Game review
Garden In!
6.5 / 10
- Developer
- Dramatic Iceberg
- Publisher
- Bonus Stage Publishing
- Released
- 26 January 2023
- Platforms
- Windows
- Genre
- Simulation, Casual, Sandbox
- Monetisation
- One-time purchase. No advertisements, no microtransactions.
- Players
- Single-player
The short version
Garden In! asks you to grow and cross-breed a roster of stylised, faintly alien-looking plants, unlocking new hybrid seeds, soils and furniture to decorate a small, growing set of rooms. Released 26 January 2023 by Dramatic Iceberg, it sits Very Positive with English-speaking players, 86.1% across 281 reviews, built almost entirely on praise for its art, music and the satisfying novelty of its hybridisation system. What keeps it from a stronger score is a specific, well-documented launch problem — the game didn't originally carry Steam's "idle" tag, and multiple reviewers say that omission was actively misleading given how passive the core loop actually is — plus a lasting split in the review sample between players who find the slow, low-intensity pace genuinely relaxing and others who describe the same loop as repetitive chores dressed up in pretty visuals.
Biggest strengths
- The hybridisation system, cross-breeding plants to discover new hybrid species, draws consistent praise as more interesting and novel than a standard grow-and-harvest loop, with reviewers specifically enjoying how varied individual plants can look even within the same species
- Art, music and overall visual polish are almost universally praised across both positive and negative reviews, including by reviewers who otherwise can't recommend the game
- The decorating layer — furniture, room themes, seasonal cosmetic items — surprised several reviewers who expected a pure plant-growing sim, and became a genuine highlight for players who enjoy that side of cozy games specifically
Biggest weaknesses
- The game did not originally carry Steam's "idle" tag, and multiple reviewers explicitly say they would not have bought it, or would have set different expectations, had they known how passive and low-intensity the core loop actually is; the tag has since been added
- The review sample is genuinely split on a basic mechanical question — whether plants continue growing while the game is closed — with some reviewers praising exactly that feature and others describing plants that dry out and stop growing entirely without manual watering; this review could not resolve the discrepancy and reports it as an open question rather than a settled fact
- Several reviewers describe the core loop as repetitive "chores" once the novelty wears off, specifically citing manual watering and pest-spraying across a growing number of plants with no way to automate the process at scale until relatively late unlocks
Who it's for: Fans of low-intensity, decoration-focused cozy games who want something to check in on for a few minutes at a time between other activities, rather than an actively engaging idle clicker or a deep gardening sim.
Our recommendation: A good pick for the specific cozy-decorating niche it occupies, provided you know going in that this is a slow, idle-paced experience rather than a game demanding sustained attention — several early buyers wish they'd known that before purchasing.
6.5 / 10
Introduction
Garden In! sets out to be a low-stakes, decoration-focused cozy game about growing and cross-breeding a roster of stylised, slightly alien-looking plants, unlocking new hybrid seeds and furniture as you go. Released 26 January 2023 by Dramatic Iceberg, it sits Very Positive with English-speaking players, 86.1% across 281 reviews, and almost everyone in that sample — positive or negative — agrees on what looks and sounds good about it. Where the sample splits is on something more fundamental: what kind of game this actually is, and whether that's a good fit for the person playing it.
A labelling problem that shaped its early reputation
The single most specific, repeated complaint in this review's sample concerns something that happened before a single plant was ever watered: at launch, Garden In! did not carry Steam's "idle" tag. Multiple reviewers say this mattered enormously — one, updating their review more than a year later, states plainly they probably wouldn't have bought the game if they'd known its actual pace going in, and specifically credits the developer with eventually adding the tag. That's a genuinely useful case study in how a single missing storefront label can shape a game's entire early reputation: reviewers who came in expecting an actively engaging management or decorating sim describe finding something closer to a slow-burn idle experience instead, and several of the sample's negative reviews trace directly back to that mismatched expectation rather than to any specific mechanical failure.
An unresolved contradiction worth flagging
One specific mechanical question divides the sample in a way this review can't settle from the outside: whether plants actually grow while the game is closed. Several reviewers explicitly praise this as a standout feature — one calls it a rare and welcome idle-genre courtesy, another specifically credits it with letting them treat the game as a true background companion. Other reviewers describe the opposite experience just as specifically, stating that plants "dry out and only grow when watered," turning the loop into what one reviewer calls "chores" requiring frequent manual check-ins rather than genuine offline progress. This review has no way to adjudicate which account reflects the game's actual current behaviour, whether the mechanic changed between patches, or whether different plant types behave differently — but the contradiction itself is worth knowing about before buying, since it directly affects whether this plays as a true idle game or something considerably more demanding of your attention.
Where the tedium sets in for some
Past the labelling question, a genuine design tension shows up in the negative reviews specifically: tending a growing plant collection one at a time — watering, pest-spraying, checking each pot individually — scales poorly as the collection grows, with more than one reviewer describing late hours as active grind rather than relaxation. To the developer's credit, at least one long-term reviewer specifically documents this being heard and addressed, with a wider-radius watering and spray tool added later specifically to ease that late-game tedium — a genuine, verifiable example of post-launch support responding to exactly the complaint reviewers were raising.
What the decorating layer actually offers
More than one reviewer arrived expecting a pure plant-growing sim and came away pleasantly surprised by how much room the game gives to interior design instead. One detailed, more recent review specifically describes filling entire rooms with a single plant species and finding each individual specimen still looked visually distinct, then discovering furniture and shelving options deep enough to build a genuinely personalised space around the plants themselves — complete with seasonal decorations tied to real-world holidays like Halloween and Christmas, unlocked through in-game challenges rather than purchased separately. For reviewers who specifically enjoy the decorating half of cozy games, that layer appears to be a real, if initially undersold, strength of the package, distinct from and arguably deeper than the plant-growing mechanics the store page leads with.
A control scheme built for one input method
A recurring technical complaint, separate from the pacing debate, concerns how the game handles input beyond a standard mouse. One reviewer reports the game becoming close to unplayable using only a controller or only a mouse and keyboard, needing both simultaneously to perform every available action. Another, playing on Steam Deck despite the platform's official verification badge, describes the inventory and placement system actively fighting the controls: placing a new item can accidentally move an existing one if anything sits behind the cursor, items can't be rotated without repositioning the whole camera first, and working around it requires constantly adjusting the viewing angle just to place furniture cleanly. None of this affects the core mouse-and-keyboard experience most PC players will actually use, but it's a real gap between the verified-controller promise and reviewers' lived experience worth flagging for anyone hoping to play this away from a desk.
Final Verdict
Garden In! earns its Very Positive reception on real strengths: a genuinely novel hybridisation hook, art and music nearly everyone in the sample enjoys, and a decorating layer that surprised several buyers who expected less. What keeps the score in the middle of the pack is a launch that undersold its own pace through a missing storefront tag, an unresolved contradiction in how its core offline mechanic actually behaves, and a late-game tedium problem the developer has partially, but perhaps not fully, addressed. Go in expecting a slow, low-intensity companion experience rather than an active management sim, and you're likely to have the good time the majority of this game's reviewers describe.
Pros and cons
Pros
- The hybridisation system, cross-breeding plants to discover new hybrid species, draws consistent praise as more interesting and novel than a standard grow-and-harvest loop, with reviewers specifically enjoying how varied individual plants can look even within the same species
- Art, music and overall visual polish are almost universally praised across both positive and negative reviews, including by reviewers who otherwise can't recommend the game
- The decorating layer — furniture, room themes, seasonal cosmetic items — surprised several reviewers who expected a pure plant-growing sim, and became a genuine highlight for players who enjoy that side of cozy games specifically
- The developer is credited by at least one long-term reviewer with directly responding to feedback, adding a wider-radius watering and pest-spray tool specifically to reduce the late-game tedium of tending a large collection of plants one at a time
Cons
- The game did not originally carry Steam's "idle" tag, and multiple reviewers explicitly say they would not have bought it, or would have set different expectations, had they known how passive and low-intensity the core loop actually is; the tag has since been added
- The review sample is genuinely split on a basic mechanical question — whether plants continue growing while the game is closed — with some reviewers praising exactly that feature and others describing plants that dry out and stop growing entirely without manual watering; this review could not resolve the discrepancy and reports it as an open question rather than a settled fact
- Several reviewers describe the core loop as repetitive "chores" once the novelty wears off, specifically citing manual watering and pest-spraying across a growing number of plants with no way to automate the process at scale until relatively late unlocks
- Multiple reviewers report poor controller and Steam Deck support despite official verification, describing awkward camera behaviour when placing decor and difficulty rotating or positioning items in tight spaces
- At least one detailed review reports that its 100% achievement completion is currently broken, unable to be reached regardless of progress