Key art for Dice Legends

Game review

Dice Legends Review

3 / 10

Developer
Big Bite Games / Ad Luna
Publisher
Big Bite Games / Ad Luna
Released
10 October 2025
Platforms
Windows
Genre
RPG
Monetisation
premium
Players
false

The short version

Dice Legends has a genuinely clever hook -- tying each of its three heroes to a different die type and making dice as central to deckbuilding as the cards themselves -- and its strong pixel art and music draw consistent praise, but its Mostly Positive review sample is dominated by reports of save corruption, stuck items, invisible unkillable enemies, and balance swings severe enough that a large share of reviewers say the game launched before it was ready.

Biggest strengths

  • A genuinely distinct core mechanic that multiple detailed reviewers single out as the game's real hook: each of the three playable heroes is built around a different die type (d6, d8, d12), and dice values are rolled and then assigned to cards each turn rather than simply spending a flat energy resource, creating what one reviewer calls 'a satisfying mixture of planning, probability, and adaptation'
  • Consistently and repeatedly praised pixel art and presentation, with reviewers specifically calling out the card art, character animations, and mythological creature designs as standout even among reviewers who otherwise recommend against buying at launch
  • A well-regarded original soundtrack that several reviewers note as 'brilliant' and well-suited to combat pacing without becoming repetitive or overbearing

Biggest weaknesses

  • An overwhelming, widely repeated pattern of launch-state bugs across the negative review sample: save-and-continue reverting players to before a fight rather than mid-fight, equipment slots becoming permanently stuck after unequipping items, character stat point allocations resetting entirely between sessions, and multiple independent reports of invisible, unkillable enemies forcing players to force-close the game
  • A specific, detailed complaint that the endgame boss encounter scales in a way several reviewers call unfair rather than challenging, with one writing that the final boss's damage negation, blocking, and healing 'ramps up so quickly' that builds which cleared everything before it can have 'seemingly no chance' against it
  • Multiple reviewers explicitly note the game isn't the first to combine dice with a Slay the Spire-style deckbuilder, naming SpellRogue, Astrea, and Dice & Fold as direct genre predecessors, and argue Dice Legends doesn't clearly distinguish itself on mechanics beyond its central dice hook

Who it's for: Slay the Spire and roguelike-deckbuilder fans curious about a dice-driven spin on the formula, who are willing to tolerate a genuinely rough launch state in exchange for a distinctive core mechanic.

Our recommendation: Worth watching rather than buying at full price right now -- the dice-and-cards hook is real and several reviewers say the underlying game is good, but widely reported save and progression bugs mean waiting for further patches is the safer call.

3 / 10

Rolling into a crowded genre

Dice Legends, developed and published by Big Bite Games and Ad Luna, is a roguelike deckbuilder that arrives in a genre already thick with Slay the Spire's descendants, and it knows it -- several of its own reviewers cite that lineage directly. Its pitch for standing out is mechanical: rather than a flat energy pool spent on cards each turn, each of its three playable heroes rolls dice tied to their own die type -- a d6, a d8, and a d12 respectively -- and those rolled values are then assigned across available cards to activate them. The game's Steam news history confirms a clean, unambiguous original release on 10 October 2025, preceded by a February 2025 Next Fest demo, an August 2025 public demo, a public playtest in early October, and an announced release date and pricing just ahead of launch -- followed by an unusually fast, sustained patch cadence that included a major difficulty and balance overhaul barely three weeks after release. At NZ$28.99, it sits at the pricier end for an indie roguelike deckbuilder, and its review sample -- 255 reviews at the time of writing, 197 positive, Mostly Positive -- reflects a genuine split between reviewers who like where the game is headed and reviewers who feel it launched before it was ready.

The praise side of that split is specific and consistent. One detailed review describes the core loop plainly: "Dice Legends takes the familiar foundations of a roguelike deckbuilder and gives them a clever identity by making dice just as important as the cards themselves... this creates a satisfying mixture of planning, probability, and adaptation." Another reviewer, comparing the three heroes directly, notes that the difference between a low-variance d6 build and a high-variance d12 build creates genuinely different tactical pressure run to run, calling it "a compelling hook." The pixel art and music draw the sample's most consistent praise of all -- reviewers who otherwise recommend against buying still make a point of calling out "the art for the cards and the pixel art for the characters" as strong, and the soundtrack is repeatedly singled out as fitting without becoming repetitive.

Set against that praise, the negative side of the sample converges overwhelmingly on one theme: the game's launch-state stability. Reports recur with striking consistency across independent reviewers -- saving and returning to a fight reverting players to the state before that fight began (letting the same bug also be exploited to dodge a bad matchup), equipment slots becoming permanently stuck and unusable after unequipping an item, full stat-point allocations resetting between sessions despite equipped items that should have preserved them, and more than one independent report of literally invisible, unkillable enemies forcing players to force-close the game to continue. One reviewer with over 2,900 minutes logged writes bluntly that "the save functionality doesn't work. It resets progress or corrupts the character in some way. This is unacceptable for a roguelike." A separate detailed review argues the game's difficulty curve compounds the frustration at the very end of a run, describing the final "Last Human" boss's damage negation, blocking, and healing as scaling so aggressively that builds which had cleared everything before it "quite literally [have] no chance to defeat him."

A second, quieter thread of criticism concerns originality and depth rather than stability. Several reviewers, clearly well-versed in the genre, note directly that Dice Legends isn't the first game to marry dice mechanics with a Slay the Spire-style structure, naming SpellRogue, Astrea, and Dice & Fold as prior examples and arguing the dice hook alone doesn't distinguish it enough on its own -- one writes flatly that "there are like 4 better dice rogue-likes I could recommend instead." Content depth draws a related complaint: reviewers estimate roughly 15 hours of content at launch, several specifically noting that only the first of the three heroes feels fully realised relative to the others, and describing build variety and card pool depth as thinner than genre leaders once the early excitement of a first run wears off. A related complaint concerns build determinism rather than raw content volume: one reviewer with over 4,400 minutes logged writes that "you're able to consistently get the same builds over and over again," arguing that once a player learns the strongest item and card combinations, there aren't many deep decisions left to make across a run -- a critique specifically about long-term replay depth rather than launch bugs. A handful of reviewers add Steam Deck-specific complaints too, citing a lack of controller support and a default UI that renders text uncomfortably small on a handheld screen.

It's worth noting the developer's response has been active and visible: the patch history shows cloud saves added within six weeks, a major difficulty rebalance inside the first month, and continued content and quality-of-life updates running well into 2026, addressing several of the specific complaints raised at launch. Several reviewers explicitly acknowledge this, framing their thumbs-down as conditional rather than final -- one writes directly to the developer, "you can cook this one for longer and make it the game it deserves to be" -- which suggests the Mostly Positive rating reflects a rough launch more than a fundamentally broken idea.

Verdict

Dice Legends pairs a genuinely clever central mechanic -- dice rolls that feed directly into card activation, with each hero built around a distinct die type -- with strong pixel art and music, and its Mostly Positive review sample reflects real affection for where the design is headed. But a widely repeated pattern of save corruption, stuck items, and unfair late-game scaling, alongside fair comparisons to more polished genre predecessors, means this is a game best watched for further patches rather than bought at full price today.

Pros and cons

Pros

  • A genuinely distinct core mechanic that multiple detailed reviewers single out as the game's real hook: each of the three playable heroes is built around a different die type (d6, d8, d12), and dice values are rolled and then assigned to cards each turn rather than simply spending a flat energy resource, creating what one reviewer calls 'a satisfying mixture of planning, probability, and adaptation'
  • Consistently and repeatedly praised pixel art and presentation, with reviewers specifically calling out the card art, character animations, and mythological creature designs as standout even among reviewers who otherwise recommend against buying at launch
  • A well-regarded original soundtrack that several reviewers note as 'brilliant' and well-suited to combat pacing without becoming repetitive or overbearing
  • A confirmed, unambiguous original launch on 10 October 2025, corroborated cleanly by Steam's own news history -- a February 2025 Next Fest demo, an August demo, a public playtest, and an announced release date and price in late September -- followed by an unusually fast and sustained post-launch patch cadence, including major balance and difficulty overhauls within the first three weeks
  • Distinct character playstyles that reviewers say meaningfully change how each run feels, with the differing dice types (and their differing variance) creating genuinely different tactical approaches between heroes rather than reskinned versions of the same kit
  • A responsive developer with a visible post-launch patch history directly addressing reviewer complaints, including cloud save support, resolution and Steam Deck-adjacent fixes, and a major difficulty rebalance less than a month after release

Cons

  • An overwhelming, widely repeated pattern of launch-state bugs across the negative review sample: save-and-continue reverting players to before a fight rather than mid-fight, equipment slots becoming permanently stuck after unequipping items, character stat point allocations resetting entirely between sessions, and multiple independent reports of invisible, unkillable enemies forcing players to force-close the game
  • A specific, detailed complaint that the endgame boss encounter scales in a way several reviewers call unfair rather than challenging, with one writing that the final boss's damage negation, blocking, and healing 'ramps up so quickly' that builds which cleared everything before it can have 'seemingly no chance' against it
  • Multiple reviewers explicitly note the game isn't the first to combine dice with a Slay the Spire-style deckbuilder, naming SpellRogue, Astrea, and Dice & Fold as direct genre predecessors, and argue Dice Legends doesn't clearly distinguish itself on mechanics beyond its central dice hook
  • A recurring content-depth complaint, with reviewers estimating roughly 15 hours of content across all three heroes at launch, several noting only the first character felt fully realised, and describing limited replayability once builds and unlocks are exhausted
  • A specific and repeated price complaint, with multiple reviewers saying the NZ$28.99-equivalent launch price wasn't justified given the game's rough state, several explicitly recommending a wait for a sale rather than a full-price purchase
  • No controller support and cramped default UI scaling reported specifically on Steam Deck, with one reviewer describing text small enough to strain readability and advising against handheld play until patched

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 3.5 / 10
  • Visuals 4 / 10
  • Sound 3.5 / 10
  • Progression 3 / 10
  • Performance 2 / 10
  • Value 2.5 / 10
  • Originality 3 / 10
  • Replayability 2.5 / 10