Key art for Dice Have No Eyes

Game review

Dice Have No Eyes

7 / 10

Developer
Franek, Max Cahill
Publisher
Franek
Released
19 May 2026
Platforms
Windows
Genre
Casual, Indie, Strategy
Monetisation
Paid, one-time purchase.
Players
Single-player only.

The short version

Dice Have No Eyes is a push-your-luck dice roguelike from developer Franek, entering Early Access on the same date it lists as its release. Its strongly positive review sample credits charming art and sound design and a risk-management loop that rewards genuine skill over meta-progression grinding, tempered by fair complaints about a balance-shifting patch, occasional crashes, and dice-selection friction typical of an early build.

Biggest strengths

  • Praised near-universally for its charming art, sound design, and offbeat personality, with one reviewer writing the game "makes rolling dice the most cozy experience ever," and another calling it "one of the cutest, most stylish and charming games I have ever played."
  • Praised for a risk-management loop that rewards genuine skill rather than pure meta-progression, with one reviewer explaining that "unlike the other copycats where you get better with meta progression or by unlocking better items, in this game... you progress by understanding the game better," and another summarising it as "Think Balatro with dice," while adding "it's its own entirely new thing."
  • Praised for frequent, active development during Early Access, with one reviewer noting "a fun game with almost constant content updates" despite "a couple of crashes (still in EA)."

Biggest weaknesses

  • A fair complaint concerns a specific balance-shifting patch, with one detailed reviewer writing "the developers ruined a semi-rewarding and fun game with the first patch," citing unlock-shop prices "increased by at least double" and a previously strong character left "underpowered," while a separate, broadly positive reviewer acknowledges "it is still early access, so there are bound to be some balance issues."
  • A fair, corroborated complaint concerns occasional crashes, with multiple reviewers independently noting "a couple of crashes (still in EA)" and one detailed negative review describing performance that "kept getting worse and worse" until "it crashed on the store after round 9," with no way to save and resume a run.
  • A fair complaint concerns dice-selection controls, with one reviewer noting "it's easy to unselect all of your dice," and a separate reviewer flagging that certain menu prompts "couldn't click on" reliably on Steam Deck, alongside a request for basic quality-of-life additions like tooltips and Steam achievements, which this review's own check of Steam's achievement data confirms do not yet exist for this title.

Who it's for: Fans of push-your-luck roguelikes and Balatro-style risk-reward loops who don't mind rough edges in an actively updated Early Access build; players wanting a fully polished, stable release or deep narrative content should wait or temper expectations.

Our recommendation: A charming, skill-rewarding dice roguelike well worth backing in Early Access, with the understanding that balance and stability are still settling.

7 / 10

Rolling the bones, betting your run on every throw

Dice Have No Eyes is a push-your-luck dice roguelike from developer Franek, alongside collaborator Max Cahill, that entered Early Access on 19 May 2026, the very date it lists as its release. Players roll dice to build scoring combinations, bank points for permanent value or risk them for more, and manage a dwindling pool of lives and dice against runs that escalate in both reward and danger. This review draws on a substantial English review sample gathered at the time of research, 207 total reviews, of which 94 of 100 sampled were rated positive against 6 negative, a strongly favourable spread for a title still early in its Early Access life.

Praised near-universally for its charming art, sound, and personality

The clearest strength this review's sample identifies is the game's distinctive presentation and off-kilter charm. "This game makes rolling dice the most cozy experience ever," writes one reviewer, while another calls it "one of the cutest, most stylish and charming games I have ever played," singling out small touches like flipping a middle finger at unlucky dice or tickling them for stars. A third reviewer opens their review by simply describing rolling a 1 on the title screen and having the game instantly close, calling it a promising sign of things to come. This review reads that convergence, reviewers repeatedly citing specific, idiosyncratic details rather than generic praise, as strong evidence of a genuinely distinctive art and sound identity.

Praised for a risk-management loop that rewards skill

A second consistent theme is appreciation for how the game's core mechanic rewards understanding over grinding. "Unlike the other copycats where you get better with meta progression or by unlocking better items, in this game... you progress by understanding the game better," writes one reviewer, who adds that the game "is incredibly complicated at first" but yields real mastery over time. A separate reviewer summarises it as "Think Balatro with dice," while a third independently agrees the game carries "just the right amount of Balatro style, whilst being its own entirely new thing." This review treats that as fair, specific praise, since reviewers across the sample consistently identify the same underlying skill-based appeal rather than describing surface-level novelty alone.

A fair complaint about a balance-shifting patch

Set against that praise, this review found a specific, if narrower, complaint about how an early patch altered the game's balance. "The developers ruined a semi-rewarding and fun game with the first patch," writes one detailed reviewer, citing unlock-shop prices "increased by at least double" and a previously strong character left "underpowered, starting with only 2 lives and 4 dice." This review treats that as a fair, if isolated, data point rather than a dismissed outlier: a separate, broadly enthusiastic reviewer independently acknowledges "it is still early access, so there are bound to be some balance issues," suggesting the underlying volatility, even if not every detail, is a real characteristic of the current build.

A fair, corroborated complaint about occasional crashes

This review also found a fair, corroborated complaint about stability. Two separate reviewers independently note "a couple of crashes (still in EA)" even within otherwise glowing reviews, while the sample's most detailed negative review describes performance that "kept getting worse and worse" across a session until "it crashed on the store after round 9," with no way to save and resume an interrupted run. This review reads that repetition, positive and negative reviewers alike flagging the same category of issue, as a genuine, corroborated rough edge typical of an actively developed Early Access build rather than an isolated technical fluke.

A fair complaint about dice-selection controls and missing quality-of-life features

This review also found a fair complaint about interface friction. "It's easy to unselect all of your dice," writes one reviewer, who also found it "pretty hard to select a specific dice" when pieces overlap on screen, while a separate reviewer flagged that certain confirmation prompts "couldn't click on" reliably when playing on Steam Deck. A third reviewer's otherwise enthusiastic review still lists "lack of steam achievements" among features they'd like tackled, a complaint this review's own check of Steam's achievement data confirms: no global achievement statistics currently exist for this title at all.

A note on Early Access status and this review's approach

This review confirmed the game's Early Access start date matches its listed release date exactly, 19 May 2026, rather than representing a later milestone in an older project, and evaluated it accordingly as a new Early Access release rather than excluding it. Readers should weigh that context directly: the balance and stability issues raised above are the kind an Early Access label exists to flag, and multiple reviewers explicitly framed their criticism in those terms rather than as a verdict on a finished product.

Final verdict

Dice Have No Eyes is a charming, skill-rewarding push-your-luck dice roguelike that this review found genuinely distinctive within its increasingly crowded genre, credited by a strongly positive review sample for its art, sound, and depth of risk management. That praise is tempered by fair complaints about a balance-altering early patch, occasional crashes, and dice-selection friction, all characteristic growing pains of an Early Access build still finding its footing. For fans of push-your-luck design happy to ride out Early Access rough edges, it's an easy recommendation; players wanting a fully polished, stable release should wait for further updates.

Pros and cons

Pros

  • Praised near-universally for its charming art, sound design, and offbeat personality, with one reviewer writing the game "makes rolling dice the most cozy experience ever," and another calling it "one of the cutest, most stylish and charming games I have ever played."
  • Praised for a risk-management loop that rewards genuine skill rather than pure meta-progression, with one reviewer explaining that "unlike the other copycats where you get better with meta progression or by unlocking better items, in this game... you progress by understanding the game better," and another summarising it as "Think Balatro with dice," while adding "it's its own entirely new thing."
  • Praised for frequent, active development during Early Access, with one reviewer noting "a fun game with almost constant content updates" despite "a couple of crashes (still in EA)."

Cons

  • A fair complaint concerns a specific balance-shifting patch, with one detailed reviewer writing "the developers ruined a semi-rewarding and fun game with the first patch," citing unlock-shop prices "increased by at least double" and a previously strong character left "underpowered," while a separate, broadly positive reviewer acknowledges "it is still early access, so there are bound to be some balance issues."
  • A fair, corroborated complaint concerns occasional crashes, with multiple reviewers independently noting "a couple of crashes (still in EA)" and one detailed negative review describing performance that "kept getting worse and worse" until "it crashed on the store after round 9," with no way to save and resume a run.
  • A fair complaint concerns dice-selection controls, with one reviewer noting "it's easy to unselect all of your dice," and a separate reviewer flagging that certain menu prompts "couldn't click on" reliably on Steam Deck, alongside a request for basic quality-of-life additions like tooltips and Steam achievements, which this review's own check of Steam's achievement data confirms do not yet exist for this title.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Visuals 7.5 / 10
  • Sound 7 / 10
  • Originality 6.5 / 10
  • Replayability 7.5 / 10
  • Story 3 / 10