Game review
Overtime: Patrol Review
5.4 / 10
- Developer
- Akhir Hayat Studio
- Publisher
- Akhir Hayat Studio
- Released
- 2 September 2026
- Platforms
- ["Windows"]
- Genre
- Adventure
Five Nights Watching a Village Unravel
Overtime: Patrol puts the player in the shoes of Toro, a newly appointed member of a small Indonesian village's Ronda Malam, a volunteer neighborhood night patrol, after a young man named Cahyadi vanishes without a trace. Across five unsettling nights, Toro's duties split into two routines: manning a checkpoint at the village border, inspecting incoming vehicles against a pre-approved entry list and deciding whether each driver's story checks out, and then walking a flashlight patrol through narrow alleys, rice fields, quiet streets, and the old village cemetery. Villagers' attitudes shift as the investigation drags on, rumors spread, and the line between a genuine supernatural threat and simple human paranoia blurs the further Toro gets pulled in. It's the second entry in developer Akhir Hayat Studio's Overtime Horror series, following an earlier Indonesian-language release the developer's fanbase already knows, and it launched on Steam on September 2, 2026, priced at $2.99, for Windows only.
The game leans specifically on a first-person psychological horror structure built around investigation rather than combat or chase sequences: interrogating drivers at the checkpoint and paying close attention to inconsistencies in what villagers say from night to night gradually assembles the truth behind the disappearance, with multiple branching endings, including good, bad, and true outcomes, depending on how thoroughly and how ethically Toro carries out his patrols.
A Small, Mostly Positive Sequel Launch
Overtime: Patrol has drawn 17 reviews so far, with 14 positive and 3 negative for an 82% "Very Positive" approval rating, spanning Japanese, Korean, Simplified Chinese, Indonesian, and English players. Several reviewers explicitly frame it as a direct follow-up to the studio's earlier horror title, comparing the two directly rather than judging this one in isolation, which gives the small pool an unusually specific frame of reference for a week-old indie release.
Human Paranoia Over Jump Scares, and a Twist Reviewers Liked
The reviewers who engage seriously with Overtime: Patrol consistently praise its atmosphere and its willingness to make the horror interpersonal rather than purely supernatural. A detailed Japanese review calls the humid, tropical dread of the setting genuinely effective, describing the simple routine of checkpoint duty and flashlight patrol as building into something closer to a mystery adventure than a straightforward horror game, as players piece together the disappearance through recurring events and small inconsistencies across the five nights. A Korean reviewer sums up the game's core twist under a spoiler tag: it's a game where the ghosts turn out to be less frightening than the people, calling it "a good B-tier horror game with a decent structure" and hoping the developer keeps refining the format. An English-language reviewer praises the atmosphere and the plot twist specifically, awarding it 8 out of 10 as "a good horror game with a solid story." A YouTuber reviewer who's been covering the developer's work describes this second entry as scarier and more intense than the studio's debut, calling the narrative dark enough to be best experienced alone at night. One Indonesian reviewer highlights a specific structural choice they found unusually bold: the game reportedly lets players deliberately pursue a bad ending by fully committing to a villainous path rather than treating failure states as accidental, something they say few games in the genre attempt. Another Indonesian-language reviewer says the story kept them guessing about who was actually behind the disappearance right up until the end.
Bugs, a Slow Typing Speed, and One Series Letdown
The negative and mixed reviews center on rough technical execution rather than the premise itself. Multiple reviewers flag visual bugs, with one otherwise positive English-language review specifically requesting improved visuals and a faster dialogue typing speed, calling the current text crawl "a little too slow." A Korean reviewer who otherwise enjoyed the game to the end notes a handful of bugs, including moments where the game seems to mix up which character is speaking mid-conversation, though they say restarting the scene resolves it without lasting harm; they also suggest the save-and-load system should snap more precisely to the story's branch points, since the current setup makes it harder than it should be to go back and see alternate endings. The Indonesian reviewer who praised the villain-path bad ending reports a more serious problem: broken achievement tracking that left them unable to confirm which of the good, bad, or true endings they'd actually reached, despite finishing the game. A Simplified Chinese reviewer who still recommends the game calls it noticeably less interesting than the developer's previous title, describing this entry as comparatively "a bit dull," while a separate, more blunt Simplified Chinese review that votes the game down offers no elaboration beyond calling it boring, unscary, and not fun. Another negative Simplified Chinese review is similarly terse, saying they'd have had a more interesting two hours staring blankly at a wall.
Verdict
Overtime: Patrol takes a genuinely distinctive setting, an Indonesian village night patrol investigating a disappearance through routine checkpoint duty and flashlight rounds, and builds a small but effective psychological horror mystery around the idea that the villagers themselves are scarier than anything supernatural stalking the dark. Reviewers who engage with its slow-burn investigation and branching, deliberately-pursuable endings consistently come away impressed by the atmosphere and the twist, even ranking it as a step up in intensity from the developer's earlier work in the series. Set against that is a launch build with real rough edges: dialogue attribution bugs, a text crawl reviewers found too slow, and, more seriously, achievement and ending-tracking bugs that left at least one player unable to confirm which of the game's three endings they'd actually earned. At $2.99 for roughly two to four hours of investigative horror, Overtime: Patrol is a reasonable, low-cost pickup for fans of narrative-driven, jump-scare-light horror willing to tolerate a young series still ironing out its technical presentation, though newcomers unfamiliar with the studio's first game may find less to hold onto than returning fans do.
Screenshots
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Cemetery patrols like this one lean entirely on fog, darkness, and a single flashlight beam, the low-key atmosphere reviewers said builds dread without relying on jump scaresImage: Akhir Hayat Studio via Steam -
Checkpoint duty means inspecting every vehicle and driver seeking entry to the village, the routine reviewers said turns into a slow-burn interrogation as the nights go onImage: Akhir Hayat Studio via Steam -
Villager conversations like this one shift in tone night to night, the small inconsistencies reviewers say are the real clues behind the disappearanceImage: Akhir Hayat Studio via Steam