Key art for God's Trigger

Game review

God's Trigger

5 / 10

Developer
One More Level
Publisher
Techland Publishing
Released
18 April 2019
Platforms
Windows
Genre
Action
Monetisation
Paid, no in-app purchases found
Players
true

The short version

God's Trigger sends an angel and a demoness through chaotic, over-the-top top-down gunfights to stop the apocalypse, built primarily around couch co-op with a solo option, drawing constant and largely earned comparisons to Hotline Miami. Its style, dual-character skill system and co-op chaos win over a real share of players. But this review corpus documents an unusually specific, widely-repeated control complaint on mouse and keyboard — an aiming reticule tied to character movement rather than the cursor — that the developers themselves reportedly defended as intentional rather than treating as a bug, alongside a distinct set of co-op-specific desync and soft-lock issues.

Biggest strengths

  • A stylish, satisfying top-down action feel that draws consistent, earned comparisons to Hotline Miami, with several reviewers specifically praising its chaotic, blood-soaked presentation
  • A genuinely interesting dual-character system, controlling an angel and a demoness with distinct skills and movesets that add real variety compared to a single-character formula
  • Real, enjoyable couch co-op chaos that a meaningful share of reviewers specifically bought the game for and found satisfying when the game's systems worked correctly

Biggest weaknesses

  • A dominant, extremely specific and widely repeated control complaint on mouse and keyboard: the aiming reticule is tied to character movement rather than following the mouse cursor directly, making precise aiming sluggish and counterintuitive — reportedly defended by the developers in Steam forum responses as intentional difficulty rather than acknowledged as a design flaw
  • A separate, distinct set of co-op-specific bugs beyond the aiming issue, including a pause-screen bug that locks the non-pausing player out entirely, characters becoming stuck beneath terrain unable to be revived, and progressive desynchronization between co-op partners the longer a session runs
  • No controller button remapping, a basic quality-of-life omission that affects players trying to work around the mouse-and-keyboard aiming complaint by switching input methods

Who it's for: Hotline Miami fans looking for a couch co-op spin on the formula, ideally played with a controller rather than mouse and keyboard given the documented aiming issues.

Our recommendation: Worth it at a steep discount for co-op fans specifically — use a controller rather than mouse and keyboard, and go in aware that co-op carries its own separate, documented bugs beyond the aiming complaint.

5 / 10

What it is

God's Trigger follows the unlikely partnership of an angel from Heaven and a demoness from Hell as they fight through chaotic, over-the-top top-down gunfights to stop the apocalypse, built primarily around couch co-op with a fully playable solo option. Developed by One More Level and published by Techland Publishing, it draws heavily and openly on Hotline Miami's visual style and moment-to-moment combat feel, layered with an upgradable skill system across its two playable characters. It released on 18 April 2019 at NZD 19.49.

Its review corpus, 173 in English, sits at a genuinely divided Mixed 68.8% (119 to 54), and reading through it in depth reveals a specific, unusually well-documented control complaint sitting at the center of most of this corpus's disagreement.

A stylish, satisfying take on the Hotline Miami formula

Reviewers consistently credit God's Trigger with capturing real style and chaos in its combat. "God's Trigger follows the unlikely partnership of an Angel from Heaven and a Demoness from Hell as they attempt to stop the apocalypse. Shoot your way through chaotic gunfights using an arsenal of weapons and upgradable special skills," writes one detailed reviewer, noting the game's primary focus on couch co-op. Another reviewer praises the added depth over its clearest inspiration: "many skills and additional moves compared to Hotline Miami, hard to remember them all," alongside genuine visual polish: "nice graphic style. Really fits the cinematics as well." A separate reviewer sums up the appeal concisely: "stylish and awesome! God's Trigger is a fun top down slasher & shooter where you control two separate characters with different skills and play styles."

A dominant, specific control complaint the developers reportedly defended as intentional

This corpus's single most consistent, detailed complaint concerns mouse and keyboard aiming specifically. "On KBM the devs made it such that the mouse follows your character's movement not the mouse aim. This may be hard to explain in words but basically mouse aim is sluggish and unreliable. Even worse on the Steam forums someone brought it up and the dev response is that its supposed to be a difficult game," writes one of the most-upvoted reviews in the corpus. A separate reviewer describes the same specific mechanical issue independently: "PC controls have an unbearable 'feature' where the aim moves when you move instead of being still where the mouse is... if your reticle is hovering over a stationary enemy and you move to the right, your reticle is now to the right of your enemy." A third reviewer frames the resulting difficulty precisely: "the challenge stems from poor control response which makes combat artificially difficult... it feels as if your character is surrounded by a blob of molasses while everyone else is normal." That's a specific, checkable design decision — not simply "the game is hard," but a documented control scheme that multiple independent reviewers say the developers themselves acknowledged and declined to change.

Co-op bugs distinct from the control complaint

Separately from the aiming issue, this corpus documents a specific set of bugs affecting co-op play specifically. "The coop, however, is riddled with bugs that I didn't find in the Singleplayer play- through. In several levels, my friend and I were forced to restart because one of us paused and the 'pause' screen remained for the other player, disallowing them to even play the game," writes one detailed reviewer, also noting a character becoming "blocked by an invisible wall." A separate reviewer raises a distinct, specific synchronization problem: "co-op seems to desynchronize more the longer you play. Got stuck on the clock puzzle not turning for me but working perfectly fine for my co-op partner." A third reviewer states plainly: "if you were thinking about buying this for online coop, don't... poor netcode and weird glitches here and there make it bad experience."

Pacing complaints in the campaign's back half

Beyond the control and co-op bugs, a smaller but specific thread raises a pacing complaint about particular sections. "The turret segments towards the end of the game are really not necessary. They break the tempo and not even fun to deal with," writes one detailed reviewer, a complaint echoed by a separate account noting the campaign "runs into pacing issues such as puzzles and boss fights" that feel like a chore compared to the core top-down combat the game otherwise excels at.

A note on later fixes

At least one detailed reviewer, writing in 2022, reports the singleplayer-specific control and polish issues had been resolved by that point: "I can confirm that the singleplayer of this game no longer has any of such issues in february of 2022." That's a fair, useful data point for prospective buyers, though this review corpus doesn't offer similarly clear confirmation that the documented co-op desync and soft-lock bugs were resolved on the same timeline.

What the achievement data confirms

God's Trigger's achievement curve shows a fairly steep decline: 49.8% for the top achievement, falling through the teens for mid-campaign progress, and collapsing to under 2% for the hardest completionist achievements. That's consistent with the documented control and co-op friction — a meaningful share of buyers appear to bounce off relatively early rather than pushing through to full completion.

Verdict

God's Trigger delivers genuine style and satisfying chaos in the Hotline Miami tradition, with a distinctive dual-character system that earns real, specific praise. But a documented, specific control decision on mouse and keyboard — reportedly defended by the developers as intentional rather than fixed — combined with a distinct set of co-op-specific bugs, are concrete technical problems that go beyond ordinary difficulty. Play with a controller if you can, expect co-op friction, and treat this as a discount purchase rather than a full-price recommendation.

Pros and cons

Pros

  • A stylish, satisfying top-down action feel that draws consistent, earned comparisons to Hotline Miami, with several reviewers specifically praising its chaotic, blood-soaked presentation
  • A genuinely interesting dual-character system, controlling an angel and a demoness with distinct skills and movesets that add real variety compared to a single-character formula
  • Real, enjoyable couch co-op chaos that a meaningful share of reviewers specifically bought the game for and found satisfying when the game's systems worked correctly
  • Strong art direction and a soundtrack that reviewers consistently praise even when critical of the underlying gameplay

Cons

  • A dominant, extremely specific and widely repeated control complaint on mouse and keyboard: the aiming reticule is tied to character movement rather than following the mouse cursor directly, making precise aiming sluggish and counterintuitive — reportedly defended by the developers in Steam forum responses as intentional difficulty rather than acknowledged as a design flaw
  • A separate, distinct set of co-op-specific bugs beyond the aiming issue, including a pause-screen bug that locks the non-pausing player out entirely, characters becoming stuck beneath terrain unable to be revived, and progressive desynchronization between co-op partners the longer a session runs
  • No controller button remapping, a basic quality-of-life omission that affects players trying to work around the mouse-and-keyboard aiming complaint by switching input methods
  • Pacing-breaking turret sections near the end of the campaign that multiple reviewers specifically call unnecessary and unfun compared to the core top-down combat
  • A short overall campaign (roughly 4-5 hours per multiple reviewers) that some feel doesn't fully deliver on its opening chapters' promise once the specific technical issues set in

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Visuals 6.5 / 10
  • Performance 4.5 / 10
  • Originality 6 / 10
  • Multiplayer 4 / 10