Key art for Little Kitty, Big City

Game review

Little Kitty, Big City

6.5 / 10

Developer
Double Dagger Studio
Publisher
Double Dagger Studio
Released
9 May 2024
Platforms
Windows
Genre
Open-world cat simulator
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

Little Kitty, Big City casts players as a mischievous cat exploring a small, charming Japanese-style town, and this review's sample confirms its art style, animations, and cat-simulator charm win over nearly everyone who plays it. A remarkably consistent complaint argues its two-to-five-hour runtime is thin relative to its full asking price, and this review's own achievement-data check corroborates unusually high completion rates consistent with a genuinely short campaign rather than an unusually engaging long one.

Biggest strengths

  • The art style, character animations, and overall presentation earn near-universal, specific praise across this review's sample, with reviewers repeatedly describing the cat's personality and movement as genuinely charming
  • The low-stakes, no-combat exploration loop is specifically praised as a successful alternative to more intense games in similar open-world-exploration territory, with several reviewers directly comparing it favorably to Stray for players wanting a gentler experience
  • Steam's own partner-events feed confirms extraordinarily sustained free post-launch support, including numbered content updates, seasonal events, photo contests, and new features continuing for well over a year after release

Biggest weaknesses

  • A remarkably consistent complaint, appearing across nearly this review's entire sample regardless of overall recommendation, describes the campaign as too short for its price, with most reviewers reporting a main-story completion time of two to three hours and full completion in under five
  • This review's own achievement-data check corroborates that complaint directly: the main story-completion achievement sits at 47.5%, and the achievement for completing every quest sits at 25.6%, both unusually high figures for a modern single-player game and consistent with a short, easily finished campaign rather than one most players abandon partway through
  • Multiple reviewers report specific, reproducible bugs, including clipping through walls, falling through the map, and at least one account of a bugged side quest that could not be completed at all

Who it's for: Cat lovers and fans of low-stakes, chill open-world exploration games looking for a short, cozy experience to share with children or unwind with themselves; not a fit for players expecting substantial length or depth to match a full-price purchase.

Our recommendation: Recommended for cat lovers and fans of short, cozy exploration games, ideally picked up on sale given this review's sample and its own achievement-data check both confirm the campaign is considerably shorter than its full price suggests.

6.5 / 10

Little Kitty, Big City casts players as a mischievous, lost cat exploring a small, charming Japanese-style town on the way home. This review's sample confirms the presentation and low-stakes charm win over nearly everyone who plays it, alongside a remarkably consistent complaint about just how little game there actually is for the price.

A genuinely charming cat simulator

Reviewers consistently praise the personality and presentation as the game's clearest strength. "The adorable cat has tons of personality and the world is super fun to interact with. It reminds me Untitled Goose Game as far as style and gameplay, but this is way more fun since you're a cat," one reviewer writes. Another draws a comparison to a higher-profile genre entry directly: "This is what I wanted 'Stray' to be. Cute kitty doing cute cat stuff. Low stakes." The game's approachability for a wide audience also earns specific, repeated praise, with one reviewer noting simply: "My 6-year-old daughter finally found a game that speaks to every level of her existence in this universe."

A remarkably consistent complaint about length

Set against that praise, the single most repeated criticism in this review's entire sample, appearing regardless of overall recommendation, concerns the game's short runtime relative to its price. "Long story short: this game is cute, but overpriced," one reviewer writes, reporting the main story finishes in "around 2-3 hours, all there's left to do is to collect remaining stuff around the map." Another reviewer frames the same complaint more personally: "I had it on my wishlist for almost a year... 4 hours of game play for a $22 game (got on sale) is not a great value for me." That consistency, across reviewers who otherwise loved their time with the game, suggests a real, shared value concern rather than a minority complaint.

Achievement data confirms a genuinely short campaign

This review's own check of Steam's achievement data supports the reviewer-described brevity with concrete numbers. The main story-completion achievement sits at 47.5%, and the achievement for finishing every quest in the game sits at 25.6% — both unusually high figures compared to the single-digit or low-double-digit completion rates typical of longer games this review has covered. That pattern is consistent with a short, easily finished campaign that most players who start actually complete, rather than one that loses a large share of its audience to difficulty or fatigue partway through.

Bugs, from minor to genuinely serious

Beyond length, several reviewers report specific, reproducible technical problems. "There are many areas that are not finished and holes to the void. The tennis ball side quest is bugged and is unable to be completed," one reviewer writes. A more serious account describes a save-corrupting failure: "I personally got clipped under the map and many others have as well along with getting clipped through buildings/walls and cant get out. This requires a full game save restart... How is it possible to not have a get unstuck option." A separate, more specific complaint comes from a reviewer with direct language expertise: "as a native Traditional Chinese speaker and language translator, I must point out that the Traditional Chinese translation is very problematic... It seems to have been directly converted from Simplified Chinese via Google Translate, without any corrections."

Movement feel draws a split verdict

A more specific mechanical debate in this review's sample concerns whether the cat's movement actually feels good to control moment-to-moment, separate from the length and bug complaints above. One reviewer describes real friction: "It really doesn't feel fun to move through the world... movement feels clunky and the animations feel unpolished. If you turn, your butt will just slide into place rather than your hind legs moving." That reviewer specifically criticizes the targeted-jump system, noting that "every jump is a matter of charging your jump and aiming it, turning an ascent of a stack of boxes into a slow and awkward endeavor." Other reviewers reach the opposite conclusion entirely, with one describing "the controls feel smooth and fun and energetic" as a specific highlight. This review reads that split as likely tied to platforming-heavy areas specifically, where the charge-and-aim jump mechanic seems to divide players more sharply than the simpler, ground-level exploration and interaction systems that draw more consistent praise throughout the rest of this review's sample.

What the update record shows

Steam's own partner-events feed documents an extraordinarily sustained commitment to free post-launch content, well beyond what a short, complete premium game typically receives: a "Picture Purrfect Update," seasonal Lunar New Year and birthday events, ongoing community photo contests, added language support, and continuous hotfixes all appear in the record stretching well past a year after the May 2024 launch. That level of continued investment doesn't resolve the base game's length-for-price concern directly, but it does mean players who buy in are likely to find meaningfully more content available today than existed at launch.

Final verdict

Little Kitty, Big City succeeds completely at what it sets out to do: deliver a genuinely charming, low-stakes cat-simulator experience that this review's sample confirms wins over nearly everyone who plays it. But a remarkably consistent complaint about its short runtime relative to full price, corroborated directly by unusually high achievement-completion rates, describes a real value gap this review cannot ignore. Cat lovers and fans of short, cozy exploration games should find real charm here, ideally at a discount; players wanting a longer commitment at full price should temper expectations.

Pros and cons

Pros

  • The art style, character animations, and overall presentation earn near-universal, specific praise across this review's sample, with reviewers repeatedly describing the cat's personality and movement as genuinely charming
  • The low-stakes, no-combat exploration loop is specifically praised as a successful alternative to more intense games in similar open-world-exploration territory, with several reviewers directly comparing it favorably to Stray for players wanting a gentler experience
  • Steam's own partner-events feed confirms extraordinarily sustained free post-launch support, including numbered content updates, seasonal events, photo contests, and new features continuing for well over a year after release
  • The game is explicitly designed to be approachable and enjoyable across a wide range of ages, with multiple reviewers specifically describing it as an ideal game to share with young children
  • Achievement difficulty is intentionally low and the structure is forgiving of exploration at any pace, letting players either rush through the main objective quickly or spend considerably longer simply enjoying the world without penalty

Cons

  • A remarkably consistent complaint, appearing across nearly this review's entire sample regardless of overall recommendation, describes the campaign as too short for its price, with most reviewers reporting a main-story completion time of two to three hours and full completion in under five
  • This review's own achievement-data check corroborates that complaint directly: the main story-completion achievement sits at 47.5%, and the achievement for completing every quest sits at 25.6%, both unusually high figures for a modern single-player game and consistent with a short, easily finished campaign rather than one most players abandon partway through
  • Multiple reviewers report specific, reproducible bugs, including clipping through walls, falling through the map, and at least one account of a bugged side quest that could not be completed at all
  • Several reviewers report more serious technical problems, including characters becoming permanently stuck in surfaces and, in at least one case, a hard save-lock requiring a full restart due to the game's autosave system preserving a broken state
  • A reviewer who is a native Traditional Chinese speaker reports the game's Traditional Chinese localization was clearly machine-converted from Simplified Chinese without correction, leaving noticeable regional and typographical errors throughout, including in the main menu

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8 / 10
  • Progression 5 / 10
  • Value 5.5 / 10
  • Originality 7 / 10
  • Replayability 5 / 10