Game review
THE HOUSE OF THE DEAD 2: Remake Review
3.5 / 10
- Developer
- MegaPixel Studio S. A.
- Publisher
- Forever Entertainment S. A.
- Released
- 7 August 2025
- Platforms
- PC
- Genre
- Action
- Monetisation
- Premium
- Players
- Local co-op / shared split-screen, Remote Play Together
The short version
THE HOUSE OF THE DEAD 2: Remake arrived with the same rushed, unfinished feeling that already dogged Forever Entertainment's remake of the first game, compounding it with weaker voice acting, an unearned night-time reskin, and enough launch-week bugs that some players couldn't even get past the main menu. Patches since have improved lighting and stability, but the review base remains dominated by longtime fans disappointed to see a beloved arcade classic handled this carelessly a second time.
Biggest strengths
- Post-launch patches have meaningfully improved lighting and stability compared to the rocky August 2025 release, per later reviewers
- The option to swap in the original 1998 soundtrack is a welcome touch for longtime fans, even if it's reported as buggy for some players
- Reimagined takes on several enemy and boss designs are complimented even by otherwise negative reviews
Biggest weaknesses
- Multiple reviewers report the entire game recast to take place at night for no explained reason, making already dim environments hard to see
- New voice acting is near-universally panned as worse than the original's beloved so-bad-it's-good delivery, right down to an unexplained accent for Goldman
- Widespread launch bugs: missing textures, missing sound effects, broken menus, and a placeholder NPC standing in for rescuable child civilians
Who it's for: Only for House of the Dead completionists at a steep discount; everyone else should play the 1998 original or its Wii port instead.
Our recommendation: Not recommended at full price. Longtime fans curious about post-launch patches should wait for a deep discount and check recent reviews before buying.
3.5 / 10
The 1998 arcade original of The House of the Dead 2 has a devoted following built on exactly the kind of so-bad-it's-good charm that defines the best light-gun shooters of its era: over-the-top voice acting, gloriously cheesy dialogue, and gory, satisfying enemy takedowns. When Forever Entertainment's remake of the first House of the Dead landed in a rough, unfinished state, many fans hoped the sequel would benefit from lessons learned. Reviewers overwhelmingly say that didn't happen, and in several respects, they argue this remake manages to be a step backward from its already shaky predecessor.
A launch defined by broken basics
The most immediate and damning criticism in the review base isn't about creative choices, it's about the game simply not working. Multiple reviewers describe being unable to progress past a broken settings menu at launch, greeted instead by a persistent "controller disconnected" prompt and no audio at all, regardless of input device. Others report missing building textures in early stages, environments so dark that navigation becomes guesswork even with brightness settings adjusted, and enemies that continue attacking or dealing damage after being shot in ways that should have disabled them, undermining the rail-shooter genre's most basic promise: that your shots register and matter. One reviewer summed up the launch experience bluntly, saying they could only review "a menu with no music that doesn't even work" for their twenty dollars.
To Forever Entertainment's credit, later reviews describe meaningful improvement. A December 2025 review specifically credits patches for majorly improving lighting and coloring, calling the current build a worthwhile purchase for series fans despite lingering rough edges, and a handful of 2026 reviewers report finishing the campaign multiple times without crashes or major bugs. That represents genuine post-launch investment, but it doesn't erase the impression the game's initial release left, or the fact that some of the deeper creative complaints below were never about bugs in the first place.
Choices that puzzle even sympathetic fans
Setting bugs aside, several of the remake's creative decisions draw consistent criticism from reviewers who clearly wanted to like this game. The entire campaign has reportedly been shifted to take place at night, a change from the original's mix of daytime and interior settings that multiple reviewers say serves no narrative purpose and only compounds the visibility problems caused by the game's already dim lighting. The new voice cast fares even worse in reviewer opinion: Goldman, the series' iconic red-suited antagonist, has inexplicably been given a Southern accent, and the newly recorded performances are repeatedly described as replacing the original's endearing badness with a flatter, less characterful kind of bad. One especially detailed review calls it a voice cast so weak it "turns the original's horrible into a masterpiece," a backhanded compliment that captures how specifically the new dub disappointed longtime fans, several of whom note the actors aren't even credited.
Combat feel is the other recurring sore point. Reviewers who remember the original describe weapons in this remake as lacking punch, turning familiar enemies into bullet sponges, and note that several bosses, including the Magician and the giant armored Kuarl, have had their weak-point windows and attack timing altered in ways that make fights feel more tedious rather than more challenging. Some enemy interactions are reported as outright broken, with reviewers describing zombies that continue kicking after losing their legs, or bosses whose damage states don't visually track the punishment they've taken. A smaller but pointed complaint concerns the removal of most child NPCs, both rescuable and scripted, which several longtime fans say strips out some of the original's more memorable, uncomfortable stakes.
Faithful in the wrong places, careless in the right ones
What frustrates reviewers most isn't that this remake changed things, it's the sense that it changed the wrong things while leaving genuine problems from the original build unresolved for months. The option to restore the original 1998 soundtrack is a thoughtful touch that several reviewers appreciate in principle, even as some report it was broken or inaudible at launch. Reimagined enemy and boss silhouettes get a fair amount of praise even from otherwise critical reviews, suggesting the underlying creative work wasn't without merit. But that praise is consistently overshadowed by complaints that read like a checklist of what a competent remake should have gotten right on day one: working audio, readable environments, weapons that feel responsive, and a voice cast that honours rather than undermines the source material's specific, beloved tone.
A pattern worth naming across Forever Entertainment's remake line
It's worth situating this release within the broader context reviewers keep bringing up unprompted: this is Forever Entertainment's second House of the Dead remake in a row to launch in a rough state, following a first-game remake that multiple reviewers here describe as "shoddy" and only lightly improved before this sequel arrived. Several reviewers explicitly frame their frustration less around any single bug and more around a publisher pattern of shipping classic-catalogue remakes before they're ready and relying on the goodwill of nostalgic fans to carry sales through launch week, then patching reactively once the negative reviews accumulate. That's a meaningfully different complaint than "this game is buggy," and it colours how skeptically longtime fans now approach the studio's stated plans for further remakes in the series, with one reviewer explicitly pleading that House of the Dead 3 not receive the same treatment.
It's a useful reminder for anyone evaluating whether to buy in at launch versus waiting: the review base here strongly suggests waiting is the safer call, not just for this specific game, but as a general approach to future announcements from the same publisher until a track record of clean launches is established.
Final Verdict
THE HOUSE OF THE DEAD 2: Remake is a disappointing sequel to an already shaky remake, and the review base makes clear that longtime fans of the arcade original feel let down twice over. Post-launch patches have genuinely improved the experience, and a minority of more recent reviewers report a stable, enjoyable time with the game, but the accumulated weight of launch bugs, a baffling all-night reskin, and roundly criticised voice acting leaves this feeling like a remake made without enough care for what people actually loved about the source material. Series completionists may find something to appreciate at a steep discount; everyone else is better served tracking down the 1998 original.
Pros and cons
Pros
- Post-launch patches have meaningfully improved lighting and stability compared to the rocky August 2025 release, per later reviewers
- The option to swap in the original 1998 soundtrack is a welcome touch for longtime fans, even if it's reported as buggy for some players
- Reimagined takes on several enemy and boss designs are complimented even by otherwise negative reviews
- Local co-op and Remote Play Together support keep the series' arcade, play-with-a-friend spirit intact
Cons
- Multiple reviewers report the entire game recast to take place at night for no explained reason, making already dim environments hard to see
- New voice acting is near-universally panned as worse than the original's beloved so-bad-it's-good delivery, right down to an unexplained accent for Goldman
- Widespread launch bugs: missing textures, missing sound effects, broken menus, and a placeholder NPC standing in for rescuable child civilians
- Weapon feedback and boss weak-point windows are altered in ways many longtime players say make combat feel worse, not better, than the 1998 original