Key art for Countryball: Europe 1890

Game review

Countryball: Europe 1890

6.5 / 10

Developer
SHN Games
Publisher
SHN Games
Released
21 March 2022
Platforms
Windows
Genre
Strategy
Monetisation
One-time premium purchase; no ads, in-game purchases or premium currency found on this Steam release, unlike the free mobile version it's ported from
Players
Single-player only; no online, co-op or PvP modes

The short version

Countryball: Europe 1890 takes the countryball meme format — nations as googly-eyed circles with exaggerated national stereotypes — and builds a genuinely playable simplified grand strategy game around it: pick a country, manage resources, build an army and conquer or puppet your way across a stylised map of Europe. Nearly 730 reviews sit at 97% positive, and a real share of that praise comes from players who say it's their first strategy game and found it welcoming rather than intimidating, which is a real and specific strength for the genre.

The catch is depth. One detailed reviewer, three campaigns and several difficulty tiers in, puts new, non-repetitive content at roughly three hours before the rest becomes replaying the same campaigns on harder settings. The map is Europe only, with reviewers repeatedly asking for Africa, Asia and the Americas that never arrived, and the game ships with no Steam achievements at all, something more than one reviewer specifically flags as a missing basic feature. This review's check of the developer's public patch history found nothing since September 2023 — three years before this review — matching reviewers' own recent complaints that updates have stopped.

Biggest strengths

  • A genuinely welcoming entry point into grand strategy that multiple reviewers credit with being their first strategy game that actually clicked, thanks to simplified, readable systems
  • The countryball format is executed with real charm — distinct national personalities, nice combat animations, and a tone that stays fun without undermining the historical conquest mechanics underneath it
  • Difficulty scaling gives genuinely harder campaigns real teeth, with higher tiers demanding more careful resource and army management than the base difficulty

Biggest weaknesses

  • One detailed reviewer estimates only around three hours of genuinely new content across the game's campaigns before the rest becomes replaying the same scenarios on higher difficulties
  • The map covers Europe only; reviewers have been asking for Africa, Asia and the Americas since shortly after release, and none have arrived
  • No Steam achievements exist for this release at all, a gap more than one reviewer calls out specifically as a missing basic feature for a game this systems-driven

Who it's for: Newcomers to grand strategy who want something approachable and don't need deep systems, plus anyone who enjoys the countryball meme format specifically. Less suited to players who want a strategy game with real long-term depth, multiple theatres, or ongoing content support.

Our recommendation: A cheap, easy recommendation for strategy newcomers or countryball fans looking for a few hours of genuine fun — just don't expect it to hold your attention much beyond that.

6.5 / 10

Countryball: Europe 1890 takes an internet meme format — nations drawn as simple, googly-eyed circles wearing their flag, each given an exaggerated national stereotype — and builds an actual, functioning grand-strategy game underneath it. Originally a free mobile release, SHN Games ported it to Steam in March 2022, and nearly 730 reviews since have settled at 97% positive, a genuinely strong showing for a small, cheap conversion of a mobile hit.

Grand strategy with the intimidation stripped out

The most consistently repeated praise across this game's reviews concerns accessibility. Several reviewers describe it explicitly as their first strategy game, contrasting it favourably with denser genre staples — one specifically calls it a good alternative for "people who prefer more simple map games instead of complicated ones like HOI4" — and credit its stripped-down resource, army and diplomacy systems with actually teaching them how a conquest game's pieces fit together before they'd try something heavier. That's a real, specific value for a genre that can be genuinely off-putting to newcomers, and it's echoed by reviewers years apart, suggesting it's not a one-off first impression but a durable strength of the design.

Real difficulty, not just reskinned conquest

Underneath the charm, reviewers describe genuine tactical stakes at higher difficulty settings. One detailed review breaks down how the Conquest campaign — which requires taking or puppeting every territory rather than just a subset — becomes meaningfully harder as difficulty rises, demanding more careful management of army composition and resources rather than simply grinding through with brute force. Another reviewer specifically flags the game's hardest "Impossible" tier as unforgiving to the point of frustration, which, taken together with the praise for the game's approachability at lower settings, suggests a difficulty curve that actually stretches across a useful range rather than staying flat.

A few hours of real content, then repetition

The clearest, most specific limitation comes from a reviewer who tracked their own playtime against genuinely new content and concluded it amounts to roughly three hours before the remaining time is spent replaying the same handful of campaigns on progressively harder difficulty settings. That assessment lines up with a broader, repeated request running through the review base since shortly after launch: more maps beyond Europe, specifically Africa, Asia and the Americas, none of which arrived. The core loop is well-liked enough that many reviewers are happy to keep replaying it regardless, but it's a real, specific ceiling on how much genuinely new experience the game offers a buyer.

Support that visibly stopped in 2023

This review pulled the developer's public Steam event history directly, and it shows real, active support through the game's first year and a half — a hotfix in April 2022, and version updates in early 2023 — before the last recorded update, v1.4, landed on 20 September 2023. Over three years have passed since with nothing further logged, and recent reviewers confirm the same thing from the buyer's side, with a July 2026 review specifically noting the game is fun but "they don't make anymore updates." A separate, sharper complaint from a 2022 review notes that the free mobile version of the game — the one this Steam release was ported from — has continued receiving updates the paid Steam port hasn't, which is a genuinely awkward look for a paid conversion of a free product.

No achievements, and a sequel that hasn't landed yet

Two smaller gaps round out the picture. This Steam release ships with no achievements at all, something more than one reviewer calls out directly as a missing basic feature for a game this systems-driven. Separately, this review independently confirmed via Steam's own search that SHN Games has a newer, WWII-themed follow-up, Countryball: World 1930, listed as "Coming Soon" — real evidence the developer hasn't abandoned the franchise entirely, even if it doesn't change the support picture for this specific release.

A rough mobile-to-PC conversion, smoothed out mostly by patches

Several of the earliest reviews flag the game's mobile origins directly as a source of friction: one reviewer, writing on release day and noting they'd played the mobile version extensively beforehand, describes control quirks and interface choices clearly designed for a touchscreen that don't translate cleanly to mouse and keyboard. That specific complaint largely disappears from later reviews, which — read against the developer's own early patch cadence through April 2022 — suggests the worst of the porting friction was addressed reasonably quickly, even if the underlying systems never grew much beyond what the mobile version already offered. It's a small data point, but a useful one: it shows the developer was capable of responding to concrete, specific feedback in the game's first year, which makes the later silence after September 2023 read less like a developer who was never engaged and more like one who simply moved on once the game reached a state they considered finished.

Where it lands

Countryball: Europe 1890 does something genuinely difficult well: it makes grand strategy approachable without making it shallow, wrapped in a meme format executed with real charm rather than as a cheap gimmick. But a content ceiling of a few genuinely new hours, a single continent's worth of map despite years of requests for more, no achievements, and a developer who stopped updating the game three years ago are real, specific limits on how far that strength goes. A 6.5 reflects a cheap, likeable strategy game that's honest about what it is, even where what it is turns out to be smaller than its enthusiastic review base might first suggest.

Pros and cons

Pros

  • A genuinely welcoming entry point into grand strategy that multiple reviewers credit with being their first strategy game that actually clicked, thanks to simplified, readable systems
  • The countryball format is executed with real charm — distinct national personalities, nice combat animations, and a tone that stays fun without undermining the historical conquest mechanics underneath it
  • Difficulty scaling gives genuinely harder campaigns real teeth, with higher tiers demanding more careful resource and army management than the base difficulty
  • Extremely cheap at roughly NZ$5, making the value case straightforward even given its limited amount of genuinely new content

Cons

  • One detailed reviewer estimates only around three hours of genuinely new content across the game's campaigns before the rest becomes replaying the same scenarios on higher difficulties
  • The map covers Europe only; reviewers have been asking for Africa, Asia and the Americas since shortly after release, and none have arrived
  • No Steam achievements exist for this release at all, a gap more than one reviewer calls out specifically as a missing basic feature for a game this systems-driven
  • This review's check of the developer's public patch history found no update since September 2023 — three years before this review — and recent reviewers independently confirm updates have stopped
  • The game began life as a free, ad-supported mobile release, and at least one reviewer notes the free mobile version has continued receiving updates the paid Steam port hasn't

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 5 / 10
  • Performance 7 / 10
  • Value 7.5 / 10
  • Originality 6.5 / 10
  • Replayability 5.5 / 10