Cockroach Simulation Review
Playing the Pest, Not the Exterminator Cockroach Simulation is a small survival horror game from solo studio WIZWIN with a genuinely unusual premise: rather than hunting or fleeing
4 / 10
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525 Horror games reviewed and scored, best first.
525 reviews
Playing the Pest, Not the Exterminator Cockroach Simulation is a small survival horror game from solo studio WIZWIN with a genuinely unusual premise: rather than hunting or fleeing
4 / 10
A PSX-style first-person psychological horror game about a first, unsettling night as a dormitory receptionist, undermined by a small but genuinely corroborated set of technical problems spanning collision and scaling bugs, a reported soft-lock, near-unreadable lighting, and a Japanese localization multiple reviewers describe as completely broken despite being explicitly marketed.
4 / 10
A two-years-in-development EarthBound, Undertale, and Omori-inspired horror-tinged RPG about a boy searching a dark dreamworld for his missing sister, whose overwhelmingly Very Positive review sample praises its atmosphere, art, and mystery-driven story, tempered by real complaints -- echoed even in glowing reviews -- about unfair, under-telegraphed combat and a padded, guidance-light middle stretch.
4 / 10
A PS1-styled Mystery Dungeon roguelike wearing a Resident Evil 1 mansion as its skin, whose large, Very Positive review sample repeatedly praises its love-letter genre mashup and retro presentation while sharing consistent, specific complaints about a punishing, post-launch-nerfed difficulty curve that Steam's own achievement data confirms most players never push past.
4 / 10
A tense, atmospheric digital adaptation of the Nemesis board game's Lockdown expansion that captures the tabletop's sci-fi horror mood convincingly, undermined by a solo mode that can't replicate the board game's multi-character play, a multiplayer population that's now too thin to reliably find games in, and two-plus years without an update.
4 / 10
A Small, Sincere Entry in a Crowded Genre SCP The Beginning drops players into a collapsing containment facility, tasked with exploring restricted sectors, reading unreliable in-wo
4 / 10
A Deep-Sea Pitch That Barely Gets Wet Submerge, a $9.99 co-op horror release from solo-ish studio Neuron Activation, entered Early Access on August 17, 2026, promising a team of fr
4 / 10
A typing-driven, ASCII-terminal Lovecraftian colony sim about carving a roguelike settlement from the corpse of a dead god — a genuinely striking premise for fans of Caves of Qud and Cultist Simulator, undone at launch by an undisclosed reliance on generative AI for its writing, art and music that dominates its Mostly Negative review sample far more than any single gameplay complaint.
4 / 10
A Journalist, a Farm, and a Demon in the Dark Until Done casts you as Beyza, a journalist investigating the disappearance of three children at the isolated Silver Lake Farm, armed
4 / 10
A cheap first-person horror game with a couple of genuinely effective jump scares, sunk by a punishing, checkpoint-free trial-and-error structure and widely repeated accusations of being an asset-flip built from stock assets rather than an original production.
3.7 / 10
A free idle "horror" game about sinking slowly to the bottom of the Mariana Trench for a shot at a real-money prize and a spot on a global leaderboard — undone almost entirely by a crash bug so severe and widely reported that it, not the sparse gameplay, is the review sample's central complaint.
3.5 / 10
A Chinese folk-horror suspense puzzle game from Liminal Factory about a young Taoist priest investigating deaths in a mist-shrouded town, earning a Mostly Negative launch reception after a long wishlist build-up, with reviewers praising its character art and setting but describing a short, buggy, confusingly-guided experience.
3.5 / 10
The Overnight Shift, One More Time Nights at the Convenience Store slots into an extremely well-trodden micro-genre: a first-person job-simulation horror game about working an over
3.5 / 10
A promising Lovecraftian premise, undone in the execution SAVE puts players in the boots of a PMC operative contracted by Miskatonic University to investigate the hidden secrets of
3.5 / 10
A solo-developed psychological horror farming simulator about tending crops and serving customers by day while trying to ignore something wrong beneath the surface, whose small but unanimously positive review sample praises its claustrophobic atmosphere and multi-ending structure, tempered by a shared concern that the core loop wears thin before the story concludes.
3.5 / 10
The rough, dated first entry in a long-running hidden-object franchise, with a genuinely interesting premise buried under low-resolution graphics, unremovable text, and repetitive puzzle design that reviewers consistently say hasn't aged well.
3.4 / 10
Hitori De Productions' solo-developed survival horror has real atmosphere and strong cutscenes, but a heavily negative review sample describes recurring asset-flip accusations, save-destroying crashes, and a story that collapses within a few short hours.
3.2 / 10
Read review of Bleak Haven Review: A Striking Trailer, a Broken Game
A story-driven horror-mystery puzzle game about following a stranger's unnerving remote instructions, with only two public reviews on record -- one describing broken puzzle logic at launch, the other a longer, more forgiving account of a responsive developer patching around the same kind of issue in real time.
3 / 10
Playing the Family Dog in an Empty House Rotfang: The House casts the player as a family dog left behind after everyone in the house, and eventually the whole town, disappears with
2.6 / 10
A Death Note Pitch That Delivers a Getting Over It Game SCREAM NOTE released on Steam on July 28, 2026, from developer and publisher REAL PLAYERS, for $7.99. The pitch, drawn strai
2.5 / 10
ODale Studios' solo-developed alien-temple survival horror game built around a microphone-sensitive monster, whose Mixed and largely critical review sample finds the central detection gimmick inconsistent and easily bypassed, the puzzles either trivial or illogical, and the overall experience too short and rough to justify its asking price.
2 / 10