Game review
GHOSTFLIPPERS Review
5.8 / 10
- Developer
- TheDevLeo
- Publisher
- HuninGames
- Released
- 26 August 2026
- Platforms
- ["Windows"]
- Genre
- Horror
House Flipping, But the Previous Tenant Never Left
GHOSTFLIPPERS bolts a haunted-house renovation business onto a co-op horror loop, and the mashup is exactly as strange and appealing as it sounds. The core loop runs in two halves: first, a trip to what reviewers call the "Evil Warehouse" to scavenge or buy the furniture, tools, and supplies needed for the job while something in the dark tries to stop you; then a return to the property itself, where the actual renovation happens through a string of small minigames — cleaning, repairing, installing furnishings — while an entity actively hunts the crew around the house. One reviewer sums up the pitch cleanly as "a combination of repair sim and Phasmo," and that comparison to Phasmophobia comes up constantly across the review pool, almost always as a compliment rather than an accusation of copying. The renovation framing gives the format a hook Phasmophobia never had: you're not just surviving a haunting, you're trying to flip the place for profit while it's still actively haunted.
That premise is carried by a genuinely distinct sense of humor. Reviewers repeatedly single out the game's comedic voice — silly item names, an oddball cast, and absurd upgrade options like what one review calls "my favourite, the Bean Taco" — as the thing that separates GHOSTFLIPPERS from a straight horror clone. "Brilliant co-op horror game oozing with a unique style and humour," one review puts it, and several others describe genuine laughter alongside genuine screams during sessions with friends. The scares themselves land as more playful than punishing for most of the positive reviews: "the scares isn't annoying or ear bleeding," one player notes, calling the balance "pretty decent overall with moments that spook me or extremely funny."
A Mechanically Interesting Core, Stretched Thin at the Edges
Where the review pool gets more measured is on how much game is actually here once the novelty of the premise wears off. Several reviewers who clearly enjoyed their time still flag the same structural gap: a promising set of individual systems — the "assessor" mechanic that flags what needs fixing, a stealing mechanic one reviewer calls out by name as a favorite, permanent and temporary upgrades between runs — that hasn't yet been built out into enough variety to sustain long play. One review, playing with a coordinated three-person group on the hardest difficulty, reports the challenge simply wasn't there: "the levels even on the hardest difficulty posed no threat, we had probably one death every three days or so," leaving the loop feeling more like "an odd game of throwing objects at ghosts" than a tense survival horror experience.
Others raise more specific friction points rather than a general difficulty complaint. The warehouse maze section, in particular, draws criticism for visibility — "the red maze room is way too hard to see or figure out what's going on, even with a flashlight" — and for confusing escalation events. Multiple reviewers mention a "Don't Move" event and a screen-reddening "schizophrenia" effect that immobilizes the player, both of which several reviewers say trigger far too often relative to how much they actually add to a session. When an entity teleports a player somewhere unexpected, more than one review notes it's often unclear what's actually required to survive the situation, which reads as a tutorializing gap rather than a difficulty one.
Bugs, Grey Screens, and a Loop That Sometimes Just Stops
The most consistent driver of negative reviews isn't the horror concept at all — it's stability. Multiple players describe getting stuck unable to move or interact, forcing a full game restart, with one reviewer describing exactly that failure on five separate attempts before giving up and requesting a refund: "on the 5th time, I'm just giving up and returning... can't play the game at this point." Others report co-op partners getting stuck on a grey loading screen mid-session, being unable to hit escape to recover, or needing to rejoin the lobby "almost every single time we tried to play." One group even encountered what they describe as "some random account in the server for some reason," suggesting the multiplayer backend still has rough edges beyond simple client-side freezes.
Audio design draws its own separate complaint thread, distinct from the bug reports. Several reviewers flag the sound mix as aggressively loud relative to everything else — one calling it "the absolute ear-assaulting non-stop SFX soundboard of horror noises" and warning that anyone running default volume settings should expect ringing ears, while another separately flags the map loading screen specifically as far louder than the rest of the game. None of this is described as game-breaking on its own, but stacked against the movement-lock bugs and grey-screen freezes, it paints a picture of a launch that needed more stability and audio-mixing passes before release.
An Actively Patching Developer and a Fair Price for What's Here
It's worth flagging directly that a meaningful share of this review pool consists of players who received free copies for streaming or pre-release access — several reviews open by thanking the developer for early access to the build, which should be weighed against the otherwise glowing praise in those specific write-ups. Setting that aside, the reviews that do describe a standard purchase are broadly split between enthusiastic recommendations and refund requests over the bugs described above, which lines up with the game's overall "Mostly Positive" standing on 33 total reviews — a genuinely small sample this early post-launch.
What comes through clearly regardless of purchase path is that TheDevLeo is patching fast: the public update log shows a hotfix, a minor update, an event update, and a balancing pass all within the first week after the Aug 26 release, and multiple reviewers explicitly credit the developer's responsiveness as a reason for cautious optimism. At $14.99, most reviewers who got a stable session out of it call the price fair for a horror-comedy co-op title still finding its feet, though the ones who hit repeated bugs understandably feel differently.
Verdict
GHOSTFLIPPERS pairs a genuinely fun premise — renovate a haunted house while something in it actively tries to stop you — with a comedic voice that stands out in a crowded co-op horror space, and the individual minigames and mechanics it's built around are consistently well-liked by the reviewers who got a clean run. But a real number of sessions are getting derailed by movement-lock bugs, grey-screen freezes, and a sound mix that needs turning down, and the content on offer is thin enough that a competent group can burn through the current difficulty ceiling quickly. Recommended for horror-comedy co-op groups willing to tolerate some launch-week rough edges from a developer who appears to be actively fixing them.
Screenshots
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Fixing the fuse box in a haunted hallway, with a sooty handprint marking where something recently passed throughImage: HuninGames via Steam -
Scavenging supplies inside the Evil Warehouse, one of the two halves of the core gameplay loopImage: HuninGames via Steam -
A co-op crew corners something they'd rather not have found, deep in a dark hallwayImage: HuninGames via Steam