“All My Armour Looks the Same” — Fixing 26 Tiers of Colour
A player reported that every set of armour looked identical even when it wasn't. He was right, and the cause was colour — so all 26 gear tiers have been…
How Wanderer is made — design decisions, art pipeline, and the honest stories behind the systems.
A player reported that every set of armour looked identical even when it wasn't. He was right, and the cause was colour — so all 26 gear tiers have been…
A rewritten opening tutorial with a landmark to walk to and guidance that stays on screen, a pathfinder that no longer stops short of where you told it to go…
This week's Wanderer update adds Stonecutting, house extensions to level 3, a full Graphics screen with four presets, a one-switch Low-Power Mode, background…
Wanderer gains five new skills — Sawmilling, Carpentry, Foraging, Fishing and Cooking — plus woodshops, campfire cooking, wild food you can eat to heal, and a…
The furnace half of Smithing has split off into a new Smelting skill. Your old XP was divided evenly between the two, you keep every recipe you could already…
Everything that landed on 21 July — usable objects now glow, Relic finds are announced server-wide, five gear sets got tier-appropriate recipes, tools spell…
A single roundup of everything that's landed in Wanderer since the 15 July update — Double Swing mining, bonus bars, higher-rarity forged gear, new forge…
Wanderer's forge gets two new tools and a success roll. Here's what changed at the furnace and the anvil — and how we shipped it without touching a single…
Four bug reports from the Wanderer community. Four causes that sat nowhere near where the report pointed. And one we haven't solved yet.
How Wanderer simulates meaningful progress while you are away without pretending every offline moment happened live.
Why one continuous road gives Wanderer its sense of distance, danger and a world that always has somewhere further east.