Key art for Ghostrunner

Game review

Ghostrunner

8 / 10

Developer
One More Level / Slipgate Ironworks / 3D Realms
Publisher
505 Games
Released
27 October 2020
Platforms
Windows
Genre
Action
Monetisation
One-time purchase; cosmetic and level DLC sold separately
Players
Single-player only

The short version

Ghostrunner is One More Level and Slipgate Ironworks' first-person cyberpunk parkour game, published by 505 Games, built around instant-death combat where both the player and enemies die in a single hit. It sits at 90% positive ("Very Positive") across 24,352 English-language Steam reviews. This review read the 100 most-helpful negative reviews alongside the 100 most recent English reviews.

Unlike most negative samples this outlet has read, Ghostrunner's critical reviews rarely dispute that the game is well made — the recurring theme is a specific, mechanically precise complaint about difficulty. Words like "frustrating," "hard" and "die" appear in roughly a third of the 100 negative reviews read, and this review found the same specific complaint made independently across every year sampled from 2020 through 2026: precise, trial-and-error platforming combined with one-hit deaths creates a wall some players never get past. "If you're a casual gamer you will repeat the same jump again and again for hundreds of times," reads a representative 2026 review. Steam's global achievement data corroborates this directly — the easiest milestones sit around 75% completion while the hardest sit at 1.6%, a spread consistent with a genuinely demanding game that a meaningful share of buyers bounce off early. Recent sentiment (79% positive) sits below the strong 90% lifetime figure, a real but modest softening rather than a declining reputation.

Biggest strengths

  • Reviewers on both sides of the score consistently praise the core movement and combat feel as something genuinely special once mastered, calling it fast, fluid and satisfying
  • A distinctive cyberpunk art style and synthwave soundtrack draw praise even from reviewers who couldn't get past the difficulty
  • The one-hit-kill, one-hit-death design is a deliberate, well-executed choice rather than a bug — several reviewers who initially struggled describe coming to love it once it clicked

Biggest weaknesses

  • The single most consistent complaint across every year sampled, 2020 through 2026, is brutal, trial-and-error difficulty combined with instant one-hit deaths that some reviewers find punishing rather than satisfying
  • Steam's global achievement data corroborates the difficulty directly: the easiest milestones sit around 75% completion while the hardest sit at just 1.6%, evidence many buyers bounce off before finishing
  • Several reviewers specifically recommend trying the free demo first, implying the core loop is divisive enough that word of mouth alone isn't a reliable guide for every player

Who it's for: Fans of precision platformers and character-action games who want a genuine skill challenge — players who bounce off repeated deaths in games like Celeste or Hotline Miami should try the demo first, which multiple reviewers specifically recommend.

Our recommendation: A genuinely excellent, distinctive parkour-combat game once its difficulty clicks — try the demo before buying if brutal trial-and-error challenge isn't normally your thing, since this review's own sample shows that's the one real barrier keeping some players out.

8 / 10

Introduction

Ghostrunner is One More Level and Slipgate Ironworks' first-person cyberpunk parkour game, published by 505 Games and released on 27 October 2020 at NZ$49.95, casting players as a cybernetic warrior climbing a mega-tower to overthrow its tyrannical ruler. Combat is built on instant deaths for both sides — one hit kills an enemy, and one hit kills the player. It sits at 90% positive ("Very Positive") across 24,352 English-language Steam reviews. This review read the 100 most-helpful negative reviews of 2,332 total, plus a sample of the 100 most recent English reviews.

Reviewers agree it's well made — the fight is over difficulty

Unlike most of the negative samples this outlet has read this session, Ghostrunner's critical reviews rarely dispute the game's craft. "This is more of a mixed review than a negative review," reads one representative 2020 review, praising the core combat before landing on its actual complaint. This review found words like "frustrating," "hard" and "die" across roughly a third of the 100 negative reviews read, spread evenly from launch through 2026 rather than concentrated at any one point — a genuinely persistent design complaint, not a bug that got fixed or a launch-week overreaction. "If you're a casual gamer you will repeat the same jump again and again for hundreds of times," reads a 2026 review comparing the game unfavourably to the more forgiving Mirror's Edge.

Achievement data confirms it

This review checked Steam's global achievement statistics to see whether the difficulty complaint holds up independently of what reviewers say, and it does clearly: the easiest milestones sit around 75% completion, while the hardest sit at just 1.6% — a wide spread consistent with a demanding game that a meaningful share of buyers never finish. Several reviewers explicitly recommend trying the free demo before buying, a specific and repeated piece of advice this review found nowhere else in its research this session, suggesting the community itself treats the difficulty as the one real gate between loving and bouncing off the game.

A design choice, not a flaw, for those who push through

What separates this complaint from most difficulty criticisms this review has read is how many reviewers describe changing their mind. "I am no longer a young man," reads one blunt, resigned 2022 review acknowledging the game demands sharp reflexes it no longer has — but plenty of others describe an initial wall giving way to genuine mastery. Recent sentiment (79% positive) sits below the 90% lifetime figure, a real softening this review takes as reflecting the difficulty complaint rather than any new problem — no other theme appears with comparable frequency across the sample.

Verdict

Ghostrunner is a genuinely distinctive, well-crafted parkour-combat game whose reputation for difficulty is real, well-corroborated by both reviewer testimony and Steam's own achievement data, and consistent across every year since launch — not a flaw the developers ever tried to soften. For players willing to push through repeated deaths, reviewers on both sides of the score describe a movement system that becomes something close to a flow state once mastered. Try the demo first if brutal trial-and-error challenge isn't usually your thing; otherwise, this is an easy recommendation.

Pros and cons

Pros

  • Reviewers on both sides of the score consistently praise the core movement and combat feel as something genuinely special once mastered, calling it fast, fluid and satisfying
  • A distinctive cyberpunk art style and synthwave soundtrack draw praise even from reviewers who couldn't get past the difficulty
  • The one-hit-kill, one-hit-death design is a deliberate, well-executed choice rather than a bug — several reviewers who initially struggled describe coming to love it once it clicked
  • Recent sentiment (79% positive) remains strongly positive despite sitting below the 90% lifetime figure, showing no sign of a declining reputation

Cons

  • The single most consistent complaint across every year sampled, 2020 through 2026, is brutal, trial-and-error difficulty combined with instant one-hit deaths that some reviewers find punishing rather than satisfying
  • Steam's global achievement data corroborates the difficulty directly: the easiest milestones sit around 75% completion while the hardest sit at just 1.6%, evidence many buyers bounce off before finishing
  • Several reviewers specifically recommend trying the free demo first, implying the core loop is divisive enough that word of mouth alone isn't a reliable guide for every player
  • A smaller number of reviewers describe the campaign as short, wanting more content once the core mechanics click for them

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8.5 / 10
  • Performance 7.5 / 10
  • Originality 8 / 10
  • Accessibility 5 / 10