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Strategy reviews

1335 Strategy games reviewed and scored, best first.

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1335 reviews

ALPARGUN

A solo-developed first-person military shooter built in Unreal Engine 5 around a six-environment campaign and an AI-supported squad, launched 5 August 2026 with two Turkish- language user reviews, zero Steam achievements and a documented mission that its own first buyer could not finish.

4 / 10

Reviewed

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Bomb Farm Review

An Idle Bomber Squadron With A Steam Market Bolted On Bomb Farm, released free on Steam August 28, 2026 by developer Stream On, is an idle RPG in the vein of the earlier "Task

4 / 10

Reviewed

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Castle Clicker : Idle City Tycoon

A free city-building clicker whose own achievement list requires replaying the entire game roughly 60 times for full completion, sitting on top of a Mixed 65% built from two very different arguments — reviewers who call the active, worker-assignment gameplay "not real idle" and reviewers who report resources vanishing every time they close and reopen it.

4 / 10

Reviewed

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Construction Company

A solo-developer construction business sim with a promising premise undercut by shallow, repetitive click-through gameplay, a near-absent tutorial and rough localisation, softened somewhat by a rapid post-launch patching pace that has earned the developer real goodwill from reviewers.

4 / 10

Reviewed

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Corsairs - Battle of the Caribbean

A long-awaited revival of the beloved 1999 pirate strategy game that a large number of its own nostalgic fans say abandons the core age-of-sail mechanics, trade depth and pacing that made the original special, compounded by progression-blocking bugs, though a post-launch patch addressing the game's runaway speed shows the developer is actively listening.

4 / 10

Reviewed

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Esports Team Manager

A MOBA-flavoured esports management sim that lets players draft, staff, and coach a team through full seasons, undercut by a shallow draft phase, a bare-bones match presentation, and missing tutorials that most of its small early review sample describes as leaving the game feeling unfinished.

4 / 10

Reviewed

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Idle Civilization

A five-resource idle civilization builder with genuinely more going on than most clickers of its era, frozen in Early Access for over a decade — its last real update landed in mid-2016, and reviewers are still calling it abandoned in 2026.

4 / 10

Reviewed

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Idle Wuxia Heroes

A cheap, wuxia-themed idle hero collector that reads to reviewers as an unfinished half-product, with a shared-equipment system that kills build variety and a persistent worry that it launched and then went quiet.

4 / 10

Reviewed

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Level Up Simulator

A NZ$2.99 satire of Steam's own trading-card economy, where bots buy, sell and craft cards into badges to push a level counter upward — a clever premise that Steam's tiny, Mixed-rated review corpus says never grows past its opening idea.

4 / 10

Reviewed

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Nemesis: Lockdown

A tense, atmospheric digital adaptation of the Nemesis board game's Lockdown expansion that captures the tabletop's sci-fi horror mood convincingly, undermined by a solo mode that can't replicate the board game's multi-character play, a multiplayer population that's now too thin to reliably find games in, and two-plus years without an update.

4 / 10

Reviewed

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Plastic Conflict

Plastic Conflict is a $19.99 solo-developer RTS that turns living rooms and gardens into toy-soldier battlefields with a genuinely ambitious direct-control-any-unit hook, but its tiny 2-review sample and the developer's own admitted shadow-drop launch describe a rough, buggy release, including one reviewer unable to properly quit the game at all, that a massive day-4 patch only partially answers for.

4 / 10

Reviewed

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Relic Guardian Review

Mystrigger's pixel-art Kingdom Rush-inspired tower defense, in which a summoned hero physically repositions towers across the battlefield, drawing a large and Very Positive review sample split between reviewers who love the added tactical layer and those who find it a slow, clunky detour from genre fundamentals.

4 / 10

Reviewed

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Robber Knight

A medieval RPG/strategy hybrid that entered Early Access four years ago at a premium price and a rough, alpha-quality state, then redesigned its own core systems at least twice while its two-person team stayed unusually transparent with a patient but increasingly wary community.

4 / 10

Reviewed

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The Carcass

A typing-driven, ASCII-terminal Lovecraftian colony sim about carving a roguelike settlement from the corpse of a dead god — a genuinely striking premise for fans of Caves of Qud and Cultist Simulator, undone at launch by an undisclosed reliance on generative AI for its writing, art and music that dominates its Mostly Negative review sample far more than any single gameplay complaint.

4 / 10

Reviewed

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The Settlers: New Allies

Ubisoft's revival of one of PC strategy gaming's most beloved franchises launched broken, redesigned around combat its own decades-long fans say abandoned what made the series special, and has received exactly three news posts in over two years — this review reads the whole arc, including the rival made by the original series' own former developers that fans now point to instead.

4 / 10

Reviewed

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War Commander

KIXEYE's post-apocalyptic base-building MMO strategy game, running continuously since its 2011 Facebook debut, finally arrives on Steam — met largely by returning veteran players whose reviews describe over a decade of accumulated pay-to-win pressure and unaddressed cheating that the platform switch hasn't changed.

4 / 10

Reviewed

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Castle Defense Battles

A NZ$4.79 tower-defense-and-troops hybrid from the studio behind Merge Cats and Merge Beasts. It has collected exactly one Steam review in almost four years — and that review is negative, describing the exact lack of choice this write-up finds in the store listing itself.

3.8 / 10

Reviewed

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HUA-Z

HUA-Z is a free-to-play cooperative zombie wave survival shooter, and this review's evenly split sample (7 positive, 7 negative, out of 14 reviews) reads as a game still closer to a rough prototype than a finished release, redeemed somewhat by a genuinely active post-launch patch cadence.

3.8 / 10

Reviewed

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