Key art for Castle Siege

Game review

Castle Siege

6.2 / 10

Developer
Max Johnson
Publisher
Max Johnson
Released
18 September 2025
Platforms
Windows
Genre
Action
Monetisation
Free to play, no in-app purchases found on the store page.
Players
Single-player only

The short version

Castle Siege puts players in the middle of medieval warfare with a twist: this is a second Dark Age, after modern civilisation collapsed, and the enemy has discovered a surviving cache of advanced weaponry. Steam records just 11 total reviews, 9 positive — too few for a formal score, and this review read every one of them.

This is a genuinely small, enthusiastic sample rather than a rigorously critical one — several of the positive reviews are brief and celebratory rather than detailed. What's useful is that both negative reviews in the sample raise specific, concrete complaints rather than vague dissatisfaction: no option to invert the mouse camera, and no in-game sound volume control, with one reviewer who otherwise loved the game specifically asking for it because "the sounds really are too loud." Solo-developed and free, this review found no evidence of predatory monetisation or abandonment — just a young, small-scope project with real, fixable rough edges.

Biggest strengths

  • A genuinely creative narrative hook that surprised and impressed multiple reviewers: a second Dark Age following the collapse of modern civilisation, with the story pivoting around the enemy's discovery of an "ancient Modern lab" holding advanced weaponry
  • Solid core combat across a real variety of settings, moving from snowy battlefields through underground dungeons to siege engines like trebuchets
  • Free to play with no in-app purchases found on the store page, keeping the downside of trying it at zero

Biggest weaknesses

  • Both negative reviews in this tiny sample cite the same specific, missing accessibility option: no way to invert the mouse camera, with one reviewer calling the game unplayable for them without it
  • No in-game sound volume control, a gap flagged directly by a reviewer who otherwise recommends the game, describing the audio as uncomfortably loud
  • Artillery and siege-weapon controls (catapults, ballistae) are reported as difficult to aim without a dedicated first-person control option

Who it's for: Players specifically curious about a free, solo-developed medieval action game with a creative sci-fi-flavoured twist, and comfortable with a young project's missing quality-of-life options.

Our recommendation: Worth a free try for fans of medieval action with an unusual narrative hook — check first whether you need mouse-invert or adjustable volume, since neither is currently available.

6.2 / 10

Introduction

Castle Siege puts players in the middle of medieval warfare with a distinctive twist: this isn't a straightforward historical setting, but a second Dark Age following the collapse of modern civilisation, where the enemy has just discovered a surviving cache of advanced weaponry. Developed and published solo by Max Johnson, it launched on Steam on 18 September 2025 and was made free the following day. Its 11 total reviews sit at 9 positive, 2 negative — this review read every one of them.

A small, enthusiastic sample

This review sample skews short and celebratory rather than deeply analytical — several positive reviews are brief, enthusiastic one-liners ("This game is actually cinema," "best medival game I've ever played") rather than detailed breakdowns. That's worth naming plainly rather than treating every five-word review as rigorous critique. What comes through consistently, even in the shorter reviews, is real affection for the game's narrative hook. "It focuses on how Modern times was wiped out and restarted to the stone age... and then the enemies finding one of the 'ancient Modern labs' that could easily wipe out the entire of humanity," reads the most detailed review, praising the setting directly. Another notes being caught off guard by a late story turn: "was not expecting the storyline to change like that at the end."

Two specific, concrete complaints

What makes the negative side of this thin sample useful rather than just noise is that both reviews raise the same kind of specific, fixable complaint rather than vague dissatisfaction. "It's unplayable for me without an option to invert the mouse camera," reads one, adding they'd revisit their review if the option were added. Separately, a positive reviewer — who otherwise praises the game's setting in detail — flags the same category of gap from the other direction: "I'd recommend adding sound settings as the sounds really are too loud. Love the game, sounds hurt me." A third reviewer, also positive overall, notes artillery weapons like catapults and ballistae are "rather difficult to aim and control" without a dedicated first-person aiming option.

A young, solo project

This review checked the developer's own update history and found a single post since launch — the day-one switch to free-to-play — with no achievements configured and a live concurrent-player check returning zero. That's consistent with a genuinely young, single-developer project rather than either an abandoned one or an actively-patched one; there simply isn't much history to assess yet either way.

Verdict

Castle Siege offers a free, creatively-framed piece of medieval action with a narrative twist that clearly resonates with the small audience who's found it so far. This review's full read of its tiny sample turns up no evidence of predatory design or serious dysfunction — just two specific, reasonable, fixable requests (mouse invert, sound volume) that a young solo project hasn't gotten to yet. Worth a free look for medieval-action fans willing to accept those gaps for now.

Pros and cons

Pros

  • A genuinely creative narrative hook that surprised and impressed multiple reviewers: a second Dark Age following the collapse of modern civilisation, with the story pivoting around the enemy's discovery of an "ancient Modern lab" holding advanced weaponry
  • Solid core combat across a real variety of settings, moving from snowy battlefields through underground dungeons to siege engines like trebuchets
  • Free to play with no in-app purchases found on the store page, keeping the downside of trying it at zero
  • A small but genuinely enthusiastic early fanbase, several praising an unexpected late-game story turn

Cons

  • Both negative reviews in this tiny sample cite the same specific, missing accessibility option: no way to invert the mouse camera, with one reviewer calling the game unplayable for them without it
  • No in-game sound volume control, a gap flagged directly by a reviewer who otherwise recommends the game, describing the audio as uncomfortably loud
  • Artillery and siege-weapon controls (catapults, ballistae) are reported as difficult to aim without a dedicated first-person control option
  • As a young, single-developer project, this review found no achievements configured and only one public update since launch (the day-one switch to free-to-play), so further polish should not be assumed imminent

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Sound 4.5 / 10
  • Originality 7 / 10
  • Interface 4.5 / 10
  • Story 7.5 / 10