating genre's usual output
  • Evocative lighting and detailed, specific period furnishings that reviewers describe as genuinely warm and homely despite their deliberately worn, decrepit condition
  • Satisfying interaction mechanics, including the ability to place items inside cabinets and shelves rather than only on open surfaces
  • A demonstrably active, frequently-updating solo or small-team developer, shipping changes every few days according to multiple reviewers

Cons

  • No functioning save feature at the time of this review, a serious and widely-flagged omission for a game entirely built around long-form interior design
  • Significant untranslated Russian text remaining in item category menus even within the official English version
  • No ability to rotate placed items, a real functional limitation for a decorating game
  • Reported poor optimization and performance issues relative to the game's visually simple scope
  • Various interaction and clipping bugs affecting doors, walls, floors, and clothing items
  • Limited direct engagement from the developer with English-speaking players specifically, despite frequent update activity overall

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Visuals 7 / 10
  • Progression 2.5 / 10
  • Originality 8 / 10