Game review

Lone Fungus: Melody of Spores Review

7.5 / 10

Developer
BASTI GAMES
Publisher
BASTI GAMES
Released
7 November 2025
Platforms
PC
Genre
Platformer
Monetisation
Premium
Players
Singleplayer only

The short version

Lone Fungus: Melody of Spores is a confident, well-crafted Metroidvania that trades some of what made its predecessor distinctive for a tighter, more accessible experience. The 8-directional whip combat is a genuine highlight, and the quality-of-life design, instant fast travel, no death penalties on progress, generous save points, is close to best-in-class for the genre. Where it stumbles is in comparison to Lone Fungus itself: the freeform, momentum-driven movement tech that let players sequence-break and express themselves has been replaced by a more conventional dash-and-double-jump kit, the world is noticeably more linear, and an added layer of NPCs, quests, and shop-bought equipment dilutes the pure exploration-and-discovery loop the first game built its identity around. Judged purely on its own terms, it's still a very good few hours of platforming and combat. Judged as a sequel, it's a smaller, safer game than the one that came before it.

Biggest strengths

  • 8-directional whip combat feels tight, responsive, and consistently praised across the review sample as the game's standout mechanical improvement
  • Exceptional quality-of-life design: every save point doubles as an instant fast-travel point, and death carries no progress penalty even on Hard difficulty
  • Runs a lean 8-16 hours to full completion, a pace reviewers frequently single out as a well-judged length for the genre

Biggest weaknesses

  • The freeform, momentum-based movement tech that defined the original Lone Fungus has been replaced with a more conventional dash/double-jump kit, cutting down on sequence-breaking and player expression
  • The magic system is widely criticised as overly restrictive, allowing only two equipped spells at a time from a pool of around twenty, with a stingy mana economy limiting their use further
  • World layout is more linear and less interconnected than the original, with several reviewers noting reduced visual variety across the earlier biomes

Who it's for: Metroidvania fans who want tight whip-based combat and excellent quality-of-life features; ideal as an entry point for players new to the genre, though longtime fans of the original may find it a step down.

Our recommendation: Recommended, especially for newcomers to the genre or the series; existing Lone Fungus fans should adjust expectations for a shorter, more linear, and less mechanically adventurous sequel.

7.5 / 10

Lone Fungus: Melody of Spores is a prequel to developer BASTI GAMES' 2023 Metroidvania Lone Fungus, and it arrives with a healthy 200-review sample sitting at 93% positive. It doesn't require any familiarity with the original to follow, several reviewers who came in fresh confirm as much, but a large share of its review base clearly played the first game, and much of the conversation around Melody of Spores is framed explicitly in comparison to it. That comparison is mostly, though not entirely, favourable.

The setup casts players as a small mushroom creature caught up in events that predate the first game's story, exploring an interconnected world of fungal forests, ruined kingdoms, and hidden shrines. The narrative itself draws little specific commentary either way, most reviewers treat it as a serviceable backdrop for the platforming and combat rather than a highlight in its own right, which puts the weight of the game's reputation squarely on how it plays rather than what it's about.

Whip combat carries the game

The single most consistently praised element across the sample is the 8-directional whip combat, a clear departure from the original's weapon-swing system and one reviewers repeatedly cite as the game's biggest mechanical step forward. It's fast, precise, and holds up against a roster of bosses that multiple reviewers describe as tougher but fairer than anything in the first game, with generous save points placed near every encounter softening the sting of repeated attempts. Traversal tools layer well against the combat too: a ground dash, air dash, and double jump give players enough vertical and horizontal options to keep platforming segments feeling brisk, even if, as covered below, they're less inventive than what came before.

A more restrictive magic system

One specific complaint recurs often enough to be worth calling out on its own: the game's magic system. Despite offering roughly twenty spells across a full playthrough, players can only equip two at once, and one of those two slots is effectively locked to the basic healing spell for most builds. Combined with a mana economy reviewers describe as stingy, this leaves the wider spell roster feeling more like a collection to admire than a toolkit to actually use in combat. It's a rare specific mechanical complaint in an otherwise strongly positive sample, and it stands out because everything else players praise about the combat, the whip especially, doesn't carry the same caveat.

Streamlined at the cost of depth

The more substantial thread running through the review sample concerns what's been lost rather than what's been added. The original Lone Fungus built its identity around a momentum-driven movement system that let skilled players sequence-break sections and explore the world in ways the developers hadn't strictly designed for; several detailed reviews describe this as the defining charm of the first game. Melody of Spores replaces that system with a more conventional dash-and-double-jump kit, and reviewers who loved the original's movement tech are candid that something has been lost in the trade, even while acknowledging the new game is more approachable as a result. One especially detailed critical review argues the shift goes further than just movement: it describes the world as noticeably more linear and less interconnected, the early biomes as visually repetitive (heavy on green, brown, and grey before more distinct colour palettes appear later), and a new layer of NPC-driven quests, shop purchases, and stat-based level-ups as bloat that undercuts the purer exploration-and-discovery loop the original built its reputation on. Not every reviewer shares this reading, plenty describe the changes as a reasonable trade for a shorter, tighter game, but it's a consistent enough thread across the sample to treat as a genuine design trade-off rather than a fringe complaint.

Quality-of-life that sets a high bar

Where the sample is close to unanimous is on the game's quality-of-life design. Every save point doubles as an instant fast-travel node accessible directly from the map screen, and death carries no meaningful progress penalty, even on Hard difficulty, where the main consequence is losing currency rather than backtracking through cleared areas. Several reviewers explicitly call out these systems as ones they wish other Metroidvanias would adopt, and it's a real strength: difficult sections remain challenging without becoming frustrating busywork, since a failed attempt costs seconds rather than minutes of retraversal.

Shorter, and mostly better for it

Length is the other point of near-consensus. Most reviewers finish Melody of Spores in the 8-16 hour range for full completion, roughly half the length of the original, and the overwhelming majority frame this positively, calling it a well-judged pace that avoids the padding some Metroidvanias suffer from in their back half. A handful of reviewers still prefer the grander scope of the first game, and a couple note increased bug encounters compared to the original, but length itself is rarely raised as a weakness. Several reviewers frame the shorter runtime as a deliberate, reasonable choice for a developer following up an unusually ambitious debut, rather than a sign of reduced effort, and more than one explicitly says they'd rather see a tighter, more polished sequel than an attempt to simply out-scale the original.

Final Verdict

Lone Fungus: Melody of Spores succeeds as a tightly built, combat-forward Metroidvania with some of the best quality-of-life design in the genre right now, and its whip combat and boss encounters are a genuine highlight. It's a smaller, more linear, and more conventional game than its predecessor, though, trading freeform movement expression and open-ended exploration for a shorter, more guided experience padded out with RPG trappings that not everyone will want. New players and genre newcomers should find plenty to like here; fans of the original's specific brand of momentum-driven creativity may come away feeling like something distinctive was smoothed over in the process.

Pros and cons

Pros

  • 8-directional whip combat feels tight, responsive, and consistently praised across the review sample as the game's standout mechanical improvement
  • Exceptional quality-of-life design: every save point doubles as an instant fast-travel point, and death carries no progress penalty even on Hard difficulty
  • Runs a lean 8-16 hours to full completion, a pace reviewers frequently single out as a well-judged length for the genre
  • Boss design and general combat polish are widely cited as improvements over the original, with several reviewers rating fights as tough but fair

Cons

  • The freeform, momentum-based movement tech that defined the original Lone Fungus has been replaced with a more conventional dash/double-jump kit, cutting down on sequence-breaking and player expression
  • The magic system is widely criticised as overly restrictive, allowing only two equipped spells at a time from a pool of around twenty, with a stingy mana economy limiting their use further
  • World layout is more linear and less interconnected than the original, with several reviewers noting reduced visual variety across the earlier biomes
  • Added RPG trappings, NPC-driven quests, shop purchases, stat-based level-ups, are criticised by some reviewers as unnecessary bloat that dilutes the pure discovery-driven loop of the first game

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 7 / 10
  • Value 7.5 / 10
  • Originality 6.5 / 10
  • Interface 8.5 / 10