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1861 RPG games reviewed and scored, best first.

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1861 reviews

Annulus

A free-to-play dark-fantasy tactics gacha with a genuinely interesting merge-based class system arrives buried under chaotic multilingual localization, aggressive monetisation, and a review sample repeatedly and specifically alleging bought positive reviews.

3 / 10

Reviewed

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Blood of Mehran Review

An action-adventure set across ancient Mesopotamian bazaars and palaces, mixing stealth, archery, and melee combat with light RPG progression, whose Mostly Positive review sample praises its atmosphere, story, and music while repeatedly flagging janky combat, dated animation, and performance problems well below what its trailers promised.

3 / 10

Reviewed

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Bounty Star Review

DINOGOD's debut mech-western, a farming sim bolted onto Armored Core-flavoured combat, earns a genuinely Mixed reception -- reviewers love its heartfelt story, voice acting, and setting, but a large share describe combat, controls, and pacing that never shake off a rough, unfinished feel.

3 / 10

Reviewed

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Crown and Adventure Review

A Mount & Blade and Sands of Salzaar-inspired autobattler RPG that hooks a large share of its review sample for 60, 100, even 300-plus hours, whose Mixed rating is driven less by the core gameplay than by a specific, widely corroborated backlash over an always-online requirement quietly patched into a single-player game, alongside near-universal translation complaints and quest-breaking bugs.

3 / 10

Reviewed

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Darkzone: Idle RPG

A sci-fi multiplayer idle RPG that launched into Early Access with a public developer manifesto promising total commitment, kept shipping real content for less than three months, then went silent for years and has since been pulled from sale entirely.

3 / 10

Reviewed

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Death by Scrolling Review

Ron Gilbert's Terrible Toybox trades point-and-click adventures for a vertically scrolling afterlife roguelite, and a Mostly Positive review sample enjoys its pixel art, humour, and Steam Deck-friendly pick-up-and-play loop, but a large share finds the runs shallow and repetitive well before the credits.

3 / 10

Reviewed

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Desktop Heroes Review

A genuinely novel idea -- a fantasy party that fights quietly above your taskbar while you work -- undercut by heroes who level in isolation rather than as a true team, thin progression, and a persistent debate among its own reviewers about how 'idle' it actually is.

3 / 10

Reviewed

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Dice Legends Review

A roguelike deckbuilder that ties card play directly to dice -- three heroes built around a d6, d8, and d12 respectively -- whose Mostly Positive review sample praises a genuinely clever, Slay the Spire-indebted core hook and strong pixel art, but is repeatedly undercut by a launch state riddled with save corruption, stuck inventory, and balance bugs that many reviewers say should have kept it in Early Access.

3 / 10

Reviewed

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Dream Abyss: Survivors Review

A cute, anime-styled bullet-heaven survivors-like whose Mostly Positive review sample praises a satisfying dual-weapon skill loop and an intense floor-based endless mode, but is repeatedly undercut by complaints about weak sound design, missing auto-aim, and -- in one specific, detailed review -- AI-generated character art.

3 / 10

Reviewed

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Fantasy Adventure

A NZ$2.49 idle hero-placement tower defense from solo Chinese developer Yamate whose 30-wave campaign hits the same reproducible, game-breaking bug at wave 23 in two independent reviews a year apart, on top of a broken mana mechanic and unit upgrades that reset every time you quit — a serious flaw in a game built around idling away from the keyboard.

3 / 10

Reviewed

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Goblin VS Princess Review

A cheap, reincarnation-driven idle RPG about a goblin repeatedly dying and rebirthing to grow strong enough to topple a series of princess bosses, whose large Chinese-language-majority review base consistently praises its collectible art and humour while raising real, specific concerns about shallow build depth, tedious manual upkeep, and one detailed allegation of inflated review counts.

3 / 10

Reviewed

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GODBREAKERS Review

A co-op action roguelite with genuinely excellent combat that's been badly let down by thin content, negligible meta-progression, and a full price that most of its own reviewers say doesn't match what's on offer.

3 / 10

Reviewed

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Hellfire: Wukong

Hellfire: Wukong dresses a generic idle-cultivation grinder in Journey to the West clothing, and this review's overwhelmingly negative sample describes a game whose progression math barely works, whose saves can vanish without warning, and whose developer patched frequently for two weeks after launch before apparently going quiet.

3 / 10

Reviewed

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Idle Dragon Clicker

A NZ$3.19 idle clicker about tapping dragons for coins, sitting at a lifetime Mostly Negative on Steam with a tiny 13-review sample — and a consistent complaint running through almost every one of them, positive and negative alike: nobody reports playing past half an hour.

3 / 10

Reviewed

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Idle magic herb

A NZ$6.29 xianxia-themed idle herb farm from a Chinese solo developer who shipped a near-identical idle game five weeks earlier — a decorative thousand-card compendium and an auto-battling cultivator sit on top of a loop with exactly one real decision, and both patches and the developer's attention stopped inside the first week.

3 / 10

Reviewed

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Monsters' Den: Book of Vengeance Review

An Early Access return to the classic Monsters' Den formula -- turn-based, portrait-based party dungeon crawling with a new dual-class system -- whose Positive review sample is driven largely by long-time series nostalgia, tempered by a recurring, independently corroborated complaint about the game's AI-generated art and a thinner-than-expected amount of content for a nearly two-decade-old franchise.

3 / 10

Reviewed

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Monster Tamer

A generically titled creature-collector RPG whose own Steam DLC catalogue verifies a pay-to-win structure — pre-leveled Legendary monsters and permanent EXP boosters sold separately on top of a NZ$21.99 base price — reviewed on an almost nonexistent early audience whose own achievement data shows essentially no one progressing past the tutorial.

3 / 10

Reviewed

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Pereelous Review

A slot-machine-driven dungeon crawler that swaps traditional turn-based combat for spinning reels of weapons, spells, and hazards, whose small but Very Positive review sample praises its distinctive hook and cheap price while repeatedly flagging punishing RNG, a lack of meta-progression, and a handful of specific balance bugs.

3 / 10

Reviewed

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Pipkin Review

Gregdude's Kickstarter-funded Halloween-themed monster collector, a Pokemon-meets-SMT RPG set in the cozy settlement of New Haven, whose Mostly Positive review sample praises genuinely striking creature and world design undercut by a baffling absence of basic quality-of-life features, no controller support, and a story that several reviewers say stops abruptly.

3 / 10

Reviewed

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Ragnarok Clicker

A competent Clicker Heroes clone wearing a Ragnarok Online skin, undone by the one thing an idle game can't survive — its own developer switching the servers off and quietly delisting it, while the store page still advertises the guild multiplayer that stopped working in 2019.

3 / 10

Reviewed

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Rise Eterna 2 Review

Forever Entertainment's grid-based tactical RPG sequel, refining its predecessor's Fire Emblem-inspired systems with bigger battles and deeper customisation, whose Mixed review sample splits between genuine praise for its combat refinements and real frustration with a sparse story, weak tutorial, and an easy, occasionally buggy difficulty curve.

3 / 10

Reviewed

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Shop Heroes

A free-to-play shop-management RPG that ran on Steam for six years, was Mostly Positive the whole time, and then simply stopped existing — servers shut down in 2022, delisted from sale, quietly replaced by a mobile sequel. There is no version of this game you can buy or play today.

3 / 10

Reviewed

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Shrine's Legacy Review

Positive Concept Games' loving homage to SNES-era classics like Illusion of Gaia, Soul Blazer, and Secret of Mana earns Very Positive reviews for its nostalgic charm, art, and local co-op, but a meaningful share of the same sample calls its combat stiff and repetitive and its unskippable dialogue a real drag on pacing.

3 / 10

Reviewed

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Space Chef Review

Blue Goo Games and Kwalee's cosmic cooking-and-exploration sim, six years in public development, whose Mostly Positive review sample praises a genuinely addictive Stardew-meets-Starbound-meets-Overcooked loop, undercut by a widely and specifically repeated complaint about a confusing, guide-required progression system and a punishing early-game grind.

3 / 10

Reviewed

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