Game review
MONSTER WAR: Clicker & RPG
5 / 10
- Developer
- BMBK Games
- Publisher
- BMBK Games
- Released
- 25 August 2025
- Platforms
- Windows
- Genre
- Clicker RPG
- Monetisation
- Launched free-to-play with optional in-game purchases, then had every purchase option permanently removed in a March 2026 update before the game was discontinued two months later. There is nothing left to buy.
- Players
- Single-player. The store description talks up trading and a shared "online world," but the store page's own category tags list only Single-player -- no multiplayer, co-op or MMO tag is present.
The short version
MONSTER WAR is a genuinely competent clicker-RPG underneath its numbers-go-up surface -- rerollable equipment stats, six loadout slots, an ascension/prestige layer, and boss fights with real health bars -- wrapped around a launch-to-abandonment story its own developer told in unusually honest terms. BMBK Games has now published, in sequence, an admission that the game "received a very cold and despicable reaction" at launch, a promise of a full 1.0 release with Android and Xbox ports in 2026, a "radical" pivot to full 3D visuals, the removal of every purchase option as a goodwill gesture, and finally, six weeks after that 3D announcement, a plain notice that development has stopped for good.
None of the promised roadmap shipped. What's left is a free, no-longer-monetised, no-longer- supported clicker that still works and still has real systems in it -- worth a look for what it is, and worth reading about for what it teaches about believing an Early Access roadmap.
Biggest strengths
- Genuinely deep for a clicker -- rerollable equipment with multiple stat rolls, six equipment loadouts, an ascension/prestige system, and 56 Steam achievements' worth of milestones.
- Completely free with nothing left to purchase -- BMBK Games removed all in-game payments in March 2026, so whatever is left to play has zero monetisation pressure attached.
- Unusually candid developer communication throughout -- the studio published a detailed public post-mortem of its own rocky launch, thanked a specific community member by name for helping rebalance the game, and gave a plain, undramatic notice when support ended rather than going silent.
Biggest weaknesses
- Officially abandoned as of 7 May 2026, roughly nine months after launch -- no further updates, fixes or content are planned, confirmed directly by the developer.
- The entire announced 2026 roadmap -- a full 1.0 release, Android and Xbox console ports, and a story mode called "The Purification" -- was published in December 2025 and quietly abandoned along with everything else five months later.
- A "radical" pivot to a full 3D visual overhaul was announced in March 2026 with real detail and apparent commitment, then the game was discontinued about six weeks later without any of it shipping.
Who it's for: Clicker and incremental fans who want a free, no-purchases-left game with genuine equipment depth, and don't mind that it will never receive another update. Also relevant reading for anyone who wants a documented, developer-narrated case study of how an Early Access title can promise a full roadmap and fold within months of promising it.
Our recommendation: Try it if the clicker-RPG loop appeals -- it costs nothing, there's nothing left to buy, and the equipment/ascension systems have real substance. Just go in knowing this is a finished story, not an active one: the 2026 roadmap of a 1.0 release, Android and Xbox ports and a story mode never happened, and nothing further ever will.
5 / 10
A clicker with real gear behind the big numbers
Strip away the eight-and-nine-digit damage counters and MONSTER WAR is a fairly substantial equipment-based incremental. A Smithy system rerolls helmets, armour, pants and boots across three randomised stat lines each -- damage bonus, crit multiplier, ascension-cube chance and more -- with a "Garbage!" or "Take Item" choice on every craft, exactly the keep-or-reroll tension that makes gear-hunting incrementals compelling. Six full loadout slots let a player swap equipment sets without rebuilding them, and a 300-item equipment cap that converts overflow into experience keeps the inventory from becoming an unmanageable hoard. Layered on top is an ascension/prestige system -- one official screenshot shows a level-999 character on "Ascension #22" -- and boss encounters with real health bars in the hundreds of thousands, not just a number that goes up forever with nothing to aim at. Steam lists 56 achievements for it, and the global completion data shows most players clear the earliest two comfortably (85.8% and 73.8%) before the usual incremental-game drop-off sets in through the 30-40% range -- a normal shape for the genre, and notably gentler than some comparable clickers, suggesting the opening hour itself isn't what turned people away.
What actually turned people away, in the developer's own words
That's the more interesting story here, and it's fully on the record. In a post titled "Future of MONSTER WAR: 2026," published in late December 2025, BMBK Games describes their own launch bluntly: the game shipped "in a very controversial quality," with "the predominantly vertical interface on wide-format screens, the lack of detailed information about the elements of the game, the poor quality of training and the presence of bugs, especially critical ones," and drew what the developer themselves calls "a very cold and despicable reaction." That's about as direct a self-assessment as a small studio's launch post-mortem gets. The same post credits a named community member, a player using the handle Fujinko, for material help rebalancing the game through the rest of 2025, and thanks the wider community for staying through a rough start.
It's a genuinely likeable tone for a developer to take, and the rebalancing evidently happened -- multiple numbered updates through late 2025 fixed critical bugs and reworked formulas, according to the same post. But first impressions on Steam are close to permanent, and a small, free clicker that launched to a cold reception rarely gets a second look once the initial review window has passed.
The roadmap that never arrived
The same December 2025 post laid out real plans for 2026: a full 1.0 release "in the spring or summer of 2026," an Android port, an Xbox One and Xbox Series X|S release, and a story mode called "MONSTER WAR: The Purification." In March 2026, BMBK Games went further, announcing what they called a "radical change" -- a complete visual rebuild of the game from 2D into full 3D, promising "redesigned character models," "new animations and visual effects" and "improved camera work," while keeping the existing gameplay systems intact. Three weeks after that, every in-game purchase was permanently removed, framed as a philosophical commitment to a game that "should be based on strategy, progress, and enjoyment, rather than on additional purchases."
Six weeks after the 3D announcement, on 7 May 2026, BMBK Games published a short, plain notice: MONSTER WAR is no longer supported. No further updates, fixes or content are planned. None of the December roadmap or the March 3D pivot ever shipped. The studio's own explanation, from the March post: "MONSTER WAR hasn't reached the audience we hoped for. The game hasn't been as popular or as visually appealing as it needed to be in today's reality. That's on us." It's a rare thing to see a developer narrate their own project's failure this openly, in real time, across four separate posts -- and it makes MONSTER WAR a useful case study in exactly the risk Early Access always carries: a roadmap is a stated intention, not a delivered feature, right up until the moment it either ships or doesn't.
Value
There's no purchase to weigh -- MONSTER WAR is entirely free, and as of March 2026 there is nothing left in it to buy at any price. What you're actually deciding whether to spend time on is a shelved, unfinished clicker-RPG with a real equipment system, an honest but unrealised roadmap, and zero chance of ever changing again. For genre fans who enjoy the gear-crafting loop for its own sake and don't need a live, growing game to feel worth playing, that's a perfectly fair free download. For anyone hoping this is a project still heading somewhere, it plainly isn't -- and BMBK Games has said so themselves, more clearly than most studios ever do.
Pros and cons
Pros
- Genuinely deep for a clicker -- rerollable equipment with multiple stat rolls, six equipment loadouts, an ascension/prestige system, and 56 Steam achievements' worth of milestones.
- Completely free with nothing left to purchase -- BMBK Games removed all in-game payments in March 2026, so whatever is left to play has zero monetisation pressure attached.
- Unusually candid developer communication throughout -- the studio published a detailed public post-mortem of its own rocky launch, thanked a specific community member by name for helping rebalance the game, and gave a plain, undramatic notice when support ended rather than going silent.
- Achievement data shows most players get well past the opening hooks (over 85% and 73% on the two earliest milestones), suggesting the early-game hump that sank its reputation was a presentation problem more than a fun problem.
Cons
- Officially abandoned as of 7 May 2026, roughly nine months after launch -- no further updates, fixes or content are planned, confirmed directly by the developer.
- The entire announced 2026 roadmap -- a full 1.0 release, Android and Xbox console ports, and a story mode called "The Purification" -- was published in December 2025 and quietly abandoned along with everything else five months later.
- A "radical" pivot to a full 3D visual overhaul was announced in March 2026 with real detail and apparent commitment, then the game was discontinued about six weeks later without any of it shipping.
- By the developer's own account, the original Early Access launch shipped with a predominantly vertical, mobile-style interface on wide-format screens, a poor tutorial and critical bugs, and drew a "very cold and despicable reaction" as a result -- damage the eventual rebalancing and bug fixes never fully recovered from.
- The store description's talk of trading, chat and a shared "online world" oversells what's on offer: the store page's own category tags list only Single-player, with no multiplayer, co-op or MMO tag anywhere.