Key art for HUA-Z

Game review

HUA-Z

3.8 / 10

Developer
HUAYA
Publisher
HUAYA
Released
13 March 2026
Platforms
Windows
Genre
Indie, Massively Multiplayer, Strategy, Free To Play
Monetisation
Free-to-play
Players
Multi-player, Co-op, Online Co-op, LAN Co-op

The short version

HUA-Z is a free-to-play cooperative zombie wave survival shooter from developer HUAYA, released 13 March 2026, tasking solo or team players with fending off escalating waves of the undead using traps, upgradeable weapons, and unlockable areas across several maps. This review draws on a sample of 14 lifetime reviews, evenly split Mixed with 7 positive and 7 negative, and reads the full sample in detail. Reviewers divide sharply between those who see real, if rough, potential in the core loop, and those who consider the release itself a mistake, with one calling it outright "a practice project" that should not have shipped on Steam.

Biggest strengths

  • This review's sample included one detailed positive account praising specific content depth, noting surprise at 'the in depth easter egg on the gas station map' and expressing hope for more music and enemy variety in future updates, evidence the core loop has real appeal to at least some players
  • This review checked the game's partner events feed directly and found a genuinely active post-launch patch cadence, with a version 1.1 update roughly two weeks after launch followed by a 'big update' (version 1.2), two further point updates, and a balance adjustment through mid-August 2026, evidence of real ongoing developer investment rather than a release-and-abandon pattern
  • This review's sample included several short but genuinely enthusiastic reviews describing real enjoyment playing with friends, including one calling it 'a decent game to play with friends!' and another declaring, with tongue only partly in cheek, that it is 'the greatest game of all time'

Biggest weaknesses

  • This review's sample's most-voted review made a blunt, structural criticism rather than a specific complaint, writing simply 'Dont put practice project up on Steam,' a sentiment echoed by a separate reviewer who called the release 'beta and without content'
  • This review's sample included a specific, itemized bug complaint from a reviewer who uninstalled after 20 minutes, writing 'so many bugs. Dont mark it as a complete game,' and this review notes that reviewer's short playtime is consistent with the sample's overall median of just 31 minutes
  • This review's sample included a specific, detailed balance complaint about the later waves, with one reviewer writing the 'fast zombies in the later rounds are too OP... they take quite a bit of damage to take down and are TOO fast,' adding that traps meant to counter them 'somehow got to me anyway'

Who it's for: Players specifically looking for a free, disposable co-op zombie shooter to try with friends for a short session, who can tolerate real bugs, balance problems, and thin content in exchange for no financial risk.

Our recommendation: This review cannot recommend it as anything more than a curiosity given how consistently this review's sample describes an unfinished, thin experience, though it credits the developer's genuinely active post-launch patch history as a real, ongoing effort to improve it.

3.8 / 10

Waves of the undead, a handful of traps, and a Steam page that arrived before the game underneath it was ready: HUA-Z is a free-to-play cooperative zombie wave survival shooter from developer HUAYA, released 13 March 2026. This review draws on a sample of 14 lifetime reviews, evenly split Mixed with 7 positive and 7 negative, and reads the full sample in detail.

A blunt verdict from the sample's loudest voice

This review's sample's most-voted review, at 8 votes, made a blunt structural criticism rather than itemizing specific bugs: "Dont put practice project up on Steam." A separate, shorter review echoed the same core complaint from a different angle, describing the release as "beta and without content." This review treats the repetition of that framing, from independent reviewers using different words to reach the same conclusion, as a meaningful signal about the state of the release at launch.

Specific bugs, specific frustration

This review's sample included a detailed account from a reviewer who uninstalled after just 20 minutes, writing "so many bugs. Dont mark it as a complete game." This review notes that reviewer's short session is consistent with the sample's overall median playtime of just 31 minutes, a very low figure even by the standards of free, disposable co-op shooters.

A specific, credible balance complaint

This review's sample included a detailed complaint about the game's later wave difficulty, with one reviewer writing the "fast zombies in the later rounds are too OP... they take quite a bit of damage to take down and are TOO fast," and noting that traps meant to counter them "somehow got to me anyway" even while playing carefully behind cover. That reviewer explicitly requested the fast zombies be brought down to sprinting-player speed, a specific, actionable piece of feedback rather than a vague complaint.

Real appeal for at least some players

Set against that criticism, this review's sample included a genuinely detailed positive account. One reviewer expressed surprise at discovering "the in depth easter egg on the gas station map," and explicitly hoped for more music and enemy variety as the game develops, alongside improved enemy AI. This review reads that account, paired with several shorter but sincere reviews calling the game "decent... to play with friends" and even "the greatest game of all time," as evidence the core wave-survival loop has genuine appeal when it functions as intended.

Active patching, even if the foundation is rough

This review checked the game's partner events feed directly and found a genuinely active post-launch cadence: a version 1.1 update roughly two weeks after launch, a "big update" in early August (version 1.2), two further point updates, and a balance adjustment, all landing through mid-August 2026. This review credits that pattern as real, ongoing developer investment, distinct from the release-and-abandon pattern this lane has flagged in other free shovelware titles, even as the underlying criticisms from March persist in later reviews.

Almost no data on how far players actually get

This review checked achievement data directly and found the game tracks only a single achievement, already at 100% completion across the player base. That leaves this review with effectively no visibility into how deep into the wave structure players typically progress, itself consistent with the sample's broader picture of a thin initial feature set that the developer appears to still be filling in.

A false-advertising complaint worth noting on its own

One further review in this review's sample raised a narrower but specific complaint worth surfacing separately: "the zombies look like aliens and that's just false advertising," while otherwise finding "no bugs, no depth, no rage quits. Just 20 minutes of mid-ah gameplay." This review reads that as a smaller-scale version of the same core issue running through the negative half of the sample: a release whose presentation and marketing outpaced its finished content.

A small, meme-driven community rather than a broad audience

This review's sample included several very short, low-effort reviews that read more like inside jokes than substantive feedback, including "Hua-Z changed me," "You should rename it to Huanz," and one review reading only "HUA-G Nuts." This review reads that pattern, taken alongside the sample's low median playtime and the small overall review count, as evidence the game has so far reached a small, tight community of early players rather than a broad audience, which likely also explains why the more substantive positive and negative accounts carry disproportionate weight in shaping the overall picture.

Free removes the downside, but not the disappointment

This review weighs its harsher category scores specifically against the game's zero-cost entry point. A player risking nothing financially loses little by trying HUA-Z for a session, and several reviewers in this review's sample clearly got genuine short-term enjoyment out of doing exactly that. But this review notes free-to-play status does not answer the sharper structural criticism running through the negative half of the sample, that the release itself, regardless of price, arrived before it was ready, with one reviewer's blunt framing, "practice project," capturing that sentiment more directly than any complaint about cost ever could.

Verdict

HUA-Z is free, which meaningfully lowers the stakes of everything else in this review, but this review's own sample describes a release that arrived closer to a practice project than a finished game: real bugs, a specific and credible balance complaint about its late-wave difficulty, and a single tracked achievement that offers almost no picture of player progression. The developer's active, ongoing patch cadence through mid-August 2026 is a genuine point in its favor, and at least one detailed positive account found real promise in the core loop. This review can only recommend it as a free curiosity for players willing to tolerate rough edges, not as a fully realized co-op shooter yet.

Pros and cons

Pros

  • This review's sample included one detailed positive account praising specific content depth, noting surprise at 'the in depth easter egg on the gas station map' and expressing hope for more music and enemy variety in future updates, evidence the core loop has real appeal to at least some players
  • This review checked the game's partner events feed directly and found a genuinely active post-launch patch cadence, with a version 1.1 update roughly two weeks after launch followed by a 'big update' (version 1.2), two further point updates, and a balance adjustment through mid-August 2026, evidence of real ongoing developer investment rather than a release-and-abandon pattern
  • This review's sample included several short but genuinely enthusiastic reviews describing real enjoyment playing with friends, including one calling it 'a decent game to play with friends!' and another declaring, with tongue only partly in cheek, that it is 'the greatest game of all time'
  • This review notes the zero-cost entry point meaningfully lowers the stakes of this review's other criticisms, since even a thin, buggy experience carries no direct financial risk to try

Cons

  • This review's sample's most-voted review made a blunt, structural criticism rather than a specific complaint, writing simply 'Dont put practice project up on Steam,' a sentiment echoed by a separate reviewer who called the release 'beta and without content'
  • This review's sample included a specific, itemized bug complaint from a reviewer who uninstalled after 20 minutes, writing 'so many bugs. Dont mark it as a complete game,' and this review notes that reviewer's short playtime is consistent with the sample's overall median of just 31 minutes
  • This review's sample included a specific, detailed balance complaint about the later waves, with one reviewer writing the 'fast zombies in the later rounds are too OP... they take quite a bit of damage to take down and are TOO fast,' adding that traps meant to counter them 'somehow got to me anyway'
  • This review checked achievement data directly and found only a single tracked achievement across the entire game, offering effectively no data on how far into the wave structure players are actually progressing, itself a sign of a thin initial feature set

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 3.5 / 10
  • Value 5 / 10
  • Originality 2.5 / 10
  • Accessibility 4 / 10